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Break liquid reflow scan early for all-air blocks (#15975)
Avoid scanning the a newly loaded block if it is all air and no liquid is flowing from above.
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1 changed files with 39 additions and 32 deletions
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@ -121,41 +121,48 @@ void ReflowScan::scanColumn(int x, int z)
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bool was_checked = false;
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bool was_pushed = false;
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// Scan through the whole block
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for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
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MapNode node = block->getNodeNoCheck(dx, y, dz);
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const ContentFeatures &f = m_ndef->get(node);
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bool is_ignore = node.getContent() == CONTENT_IGNORE;
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bool is_liquid = f.isLiquid();
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// if there is no liquid above and the current block is air
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// we can skip scanning the block
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if (!was_liquid && block->isAir()) {
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// continue after the block with air
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was_ignore = false;
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} else {
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// Scan through the whole block
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for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
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MapNode node = block->getNodeNoCheck(dx, y, dz);
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const ContentFeatures &f = m_ndef->get(node);
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bool is_ignore = node.getContent() == CONTENT_IGNORE;
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bool is_liquid = f.isLiquid();
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if (is_ignore || was_ignore || is_liquid == was_liquid) {
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// Neither topmost node of liquid column nor topmost node below column
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was_checked = false;
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was_pushed = false;
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} else if (is_liquid) {
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// This is the topmost node in the column
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bool is_pushed = false;
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if (f.liquid_type == LIQUID_FLOWING ||
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isLiquidHorizontallyFlowable(x, y, z)) {
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y, z));
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is_pushed = true;
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}
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// Remember waschecked and waspushed to avoid repeated
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// checks/pushes in case the column consists of only this node
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was_checked = true;
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was_pushed = is_pushed;
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} else {
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// This is the topmost node below a liquid column
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if (!was_pushed && (f.floodable ||
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(!was_checked && isLiquidHorizontallyFlowable(x, y + 1, z)))) {
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// Activate the lowest node in the column which is one
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// node above this one
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y + 1, z));
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if (is_ignore || was_ignore || is_liquid == was_liquid) {
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// Neither topmost node of liquid column nor topmost node below column
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was_checked = false;
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was_pushed = false;
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} else if (is_liquid) {
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// This is the topmost node in the column
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bool is_pushed = false;
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if (f.liquid_type == LIQUID_FLOWING ||
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isLiquidHorizontallyFlowable(x, y, z)) {
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y, z));
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is_pushed = true;
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}
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// Remember waschecked and waspushed to avoid repeated
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// checks/pushes in case the column consists of only this node
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was_checked = true;
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was_pushed = is_pushed;
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} else {
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// This is the topmost node below a liquid column
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if (!was_pushed && (f.floodable ||
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(!was_checked && isLiquidHorizontallyFlowable(x, y + 1, z)))) {
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// Activate the lowest node in the column which is one
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// node above this one
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m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y + 1, z));
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}
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}
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was_liquid = is_liquid;
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was_ignore = is_ignore;
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}
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was_liquid = is_liquid;
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was_ignore = is_ignore;
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}
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// Check the node below the current block
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