sfan5
7c619bdc9a
Improve usability of Prometheus metrics backend ( #16060 )
2025-04-23 09:30:04 +02:00
Lars
00addc3e5d
Mark liquid and light updates low priority
2025-04-22 20:36:45 -07:00
Lars
2a3427a39c
Fix m_nearest_unsent_d calculation when changed blocks arrive
...
Uses the nearest cube surface instead of euclidean distance to correctly reset the distance to start scanning from.
2025-04-22 20:36:45 -07:00
Lars
99150fadd1
Some RemoteClient improvements
...
* Simplications
* Remove RemoteClient::m_blocks_modified
* Remove unneeded nearest_emergefull_d
2025-04-22 20:36:45 -07:00
grorp
0cf1c47f6c
Fix scrollbar on ContentDB grid by adding an area label ( #16042 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2025-04-21 12:33:41 +02:00
SmallJoker
5c6e4d35b0
Client: protect against circular attachments ( #16038 )
...
The server already includes such check. There must be a desync issue that causes
an ID mismatch, resulting in client crashes. Any such crash must be prevented.
2025-04-21 12:33:19 +02:00
Linn16
c0e42c6588
Use map_compression_level_disk from minetest.conf for --recompress ( #16037 )
2025-04-21 12:32:58 +02:00
sfan5
900cf896db
Move NodeShaderConstantSetter to game.cpp
2025-04-21 12:32:29 +02:00
sfan5
f3c2bbfb48
Change shaders to be defined by input constants rather than drawtype/material type
2025-04-21 12:32:29 +02:00
sfan5
baa4c7cd21
Introduce IShaderConstantSetter abstraction
2025-04-21 12:32:29 +02:00
sfan5
b2c2a6ff47
Rename IShaderConstantSetter
2025-04-21 12:32:29 +02:00
sfan5
4c4e296274
Handle texture filtering sanely to avoid blurriness ( #16034 )
2025-04-21 12:31:44 +02:00
Lars Mueller
1c5776d13a
FATAL_ERROR
for orphan object refs in objectrefGetOrCreate
2025-04-20 20:49:10 +02:00
Lars Mueller
e1143783e5
Fix some (MSVC) compiler warnings
2025-04-20 20:49:10 +02:00
y5nw
23bfb2db72
Move keybinding settings to (Lua-based) setting menu ( #15791 )
2025-04-20 20:20:49 +02:00
y5nw
bf15036831
Show SDL version in the About tab ( #16046 )
2025-04-20 20:20:22 +02:00
Travis Wrightsman
0695541bf5
Fix cross-building by ensuring output path is set
2025-04-17 12:35:31 +02:00
sfence
7375358afd
Fix warning in mg_decoration.cpp
2025-04-17 12:35:14 +02:00
Vincent Robinson
fd85737460
Add allow_close[]
element to formspecs ( #15971 )
2025-04-16 16:20:39 -07:00
sfan5
37d2bc8a5f
Reuse some allocations in ClientMap rendering
2025-04-15 21:42:39 +02:00
sfence
a9c197b1e5
Expand usable range of fill_ratio to about 2.3e-10 ( #16026 )
2025-04-15 21:42:12 +02:00
sfan5
bdaabad53c
Warn if async engine seems stuck ( #16010 )
2025-04-14 17:18:33 +02:00
DS
60c47c51e0
Optimize name-id-lookup for MapBlock serialization ( #16000 )
2025-04-14 17:18:21 +02:00
Erich Schubert
78293404c7
Rename perlin noise to value noise ( #15858 )
2025-04-10 14:39:40 +02:00
sfan5
124d770823
Fix edge-case where manually set gameid isn't used
2025-04-10 14:39:21 +02:00
sfan5
9d81c02f27
Add/remove/change some log messages for clarity
2025-04-10 14:39:21 +02:00
sfan5
03affa1bbb
Some minor code cleanups
2025-04-08 22:24:37 +02:00
Lars Müller
7689f1f0fd
Improve some warning messages ( #15990 )
2025-04-08 22:24:00 +02:00
Lars Müller
a3648b0b16
Add spatial index for objects ( #14631 )
2025-04-08 08:44:53 +02:00
cx384
bed36139db
Fix struct forward declaration
2025-04-07 01:38:32 +02:00
lhofhansl
6a71095655
Break liquid reflow scan early for all-air blocks ( #15975 )
...
Avoid scanning the a newly loaded block if it is all air and no liquid is flowing from above.
2025-04-05 11:01:39 -07:00
cx384
52b974184d
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
cx384
a6d4cd7c15
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
Elias Åström
1db5a2f950
Add delay between punching and digging node ( #15931 )
2025-04-04 18:46:27 +02:00
sfan5
47c75b3294
ImageSource: restrict max dimensions to protect from integer overflows ( #15965 )
2025-04-01 19:12:37 +02:00
grorp
c30c94dfaa
Add server/client annotations to settingtypes.txt and make use of them ( #15756 )
2025-04-01 07:55:47 -04:00
lhofhansl
6724068659
Slight fix to #15949 to handle emerge queue full ( #15960 )
...
Partially restore the existing logic, and try to enqueue a block as before, if the queue is full it will be handled correctly.
2025-03-31 21:31:10 -07:00
sfan5
1281173e50
Use secure randomness to seed internal RNG
2025-03-30 18:17:19 +02:00
sfan5
ae0f955a0e
Add nodiscard attribute to helper functions where it makes sense
2025-03-30 18:17:19 +02:00
sfan5
e6acc4e7ed
Delete TestCAO
2025-03-30 18:17:19 +02:00
sfan5
2602d03b34
Split ABM/LBM from serverenvironment.cpp to own file
2025-03-30 18:17:19 +02:00
sfan5
dea95c7339
Reduce transitive includes by moving a class
2025-03-30 18:17:19 +02:00
sfan5
b146673c3d
Remove old mystrtok_r for MinGW
2025-03-30 18:17:19 +02:00
sfan5
e73eed247e
Apply some refactoring/cleanup to mainly util functions
2025-03-30 18:17:19 +02:00
wrrrzr
4bc366b984
Refactor createShadowRenderer
2025-03-30 18:16:45 +02:00
y5nw
4cd2273349
Refactor input handler ( #15933 )
2025-03-30 18:16:20 +02:00
SmallJoker
309c0a0cb6
Formspec: fix clamped scroll offset of scroll_containers larger than 1000px
2025-03-30 18:15:38 +02:00
lhofhansl
8f8d7c4088
Check if a block is already in the emege queue before checking occlusion culling and trying to reemerge ( #15949 )
2025-03-28 11:31:54 -07:00
grorp
b0bc6ce637
TouchControls: Take FOV into account for camera movement ( #15936 )
2025-03-28 07:43:59 -04:00
lhofhansl
fbc525d683
Restore behavior of emergequeue_limit_total ( #15947 )
...
* And make sure `emergequeue_limit_total` is >= max(`emergequeue_limit_diskonly`, `emergequeue_limit_generate`)
2025-03-27 18:59:38 -07:00