sfan5
46db688cc8
Implement support for array textures in GL driver
...
note: feature detection was not implemented in the legacy driver, but the code itself probably works.
2025-04-08 22:24:37 +02:00
sfan5
d5bf094f9a
Prefer immutable texture storage when available
2025-04-08 22:24:37 +02:00
sfan5
427a7e4998
Split texture initialization code from upload
2025-04-08 22:24:37 +02:00
sfan5
9ff07df45e
Fix GLES texture download to handle mipmaps and cubemap type
2025-04-08 22:24:37 +02:00
sfan5
38c3876c4e
Drop support for storing mipmap data alongside IImage
2025-04-08 22:24:37 +02:00
sfan5
03affa1bbb
Some minor code cleanups
2025-04-08 22:24:37 +02:00
Lars Müller
7689f1f0fd
Improve some warning messages ( #15990 )
2025-04-08 22:24:00 +02:00
Lars Müller
a3648b0b16
Add spatial index for objects ( #14631 )
2025-04-08 08:44:53 +02:00
cx384
bed36139db
Fix struct forward declaration
2025-04-07 01:38:32 +02:00
lhofhansl
6a71095655
Break liquid reflow scan early for all-air blocks ( #15975 )
...
Avoid scanning the a newly loaded block if it is all air and no liquid is flowing from above.
2025-04-05 11:01:39 -07:00
cx384
52b974184d
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
cx384
a6d4cd7c15
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
Elias Åström
1db5a2f950
Add delay between punching and digging node ( #15931 )
2025-04-04 18:46:27 +02:00
Lars Müller
884f411387
Set CMAKE_POLICY_VERSION_MINIMUM=3.5
to make MSVC CI work again ( #15978 )
...
Co-authored-by: Josiah VanderZee <josiah_vanderzee@mediacombb.net>
2025-04-04 18:46:03 +02:00
grorp
66dedf1e21
lua_api.md: Mapblock-related and misc improvements ( #15972 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: DS <ds.desour@proton.me>
2025-04-03 13:46:06 -04:00
grorp
7dbd3a0744
lua_api.md: More info in LBM run_at_every_load documentation ( #15956 )
2025-04-02 10:05:23 -04:00
sfan5
47c75b3294
ImageSource: restrict max dimensions to protect from integer overflows ( #15965 )
2025-04-01 19:12:37 +02:00
Jisk
0179021acc
lua_api.md: MAX_WORKING_VOLUME is now 150 million
2025-04-01 19:12:22 +02:00
Lars Müller
2569b50252
Deprecate some legacy item registration logic ( #15950 )
2025-04-01 19:12:00 +02:00
grorp
c30c94dfaa
Add server/client annotations to settingtypes.txt and make use of them ( #15756 )
2025-04-01 07:55:47 -04:00
lhofhansl
6724068659
Slight fix to #15949 to handle emerge queue full ( #15960 )
...
Partially restore the existing logic, and try to enqueue a block as before, if the queue is full it will be handled correctly.
2025-03-31 21:31:10 -07:00
sfan5
1281173e50
Use secure randomness to seed internal RNG
2025-03-30 18:17:19 +02:00
sfan5
785c042f1f
Drop gzip support from CZipReader
...
This allowed reading concatenated gzip-compressed files as if they were an archive.
Aside from being generally uncommon we literally don't need this.
2025-03-30 18:17:19 +02:00
sfan5
ae0f955a0e
Add nodiscard attribute to helper functions where it makes sense
2025-03-30 18:17:19 +02:00
sfan5
e6acc4e7ed
Delete TestCAO
2025-03-30 18:17:19 +02:00
sfan5
2602d03b34
Split ABM/LBM from serverenvironment.cpp to own file
2025-03-30 18:17:19 +02:00
sfan5
dea95c7339
Reduce transitive includes by moving a class
2025-03-30 18:17:19 +02:00
sfan5
b146673c3d
Remove old mystrtok_r for MinGW
2025-03-30 18:17:19 +02:00
sfan5
e73eed247e
Apply some refactoring/cleanup to mainly util functions
2025-03-30 18:17:19 +02:00
sfan5
89e3bc8d56
Improve std::hash<SMaterial> implementation
2025-03-30 18:17:19 +02:00
wrrrzr
d7edf0b229
Set StartupWMClass in desktop file
...
see #15942
2025-03-30 18:17:10 +02:00
wrrrzr
4bc366b984
Refactor createShadowRenderer
2025-03-30 18:16:45 +02:00
cx384
41d43e8d95
Document server texture pack in texture_packs.md ( #15951 )
2025-03-30 18:16:34 +02:00
y5nw
4cd2273349
Refactor input handler ( #15933 )
2025-03-30 18:16:20 +02:00
SmallJoker
309c0a0cb6
Formspec: fix clamped scroll offset of scroll_containers larger than 1000px
2025-03-30 18:15:38 +02:00
cx384
882f132062
Document special items
2025-03-30 18:15:11 +02:00
cx384
af1ffce084
Improve hand override documentation
2025-03-30 18:15:11 +02:00
sfan5
a94c9a73ba
Move all registration logic into core.register_item for consistency
2025-03-29 10:21:15 +01:00
sfan5
915446417d
Improve warning message for registration table reuse
2025-03-29 10:21:15 +01:00
lhofhansl
8f8d7c4088
Check if a block is already in the emege queue before checking occlusion culling and trying to reemerge ( #15949 )
2025-03-28 11:31:54 -07:00
grorp
b0bc6ce637
TouchControls: Take FOV into account for camera movement ( #15936 )
2025-03-28 07:43:59 -04:00
lhofhansl
fbc525d683
Restore behavior of emergequeue_limit_total ( #15947 )
...
* And make sure `emergequeue_limit_total` is >= max(`emergequeue_limit_diskonly`, `emergequeue_limit_generate`)
2025-03-27 18:59:38 -07:00
sfan5
db15bc6466
Some more random code cleanups
2025-03-26 20:49:43 +01:00
sfan5
f63436c8d3
Add basic unittests for LBMManager
2025-03-26 20:49:43 +01:00
sfan5
7b746d21f9
Make sure generated blocks have their timestamp set
...
behavior change: newly generated blocks are no longer momentarily activated.
this shouldn't matter for anyone and did not consistently apply to all blocks anyway
addresses issue from #15902 for new maps(!)
2025-03-26 20:49:43 +01:00
sfan5
ed40ea010b
Improve edge case handling in LBMManager
2025-03-26 20:49:43 +01:00
sfan5
3dca2cd26a
Strip leading colon from LBM names
2025-03-26 20:49:43 +01:00
sfan5
71cd25a798
Preserve LBM ordering when running them
...
(broken in 811adf5d42
)
2025-03-26 20:49:43 +01:00
sfan5
ea1e8797a3
Fix performance bug with applying LBMs
2025-03-26 20:49:43 +01:00
JosiahWI
8fc7bf2af4
Fix core.get_content_info
docs and harden implementation ( #15925 )
2025-03-26 19:03:53 +01:00