From e441b5d2406978252dd0d8408864067a690e5038 Mon Sep 17 00:00:00 2001 From: LoneWolfHT Date: Wed, 23 Oct 2024 01:52:28 -0700 Subject: [PATCH] Fix spelling mistakes in player_sao.cpp --- src/server/player_sao.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 57b39d403f..a5961fa390 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -504,7 +504,7 @@ u32 PlayerSAO::punch(v3f dir, } else { actionstream << "(none)"; } - actionstream << " puched " << + actionstream << " punched " << getDescription() << " (id=" << m_id << ", hp=" << m_hp << "), damage=" << (old_hp - (s32)getHP()) << (damage_handled ? " (handled by Lua)" : "") << std::endl; @@ -663,7 +663,7 @@ bool PlayerSAO::checkMovementCheat() NOTE: Actually the server should handle player physics like the client does and compare player's position to what is calculated on our side. This is required when eg. players fly due to an - explosion. Altough a node-based alternative might be possible + explosion. Although a node-based alternative might be possible too, and much more lightweight. */