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7861 commits

Author SHA1 Message Date
ROllerozxa
dd0070a6b8
Expose client version information in non-debug builds (#15708)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
updatepo.sh
0549b6ed0d Update minetest.conf.example and settings_translation_file.cpp 2025-02-09 13:23:22 +01:00
wrrrzr
045951b23c
Const correct Thread class (#15741) 2025-02-09 12:20:47 +01:00
Lars Müller
fd8d04ff76
GUI inventory list: Do not render clipped slots (#15764) 2025-02-09 12:19:25 +01:00
Montandalar
ec83312540
Change main website domain to www.luanti.org (#15748)
Renames all remaining occurences of minetest.net except for the "MS Windows icon resource" file
2025-02-06 19:16:24 +01:00
sfan5
0fa56a9f7c Revert "Prefer GL3 driver over legacy GL driver"
This reverts commit 9f52f84f2b
and ded8c25e34.
2025-02-04 12:19:18 +01:00
sfan5
88b007907a
Enable relative mouse mode on Android (#15750)
fixes #15727
2025-02-04 12:19:09 +01:00
Lars Müller
a73e71510a
Clamp client-sent movement speed control (#15721)
Results in the `movement_x` and `movement_y` fields of `player:get_player_control()` being safe to use
(otherwise users would need to compute the length as `(x^2 + y^2)^0.5` and clamp that to 1 themselves).
2025-02-04 12:19:00 +01:00
SmallJoker
b2a6c3ba23 Server: undo inventory client prediction
The affected player inventory list is now marked as modified.
This way, it will also be re-sent if the server denies the action.
2025-02-02 19:05:09 +01:00
SmallJoker
8caf922df6 InvRef: deduplicate code 2025-02-02 19:05:09 +01:00
SmallJoker
5419345dff
PauseMenuScripting: resolve absolute 'builtin' path before substring check (#15720)
In 99% of the cases, this behaviour is identical to before.
With this commit, it is again possible to have 'builtin' a symlink that e.g.
points to the engine source directory, which is helpful for development purposes.
2025-02-02 19:04:50 +01:00
cx384
a8c4c55d58
Document that object properties colors field is unused (#15685) 2025-02-02 19:04:18 +01:00
wrrrzr
f17498b049
Delete irrlichttypes_extrabloated.h (#15723)
Co-authored-by: cx384 <cx384@proton.me>
2025-02-01 13:41:51 +01:00
sfan5
c0422b18e7
Propagate peer ID change to outgoing reliables (#15680)
Otherwise a desync could ocurr since the server does strict checking.
fixes #15627
2025-02-01 13:23:00 +01:00
cx384
e9826f7819
Move EnumString to separate file and add enum_to_string (#15714) 2025-01-26 19:17:14 +01:00
Erich Schubert
bee541f378
Lua get_biome_data: calc heat and humidity only once (#15715) 2025-01-26 19:17:02 +01:00
sfan5
45c5ef8798
Restrict relative mouse mode to Wayland users (#15697) 2025-01-26 19:16:46 +01:00
Stefan Beller
282c81fe3a
filesys: replace goto by #else to avoid compiler warning 2025-01-25 10:48:15 +01:00
sfan5
b861f0c5c5
Fix shadow flicker on camera offset update (#15709) 2025-01-25 10:47:52 +01:00
Lars Müller
7c6ade0fc5
Restore proper rollback database indexing (#15707) 2025-01-24 16:50:59 +01:00
grorp
41dfac96c1
Add setting callbacks for Camera and TouchControls (#15700) 2025-01-24 16:50:51 +01:00
sfan5
b5e084c9a5
Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
sfan5
a99e985674
Centralize arbitrary area volume limit and raise it (#15696) 2025-01-23 12:18:20 +01:00
SFENCE
af3f696423 Code style fixes. 2025-01-21 16:29:12 +01:00
Lars Müller
547e1476bb
Allow overriding fonts via media files (#15606)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
grorp
eeb6cab4c4
In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
sfan5
3cb07d5fb6 Add limited game auto-selection to dedicated server 2025-01-19 18:39:32 +01:00
sfan5
a262be6a47 Move camera offset to consistent point in game loop
fixes #10027
2025-01-19 18:39:32 +01:00
sfan5
e5f276ecee Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
sfan5
94239153b5 Fix map rendering glitches on camera offset update
(regression)
2025-01-19 18:39:32 +01:00
Lars Müller
8719a816e7
Fix CMatrix<T>::getScale returning negative scale (#15687) 2025-01-18 00:27:27 +01:00
sfan5
cf074dd271
Cache grouped sparse buffers (#15594)
continuation of #15531
2025-01-14 23:40:57 +01:00
cosin15
7053348e31
Fix buggy memcpy call in a template (#15672) 2025-01-14 20:26:29 +01:00
DS
2bfcd45b35
Fix always waving semitransparent liquid regression 2025-01-13 09:39:20 +01:00
sfan5
636a734d78
Resolve some quirks with (wield) item meshes for nodes (#15654) 2025-01-13 09:39:06 +01:00
sfan5
903d13ffff Make sure mod paths are always absolute 2025-01-12 14:49:25 +01:00
sfan5
d0d7c11fe1 Stop ServerThread immediately on errors 2025-01-12 14:49:25 +01:00
sfan5
9dd09d1056 Prevent VoxelManipulator size overflow 2025-01-12 14:49:25 +01:00
sfan5
2cdf3af1b8 Reduce size of SMaterial struct 2025-01-12 14:49:25 +01:00
Hanicef
be75e42d77
Improve sleep accuracy on FPS limiter (#15648) 2025-01-12 14:49:13 +01:00
chmodsayshello
d4a6df3389
Add chat console scrollbar (#15104) 2025-01-12 14:49:01 +01:00
lhofhansl
d15214af52
Remove shadow direction quantization, increase shadow update frames instead (#15665)
* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
2025-01-11 16:41:50 -08:00
Desour
d044c27b5f MeshMakeData: Explain members, and add grid size and minimap flag 2025-01-11 16:43:37 +01:00
Desour
c0ce918d77 Meshgen: Handle enable_water_reflections like smooth_lighting 2025-01-11 16:43:37 +01:00
Desour
9a60b83061 Rename meshgen lighting variables 2025-01-11 16:43:37 +01:00
Desour
7ba5973108 Get rid of MapblockMeshGenerator::cur_node.light 2025-01-11 16:43:37 +01:00
Desour
c4bfa65201 Fix black plantlike_rooted without smoothlighting
There was code to take the light of the node above, but the color was not updated.
To reproduce, don't set paramtype="light", (i.e. not what all the devtest nodes do).
2025-01-11 16:43:37 +01:00
Desour
6a1b4a93c7 MapblockMeshGenerator: Move unsmooth lighting color out of useTile, and instead compute it once per node 2025-01-11 16:43:37 +01:00
Desour
3becbda0aa Get rid of MapblockMeshGenerator::cur_node.scale 2025-01-11 16:43:37 +01:00
Desour
a14b8d0976 Get rid of MapblockMeshGenerator::cur_node.tile
There is more than one tile per node, so it shouldn't be stored like this.
This makes MapblockMeshGenerator less stateful.
2025-01-11 16:43:37 +01:00