Lars Müller
f4285a59ac
Purge some dead code (mostly Irrlicht) ( #16111 )
...
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
2025-05-04 16:31:44 +02:00
Lars Mueller
5f1ff453c9
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
sfan5
46db688cc8
Implement support for array textures in GL driver
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note: feature detection was not implemented in the legacy driver, but the code itself probably works.
2025-04-08 22:24:37 +02:00
sfan5
0614b175b5
Optimize draw3DBox generic case
2025-01-04 12:40:14 +01:00
sfan5
1ea8763259
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
sfan5
40afc84597
Replace data structure for HW buffer book-keeping
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before
time in endScene ÷ num hw buf ________________ 199x 0.128
after
time in endScene ÷ num hw buf ________________ 199x 0.057
2024-12-31 14:47:46 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
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Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
sfan5
1fb7202028
GL: fix and clean up some code
2024-12-04 18:20:34 +01:00
grorp
9b6a399011
Implement support for FSAA in combination with post-processing ( #15392 )
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- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing , section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
SmallJoker
4838eb2f7d
Non-SDL: Add opengl3 support
2024-11-15 12:18:48 +01:00
sfan5
aa273119f2
Irrlicht: Use EGL over GLX ( #15286 )
2024-10-22 23:04:46 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
sfan5
6b7fc1e9fe
Handle vertex & index VBOs separately in GL drivers
2024-09-02 21:50:13 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
Francesco Gazzetta
10fd41b4a8
Take screenshot from back buffer when using double buffering ( #14904 )
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Fixes #14901 (black screenshots on Wayland)
2024-08-04 18:40:21 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
import
f638482fba
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00