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Change tooltips and remove old code

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birdlover32767 2025-09-03 11:26:26 +03:00 committed by GitHub
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commit dfe07e7eee
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@ -46,45 +46,50 @@ local function get_formspec(dialogdata)
end end
local fields = {} local fields = {}
local function add_field(x, name, label, value, tt) local function add_field(x, name, label, value, tooltips)
fields[#fields + 1] = ("field[%f,%f;3.3,1;%s;%s;%s]"):format( fields[#fields + 1] = ("field[%f,%f;3.3,1;%s;%s;%s]"):format(
x, height, name, label, core.formspec_escape(value or "") x, height, name, label, core.formspec_escape(value or "")
) )
if tt then if tooltips then
fields[#fields + 1] = ("tooltip[%s;%s]"):format(name, tt) fields[#fields + 1] = ("tooltip[%s;%s]"):format(name, table.concat(tooltips, "\n"))
end end
end end
-- First row -- First row
height = height + 0.3 height = height + 0.3
add_field(0.3, "te_offset", fgettext("Offset"), t[1], fgettext("This value offsets the final noise.")) add_field(0.3, "te_offset", fgettext("Offset"), t[1], {fgettext("This value offsets the final noise.")})
add_field(3.6, "te_scale", fgettext("Scale"), t[2], fgettext("This value multiplies the noise before the offset is added.")) add_field(3.6, "te_scale", fgettext("Scale"), t[2], {fgettext("This value multiplied with the noise before the offset is added.")})
add_field(6.9, "te_seed", fgettext("Seed"), t[6], fgettext("This value acts as a random seed for the noise. Every value will result in a different, random result.")) add_field(6.9, "te_seed", fgettext("Seed"), t[6], {
fgettext("This value acts as a random seed for the noise. The same seed results in the same noise.")})
height = height + 1.1 height = height + 1.1
-- Second row -- Second row
add_field(0.3, "te_spreadx", fgettext("X spread"), t[3], fgettext("This value \"scales\" the noise in the X axis by this value.")) add_field(0.3, "te_spreadx", fgettext("X spread"), t[3], {
fgettext("This value scales the noise in the X axis by this value."),
fgettext("This is also the scale of the largest structures in the X direction of the noise.")})
if dimension == 3 then if dimension == 3 then
add_field(3.6, "te_spready", fgettext("Y spread"), t[4], fgettext("This value \"scales\" the noise in the Y axis by this value.")) add_field(3.6, "te_spready", fgettext("Y spread"), t[4], {
fgettext("This value scales the noise in the Y axis by this value."),
fgettext("This is also the scale of the largest structures in the Y direction of the noise.")})
else else
fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" .. fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
fgettext("2D Noise") .. "]" fgettext("2D Noise") .. "]"
end end
add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5], fgettext("This value \"scales\" the noise in the Z axis by this value.")) add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5], {
fgettext("This value scales the noise in the Z axis by this value."),
fgettext("This is also the scale of the largest structures in the Z direction of the noise.")})
height = height + 1.1 height = height + 1.1
-- Third row -- Third row
add_field(0.3, "te_octaves", fgettext("Octaves"), t[7], fgettext( add_field(0.3, "te_octaves", fgettext("Octaves"), t[7], {
[[This value controls how many octaves the noise will have. fgettext("This value controls how many octaves the noise will have."),
An octave is a simple noise generator. Its scale and amplitude will be multiplied based on the Persistence and Lacunarity settings. fgettext("An octave is a simple noise generator. Its scale and amplitude will be multiplied based on the Persistence and Lacunarity settings."),
Finally, all of the octaves will be added to generate this noise.]])) fgettext("Finally, all of the octaves will be added to generate this noise.")})
add_field(3.6, "te_persist", fgettext("Persistence"), t[8], fgettext( add_field(3.6, "te_persist", fgettext("Persistence"), t[8], {
[[This value multiplies an octave's amplitude by the previous octave multiplied by this value. fgettext("This value multiplies every octave's amplitude by persistence^i where i is the place of the octave."),
fgettext("Example: If the persistence was 0.5, the 1st octave would be amplified by 1, the 2nd would be by 0.5, the 3rd would be by 0.25, etc.")})
Example: If the persistence was 0.5, the 1st octave would be scaled by 1, the 2nd would be by 0.5, the 3rd would be by 0.25, etc.]])) add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9], {
add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9], fgettext( fgettext("This value multiplies every octave's scale by lacunarity^i where i is the place of the octave."),
[[This value multiplies an octave's scale by the previous octave multiplied by this value. fgettext("Example: If the lacunarity was 3, the 1st octave would be scaled by 1, the 2nd would be by 3, the 3rd would be by 9s, etc.")})
Example: If the lacunarity was 0.5, the 1st octave would be scaled by 1, the 2nd would be by 0.5, the 3rd would be by 0.25, etc.]]))
