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Clean up TextureSource and related code

This commit is contained in:
sfan5 2025-04-20 11:08:00 +02:00
parent 0bdd5f294e
commit b841c23701
5 changed files with 43 additions and 67 deletions

View file

@ -25,10 +25,10 @@ class ISimpleTextureSource
{
public:
ISimpleTextureSource() = default;
virtual ~ISimpleTextureSource() = default;
virtual video::ITexture* getTexture(
/// @brief Generates and gets a texture
virtual video::ITexture *getTexture(
const std::string &name, u32 *id = nullptr) = 0;
};
@ -36,24 +36,38 @@ class ITextureSource : public ISimpleTextureSource
{
public:
ITextureSource() = default;
virtual ~ITextureSource() = default;
using ISimpleTextureSource::getTexture;
/// @brief Generates and gets ID of a texture
virtual u32 getTextureId(const std::string &name)=0;
/// @brief Returns name of existing texture by ID
virtual std::string getTextureName(u32 id)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
const std::string &name, u32 *id = nullptr)=0;
virtual video::ITexture* getTextureForMesh(
/// @brief Returns existing texture by ID
virtual video::ITexture *getTexture(u32 id)=0;
/**
* @brief Generates and gets a texture
* Filters will be applied to make the texture suitable for mipmapping and
* linear filtering during rendering.
*/
virtual video::ITexture *getTextureForMesh(
const std::string &name, u32 *id = nullptr) = 0;
/*!
/**
* Returns a palette from the given texture name.
* The pointer is valid until the texture source is
* destructed.
* Should be called from the main thread.
* Must be called from the main thread.
*/
virtual Palette* getPalette(const std::string &name) = 0;
virtual Palette *getPalette(const std::string &name) = 0;
/// @brief Check if given image name exists
virtual bool isKnownSourceImage(const std::string &name)=0;
/// @brief Return average color of a texture string
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
};
@ -61,20 +75,19 @@ class IWritableTextureSource : public ITextureSource
{
public:
IWritableTextureSource() = default;
virtual ~IWritableTextureSource() = default;
virtual u32 getTextureId(const std::string &name)=0;
virtual std::string getTextureName(u32 id)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
const std::string &name, u32 *id = nullptr)=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
/// @brief Fulfil texture requests from other threads
virtual void processQueue()=0;
/**
* @brief Inserts a source image. Must be called from the main thread.
* Takes ownership of @p img
*/
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
/// @brief rebuilds all textures (in case-source images have changed)
virtual void rebuildImagesAndTextures()=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
};
IWritableTextureSource *createTextureSource();