1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-15 18:57:08 +00:00

Fix CMatrix<T>::getScale returning negative scale (#15687)

This commit is contained in:
Lars Müller 2025-01-18 00:27:27 +01:00 committed by GitHub
parent c8b5e3b741
commit 8719a816e7
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 29 additions and 58 deletions

View file

@ -1459,34 +1459,6 @@ void GenericCAO::updateBones(f32 dtime)
bone->setScale(props.getScale(bone->getScale()));
}
// search through bones to find mistakenly rotated bones due to bug in Irrlicht
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
if (!bone)
continue;
//If bone is manually positioned there is no need to perform the bug check
bool skip = false;
for (auto &it : m_bone_override) {
if (it.first == bone->getName()) {
skip = true;
break;
}
}
if (skip)
continue;
// Workaround for Irrlicht bug
// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
// and update the bones transformation.
v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
float offset = fabsf(bone_rot.X - bone->getRotation().X);
if (offset > 179.9f && offset < 180.1f) {
bone->setRotation(bone_rot);
bone->updateAbsolutePosition();
}
}
// The following is needed for set_bone_pos to propagate to
// attached objects correctly.
// Irrlicht ought to do this, but doesn't when using EJUOR_CONTROL.

View file

@ -66,4 +66,21 @@ SECTION("setRotationRadians") {
}
}
SECTION("getScale") {
SECTION("correctly gets the length of each row of the 3x3 submatrix") {
matrix4 A(
1, 2, 3, 0,
4, 5, 6, 0,
7, 8, 9, 0,
0, 0, 0, 1
);
v3f scale = A.getScale();
CHECK(scale.equals(v3f(
v3f(1, 2, 3).getLength(),
v3f(4, 5, 6).getLength(),
v3f(7, 8, 9).getLength()
)));
}
}
}