height = height + 1.1 height = height + 1.1
@ -107,11 +112,9 @@ Example: If the lacunarity was 0.5, the 1st octave would be scaled by 1, the 2nd
for noise settings in the settings menu. ]] for noise settings in the settings menu. ]]
.. fgettext("defaults") .. ";" -- defaults .. fgettext("defaults") .. ";" -- defaults
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil .. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
.. "tooltip[cb_defaults;" .. fgettext( .. "tooltip[cb_defaults;" .. fgettext("This flag overrides the eased flag based on the noise map type.")
[[This flag overrides the eased flag based on the noise map type. .. "\n" .. fgettext("2D noise will make eased on.")
.. "\n" .. fgettext("3D noise will make eased off.") .. "]"
2D noise will make eased on.
3D noise will make eased off.]]) .. "]"
.. "checkbox[5," .. height - 0.6 .. ";cb_eased;" .. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
--[[~ "eased" is a noise parameter flag. --[[~ "eased" is a noise parameter flag.
It is used to make the map smoother and It is used to make the map smoother and
@ -119,11 +122,10 @@ Example: If the lacunarity was 0.5, the 1st octave would be scaled by 1, the 2nd
the settings menu. ]] the settings menu. ]]
.. fgettext("eased") .. ";" -- eased .. fgettext("eased") .. ";" -- eased
.. tostring(flags["eased"] == true) .. "]" .. tostring(flags["eased"] == true) .. "]"
.. "tooltip[cb_eased;" .. fgettext( .. "tooltip[cb_eased;"
[[This flag maps noise gradient values onto a quintic S-curve before performing interpolation. .. fgettext("This flag maps noise gradient values onto a quintic S-curve before performing interpolation.")
This results in smooth noise instead of gridlike noise. .. "\n" .. fgettext("This results in smooth noise instead of gridlike noise.")
.. "\n" .. fgettext("Making 3D noise eased is not recommended because it significantly increases the load.") .. "]"
Making 3D noise eased is not recommended because it significantly increases the computation load.]]) .. "]"
.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;" .. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
--[[~ "absvalue" is a noise parameter flag. --[[~ "absvalue" is a noise parameter flag.
It is short for "absolute value". It is short for "absolute value".
@ -131,9 +133,9 @@ Making 3D noise eased is not recommended because it significantly increases the
the settings menu. ]] the settings menu. ]]
.. fgettext("absvalue") .. ";" -- absvalue .. fgettext("absvalue") .. ";" -- absvalue
.. tostring(flags["absvalue"] == true) .. "]" .. tostring(flags["absvalue"] == true) .. "]"
.. "tooltip[cb_absvalue;" .. fgettext( .. "tooltip[cb_absvalue;"
[[This flag takes the absolute value of each octave while adding them together. .. fgettext("This flag takes the absolute value of each octave while adding them together.")
This results in "spiky" noise.]]) .. "]" .. "\n" .. fgettext("This results in spiky noise.") .. "]"
height = height + 1 height = height + 1