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In-game settings menu using separate Lua environment (#15614)
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commit
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48 changed files with 652 additions and 290 deletions
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@ -9,6 +9,7 @@
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#include "lua_api/l_http.h"
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#include "lua_api/l_mainmenu.h"
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#include "lua_api/l_mainmenu_sound.h"
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#include "lua_api/l_menu_common.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_settings.h"
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#include "log.h"
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@ -53,12 +54,14 @@ void MainMenuScripting::initializeModApi(lua_State *L, int top)
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registerLuaClasses(L, top);
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// Initialize mod API modules
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ModApiMenuCommon::Initialize(L, top);
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ModApiMainMenu::Initialize(L, top);
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ModApiUtil::Initialize(L, top);
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ModApiMainMenuSound::Initialize(L, top);
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ModApiHttp::Initialize(L, top);
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asyncEngine.registerStateInitializer(registerLuaClasses);
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asyncEngine.registerStateInitializer(ModApiMenuCommon::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync);
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