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Fix spelling mistakes in player_sao.cpp
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parent
d52e4cdbdb
commit
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1 changed files with 2 additions and 2 deletions
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@ -504,7 +504,7 @@ u32 PlayerSAO::punch(v3f dir,
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} else {
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} else {
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actionstream << "(none)";
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actionstream << "(none)";
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}
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}
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actionstream << " puched " <<
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actionstream << " punched " <<
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getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
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getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
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"), damage=" << (old_hp - (s32)getHP()) <<
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"), damage=" << (old_hp - (s32)getHP()) <<
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(damage_handled ? " (handled by Lua)" : "") << std::endl;
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(damage_handled ? " (handled by Lua)" : "") << std::endl;
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@ -663,7 +663,7 @@ bool PlayerSAO::checkMovementCheat()
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NOTE: Actually the server should handle player physics like the
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NOTE: Actually the server should handle player physics like the
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client does and compare player's position to what is calculated
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client does and compare player's position to what is calculated
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on our side. This is required when eg. players fly due to an
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on our side. This is required when eg. players fly due to an
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explosion. Altough a node-based alternative might be possible
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explosion. Although a node-based alternative might be possible
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too, and much more lightweight.
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too, and much more lightweight.
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*/
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*/
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