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luanti/src/script/scripting_mainmenu.cpp

141 lines
3.5 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "scripting_mainmenu.h"
#include "content/mods.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_http.h"
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_mainmenu_sound.h"
#include "lua_api/l_menu_common.h"
#include "lua_api/l_util.h"
#include "lua_api/l_settings.h"
#include "log.h"
#include "filesys.h"
#include "porting.h"
extern "C" {
#include "lualib.h"
}
#define MAINMENU_NUM_ASYNC_THREADS 2
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
ScriptApiBase(ScriptingType::MainMenu)
{
setGuiEngine(guiengine);
SCRIPTAPI_PRECHECKHEADER
initializeSecurity();
lua_getglobal(L, "core");
int top = lua_gettop(L);
lua_newtable(L);
lua_setglobal(L, "gamedata");
// Initialize our lua_api modules
initializeModApi(L, top);
lua_pop(L, 1);
// Push builtin initialization type
lua_pushstring(L, "mainmenu");
lua_setglobal(L, "INIT");
infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
}
void MainMenuScripting::initializeModApi(lua_State *L, int top)
{
registerLuaClasses(L, top);
// Initialize mod API modules
ModApiMenuCommon::Initialize(L, top);
ModApiMainMenu::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiMainMenuSound::Initialize(L, top);
ModApiHttp::Initialize(L, top);
asyncEngine.registerStateInitializer(registerLuaClasses);
asyncEngine.registerStateInitializer(ModApiMenuCommon::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync);
// Initialize async environment
//TODO possibly make number of async threads configurable
asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
}
void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
{
LuaSettings::Register(L);
MainMenuSoundHandle::Register(L);
}
bool MainMenuScripting::mayModifyPath(const std::string &path)
{
std::string path_temp = fs::AbsolutePathPartial(fs::TempPath());
if (fs::PathStartsWith(path, path_temp))
return true;
std::string path_user = fs::AbsolutePathPartial(porting::path_user);
if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds"))
return true;
if (fs::PathStartsWith(path, fs::AbsolutePathPartial(porting::path_cache)))
return true;
return false;
}
bool MainMenuScripting::checkPathAccess(const std::string &abs_path, bool write_required,
bool *write_allowed)
{
if (mayModifyPath(abs_path)) {
if (write_allowed)
*write_allowed = true;
return true;
}
// TODO?: global read access sounds too broad
return !write_required;
}
void MainMenuScripting::beforeClose()
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
lua_getfield(L, -1, "on_before_close");
PCALL_RES(lua_pcall(L, 0, 0, error_handler));
lua_pop(L, 2); // Pop core, error handler
}
void MainMenuScripting::step()
{
asyncEngine.step(getStack());
}
u32 MainMenuScripting::queueAsync(std::string &&serialized_func,
std::string &&serialized_param)
{
return asyncEngine.queueAsyncJob(std::move(serialized_func), std::move(serialized_param));
}