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Use matrix4::getRotationRadians

This commit is contained in:
Lars Mueller 2025-01-30 14:11:16 +01:00 committed by sfan5
parent b6c71b2379
commit d74af2f1a7
10 changed files with 34 additions and 28 deletions

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@ -74,9 +74,15 @@ public:
v3f getSelectionPos() const { return m_selection_pos; }
void setSelectionRotation(v3f rotation) { m_selection_rotation = rotation; }
void setSelectionRotationRadians(v3f rotation)
{
m_selection_rotation_radians = rotation;
}
v3f getSelectionRotation() const { return m_selection_rotation; }
v3f getSelectionRotationRadians() const
{
return m_selection_rotation_radians;
}
void setSelectionMeshColor(const video::SColor &color)
{
@ -129,7 +135,7 @@ private:
std::vector<aabb3f> m_halo_boxes;
v3f m_selection_pos;
v3f m_selection_pos_with_offset;
v3f m_selection_rotation;
v3f m_selection_rotation_radians;
scene::IMesh *m_selection_mesh = nullptr;
video::SColor m_selection_mesh_color;