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This commit is contained in:
TheEt1234 2025-08-08 21:20:00 +02:00
parent b1cb5fcb9f
commit fb77f37232

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@ -2,7 +2,6 @@
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
mm_game_theme = {}
--------------------------------------------------------------------------------
@ -21,7 +20,7 @@ function mm_game_theme.set_engine(hide_decorations)
core.set_topleft_text("")
local have_bg = false
local have_bg = false
local have_overlay = mm_game_theme.set_engine_single("overlay")
if not have_overlay then
@ -58,7 +57,7 @@ function mm_game_theme.set_game(gamedetails)
core.set_topleft_text(gamedetails.name)
local have_bg = false
local have_bg = false
local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
if not have_overlay then
@ -83,17 +82,25 @@ end
--------------------------------------------------------------------------------
function mm_game_theme.clear_single(identifier)
core.set_background(identifier,"")
core.set_background(identifier, "")
end
--------------------------------------------------------------------------------
local valid_image_extensions = {
".png",
".jpg",
".jpeg",
}
--------------------------------------------------------------------------------
function mm_game_theme.set_engine_single(identifier)
--try texture pack first
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if core.set_background(identifier,path) then
return true
for _, extension in pairs(valid_image_extensions) do
local path = mm_game_theme.texturepack .. DIR_DELIM .. "menu_" .. identifier .. extension
if core.set_background(identifier, path) then
return true
end
end
end
@ -106,49 +113,53 @@ function mm_game_theme.set_engine_single(identifier)
end
--------------------------------------------------------------------------------
function mm_game_theme.set_game_single(identifier, gamedetails)
assert(gamedetails ~= nil)
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
function mm_game_theme.set_game_single(identifier, gamedetails)
local extensions_randomised = table.copy(valid_image_extensions)
table.shuffle(valid_image_extensions)
for _, extension in pairs(extensions_randomised) do
assert(gamedetails ~= nil)
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. extension
if core.set_background(identifier, path) then
return true
end
end
-- Find out how many randomized textures the game provides
local n = 0
local filename
local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
for i = 1, #menu_files do
filename = identifier .. "." .. i .. extension
if table.indexof(menu_files, filename) == -1 then
n = i - 1
break
end
end
-- Select random texture, 0 means standard texture
n = math.random(0, n)
if n == 0 then
filename = identifier .. extension
else
filename = identifier .. "." .. n .. extension
end
local path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. filename
if core.set_background(identifier, path) then
return true
end
end
-- Find out how many randomized textures the game provides
local n = 0
local filename
local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
for i = 1, #menu_files do
filename = identifier .. "." .. i .. ".png"
if table.indexof(menu_files, filename) == -1 then
n = i - 1
break
end
end
-- Select random texture, 0 means standard texture
n = math.random(0, n)
if n == 0 then
filename = identifier .. ".png"
else
filename = identifier .. "." .. n .. ".png"
end
local path = gamedetails.path .. DIR_DELIM .. "menu" ..
DIR_DELIM .. filename
if core.set_background(identifier, path) then
return true
end
return false
end
--------------------------------------------------------------------------------
function mm_game_theme.set_dirt_bg()
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
local path = mm_game_theme.texturepack .. DIR_DELIM .. "default_dirt.png"
if core.set_background("background", path, true, 128) then
return true
end