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Fix #16337
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1 changed files with 50 additions and 39 deletions
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@ -2,7 +2,6 @@
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-- Copyright (C) 2013 sapier
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-- SPDX-License-Identifier: LGPL-2.1-or-later
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mm_game_theme = {}
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--------------------------------------------------------------------------------
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@ -21,7 +20,7 @@ function mm_game_theme.set_engine(hide_decorations)
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core.set_topleft_text("")
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local have_bg = false
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local have_bg = false
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local have_overlay = mm_game_theme.set_engine_single("overlay")
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if not have_overlay then
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@ -58,7 +57,7 @@ function mm_game_theme.set_game(gamedetails)
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core.set_topleft_text(gamedetails.name)
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local have_bg = false
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local have_bg = false
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local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
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if not have_overlay then
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@ -83,17 +82,25 @@ end
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--------------------------------------------------------------------------------
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function mm_game_theme.clear_single(identifier)
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core.set_background(identifier,"")
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core.set_background(identifier, "")
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end
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--------------------------------------------------------------------------------
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local valid_image_extensions = {
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".png",
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".jpg",
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".jpeg",
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}
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--------------------------------------------------------------------------------
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function mm_game_theme.set_engine_single(identifier)
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--try texture pack first
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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if core.set_background(identifier,path) then
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return true
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for _, extension in pairs(valid_image_extensions) do
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local path = mm_game_theme.texturepack .. DIR_DELIM .. "menu_" .. identifier .. extension
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if core.set_background(identifier, path) then
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return true
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end
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end
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end
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@ -106,49 +113,53 @@ function mm_game_theme.set_engine_single(identifier)
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_game_single(identifier, gamedetails)
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assert(gamedetails ~= nil)
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM ..
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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function mm_game_theme.set_game_single(identifier, gamedetails)
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local extensions_randomised = table.copy(valid_image_extensions)
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table.shuffle(valid_image_extensions)
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for _, extension in pairs(extensions_randomised) do
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assert(gamedetails ~= nil)
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. extension
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if core.set_background(identifier, path) then
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return true
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end
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end
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-- Find out how many randomized textures the game provides
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local n = 0
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local filename
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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for i = 1, #menu_files do
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filename = identifier .. "." .. i .. extension
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if table.indexof(menu_files, filename) == -1 then
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n = i - 1
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break
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end
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end
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-- Select random texture, 0 means standard texture
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n = math.random(0, n)
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if n == 0 then
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filename = identifier .. extension
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else
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filename = identifier .. "." .. n .. extension
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end
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local path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. filename
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if core.set_background(identifier, path) then
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return true
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end
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end
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-- Find out how many randomized textures the game provides
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local n = 0
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local filename
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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for i = 1, #menu_files do
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filename = identifier .. "." .. i .. ".png"
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if table.indexof(menu_files, filename) == -1 then
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n = i - 1
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break
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end
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end
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-- Select random texture, 0 means standard texture
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n = math.random(0, n)
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if n == 0 then
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filename = identifier .. ".png"
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else
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filename = identifier .. "." .. n .. ".png"
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end
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local path = gamedetails.path .. DIR_DELIM .. "menu" ..
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DIR_DELIM .. filename
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if core.set_background(identifier, path) then
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_dirt_bg()
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
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local path = mm_game_theme.texturepack .. DIR_DELIM .. "default_dirt.png"
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if core.set_background("background", path, true, 128) then
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return true
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end
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