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In-game settings menu using separate Lua environment (#15614)

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grorp 2025-01-19 13:07:04 -05:00 committed by GitHub
parent 3cb07d5fb6
commit eeb6cab4c4
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GPG key ID: B5690EEEBB952194
48 changed files with 652 additions and 290 deletions

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@ -9,6 +9,7 @@
#include "lua_api/l_http.h"
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_mainmenu_sound.h"
#include "lua_api/l_menu_common.h"
#include "lua_api/l_util.h"
#include "lua_api/l_settings.h"
#include "log.h"
@ -53,12 +54,14 @@ void MainMenuScripting::initializeModApi(lua_State *L, int top)
registerLuaClasses(L, top);
// Initialize mod API modules
ModApiMenuCommon::Initialize(L, top);
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiMainMenuSound::Initialize(L, top);
ModApiHttp::Initialize(L, top);
asyncEngine.registerStateInitializer(registerLuaClasses);
asyncEngine.registerStateInitializer(ModApiMenuCommon::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync);