diff --git a/builtin/mainmenu/game_theme.lua b/builtin/mainmenu/game_theme.lua index 7291100255..7dfb32d7e5 100644 --- a/builtin/mainmenu/game_theme.lua +++ b/builtin/mainmenu/game_theme.lua @@ -2,7 +2,6 @@ -- Copyright (C) 2013 sapier -- SPDX-License-Identifier: LGPL-2.1-or-later - mm_game_theme = {} -------------------------------------------------------------------------------- @@ -21,7 +20,7 @@ function mm_game_theme.set_engine(hide_decorations) core.set_topleft_text("") - local have_bg = false + local have_bg = false local have_overlay = mm_game_theme.set_engine_single("overlay") if not have_overlay then @@ -58,7 +57,7 @@ function mm_game_theme.set_game(gamedetails) core.set_topleft_text(gamedetails.name) - local have_bg = false + local have_bg = false local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails) if not have_overlay then @@ -83,17 +82,25 @@ end -------------------------------------------------------------------------------- function mm_game_theme.clear_single(identifier) - core.set_background(identifier,"") + core.set_background(identifier, "") end +-------------------------------------------------------------------------------- +local valid_image_extensions = { + ".png", + ".jpg", + ".jpeg", +} + -------------------------------------------------------------------------------- function mm_game_theme.set_engine_single(identifier) --try texture pack first if mm_game_theme.texturepack ~= nil then - local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" .. - identifier .. ".png" - if core.set_background(identifier,path) then - return true + for _, extension in pairs(valid_image_extensions) do + local path = mm_game_theme.texturepack .. DIR_DELIM .. "menu_" .. identifier .. extension + if core.set_background(identifier, path) then + return true + end end end @@ -106,49 +113,53 @@ function mm_game_theme.set_engine_single(identifier) end -------------------------------------------------------------------------------- -function mm_game_theme.set_game_single(identifier, gamedetails) - assert(gamedetails ~= nil) - if mm_game_theme.texturepack ~= nil then - local path = mm_game_theme.texturepack .. DIR_DELIM .. - gamedetails.id .. "_menu_" .. identifier .. ".png" + +function mm_game_theme.set_game_single(identifier, gamedetails) + local extensions_randomised = table.copy(valid_image_extensions) + table.shuffle(valid_image_extensions) + for _, extension in pairs(extensions_randomised) do + assert(gamedetails ~= nil) + + if mm_game_theme.texturepack ~= nil then + local path = mm_game_theme.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. extension + if core.set_background(identifier, path) then + return true + end + end + + -- Find out how many randomized textures the game provides + local n = 0 + local filename + local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) + for i = 1, #menu_files do + filename = identifier .. "." .. i .. extension + if table.indexof(menu_files, filename) == -1 then + n = i - 1 + break + end + end + -- Select random texture, 0 means standard texture + n = math.random(0, n) + if n == 0 then + filename = identifier .. extension + else + filename = identifier .. "." .. n .. extension + end + + local path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. filename if core.set_background(identifier, path) then return true end - end - -- Find out how many randomized textures the game provides - local n = 0 - local filename - local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) - for i = 1, #menu_files do - filename = identifier .. "." .. i .. ".png" - if table.indexof(menu_files, filename) == -1 then - n = i - 1 - break - end end - -- Select random texture, 0 means standard texture - n = math.random(0, n) - if n == 0 then - filename = identifier .. ".png" - else - filename = identifier .. "." .. n .. ".png" - end - - local path = gamedetails.path .. DIR_DELIM .. "menu" .. - DIR_DELIM .. filename - if core.set_background(identifier, path) then - return true - end - return false end -------------------------------------------------------------------------------- function mm_game_theme.set_dirt_bg() if mm_game_theme.texturepack ~= nil then - local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png" + local path = mm_game_theme.texturepack .. DIR_DELIM .. "default_dirt.png" if core.set_background("background", path, true, 128) then return true end