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Formating.
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2 changed files with 2 additions and 2 deletions
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@ -6637,7 +6637,7 @@ Environment access
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clear objects in unloaded mapblocks only when the
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mapblocks are next activated.
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* `core.blocks_callback(options)`
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* Call Lua function over all loaded or loadable blocks
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* Call Lua function over all loaded or loadable blocks
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* Takes an table as an argument with the fields:
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* `mode`
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* mode = "full": Load and go through every mapblock.
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@ -252,7 +252,7 @@ public:
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// Clear objects, loading and going through every MapBlock
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void clearObjects(ClearObjectsMode mode);
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// Call Lua functon for akk loaded or loadable MapBlock
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// Call Lua functon for akk loaded or loadable MapBlock
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void blocksCallback(BlocksCallbackConfig &config);
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// to be called before destructor
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