Gefüllte Taubenbrust
51cb37570a
Various changes and fixes
...
Hopefully this works, I haven't yet checked in detail for any problems.
2025-05-20 21:40:19 +02:00
Gefüllte Taubenbrust
e05544b84e
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2025-05-20 20:01:46 +02:00
sfan5
8c8b7cb251
Clean up menus properly on client exit ( #16150 )
2025-05-18 12:13:48 +02:00
Lars Müller
f4285a59ac
Purge some dead code (mostly Irrlicht) ( #16111 )
...
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
2025-05-04 16:31:44 +02:00
Muhammad Rifqi Priyo Susanto
3e5d9782cc
Android: Persistent notification while ingame ( #13125 )
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <grorp@posteo.de>
2025-04-24 07:38:52 -04:00
sfan5
900cf896db
Move NodeShaderConstantSetter to game.cpp
2025-04-21 12:32:29 +02:00
sfan5
b2c2a6ff47
Rename IShaderConstantSetter
2025-04-21 12:32:29 +02:00
Vincent Robinson
fd85737460
Add allow_close[]
element to formspecs ( #15971 )
2025-04-16 16:20:39 -07:00
Gefüllte Taubenbrust
fa212d19f7
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2025-04-13 11:33:37 +02:00
cx384
52b974184d
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
Elias Åström
1db5a2f950
Add delay between punching and digging node ( #15931 )
2025-04-04 18:46:27 +02:00
grorp
c30c94dfaa
Add server/client annotations to settingtypes.txt and make use of them ( #15756 )
2025-04-01 07:55:47 -04:00
y5nw
4cd2273349
Refactor input handler ( #15933 )
2025-03-30 18:16:20 +02:00
grorp
b0bc6ce637
TouchControls: Take FOV into account for camera movement ( #15936 )
2025-03-28 07:43:59 -04:00
SmallJoker
5b2b2c7796
Game: disable 'toggle_sneak_key' while flying
2025-03-19 18:42:26 +01:00
cx384
e0378737b7
Fix overrideable hand ToolCapabilities and range ( #15743 )
2025-03-16 20:03:31 +01:00
Deve
c07499ccfc
Reload font manager in main thread to avoid a crash ( #15900 )
2025-03-16 17:55:39 +01:00
lhofhansl
017318f117
Avoid touching all blocks in range every 0.2s ( #15878 )
...
Instead touch these blocks every 4s.
2025-03-08 12:42:50 -08:00
Medley
63701de45f
Make Sneak
and Aux1
optionally togglable ( #15785 )
2025-03-06 21:01:43 +01:00
sfan5
7892541383
Various random code cleanups
2025-03-04 19:53:01 +01:00
sfan5
68602b2eaf
Fix shadow flicker on camera offset update (take 2)
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The previous fix never did what it was supposed to, so let's do this.
2025-03-04 19:53:01 +01:00
sfan5
7602308835
Revert "Restrict relative mouse mode to Wayland users ( #15697 )"
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see #15761
SDL is the only device that supports relative mode and
mouse input is actually somewhat broken if it's *not* enabled.
This reverts commit 45c5ef8798
and 88b007907a
.
2025-03-04 19:53:01 +01:00
Lars Mueller
d74af2f1a7
Use matrix4::getRotationRadians
2025-02-27 12:31:04 +01:00
sfan5
42a35cec83
Allow looking straight up or down
2025-02-26 12:21:57 +01:00
grorp
5e89371ecd
TouchControls: touch_use_crosshair, dig/place simulation refactoring ( #15800 )
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- get rid of simulated mouse events for digging/placing, use keyboard events
instead
- consistent with other simulated events, less code, no need for a
pointer position
- more correct: touch controls no longer break if you have custom
dig/place keybindings set
- move reading of "touch_use_crosshair" setting from Game to TouchControls
2025-02-25 13:19:44 -05:00
sfan5
ba62808fe8
Basic camera control API ( #15796 )
2025-02-19 18:45:45 +01:00
Desour
138111a542
Don't use fps_max_unfocused for server step time on non-singleplayer main-menu-hosted servers
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It's unreasonable to change server step time when the hosting user unfocuses their window.
(m_is_paused is already not set if it's not singleplayer.)
2025-02-15 18:21:01 +01:00
Desour
191cb117f9
Don't use fps_max_unfocused for the pause menu
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Nowadays, we have things like buttons that change appearance on hover, or scoll bars
in the pause menu. These do not work fine with low fps.
2025-02-15 18:21:01 +01:00
sfan5
88b007907a
Enable relative mouse mode on Android ( #15750 )
...
fixes #15727
2025-02-04 12:19:09 +01:00
sfan5
45c5ef8798
Restrict relative mouse mode to Wayland users ( #15697 )
2025-01-26 19:16:46 +01:00
sfan5
b861f0c5c5
Fix shadow flicker on camera offset update ( #15709 )
2025-01-25 10:47:52 +01:00
grorp
41dfac96c1
Add setting callbacks for Camera and TouchControls ( #15700 )
2025-01-24 16:50:51 +01:00
SFENCE
af3f696423
Code style fixes.
2025-01-21 16:29:12 +01:00
grorp
eeb6cab4c4
In-game settings menu using separate Lua environment ( #15614 )
2025-01-19 13:07:04 -05:00
sfan5
a262be6a47
Move camera offset to consistent point in game loop
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fixes #10027
2025-01-19 18:39:32 +01:00
sfan5
e5f276ecee
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
Gefüllte Taubenbrust
6b1785eb2c
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2025-01-14 20:31:26 +01:00
Gefüllte Taubenbrust
632bd7a5f7
Apply suggested changes
2025-01-14 20:28:54 +01:00
chmodsayshello
d4a6df3389
Add chat console scrollbar ( #15104 )
2025-01-12 14:49:01 +01:00
sfan5
e5542e5b02
Remove or restrict some client settings ( #15633 )
2025-01-08 10:56:45 +01:00
DS
431c5c8b36
Fix wireframe mode in opengl3 driver ( #15626 )
...
`GL_LINES` isn't suitable, because it makes lines between pairs of 2 vertices,
not loops around 3 vertices.
Support for OpenGL ES isn't simple, as it has no `glPolygonMode`. And showing broken
wireframe (i.e. with `GL_LINES`) would cause confusion.
2025-01-06 19:39:17 +01:00
DS
4c4918b154
Fix show_debug setting causing inconsistency between debug control and shown debug info
2025-01-05 13:20:21 +01:00
sfan5
4e2ca05f08
Add debug mode that shows mesh buffer bounding boxes
2025-01-04 12:40:14 +01:00
Gefüllte Taubenbrust
78de371f2d
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2025-01-04 11:19:11 +01:00
sfan5
d884a1624f
Show active HW buffers in profiler
2024-12-31 14:47:46 +01:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor ( #15586 )
...
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
Gefüllte Taubenbrust
442245599b
Fix tinted sunlight
2024-12-22 22:19:43 +01:00
Gefüllte Taubenbrust
e7c7441429
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2024-12-22 19:08:52 +01:00
cx384
83bc27d99d
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
cx384
b172e67295
Remove game_ui from Client class
2024-12-20 15:03:45 +01:00