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Clean up TextureSource and related code
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0bdd5f294e
commit
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5 changed files with 43 additions and 67 deletions
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@ -147,7 +147,7 @@ private:
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// The first position contains a NULL texture.
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std::vector<TextureInfo> m_textureinfo_cache;
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// Maps a texture name to an index in the former.
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std::map<std::string, u32> m_name_to_id;
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std::unordered_map<std::string, u32> m_name_to_id;
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// The two former containers are behind this mutex
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std::mutex m_textureinfo_cache_mutex;
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@ -286,7 +286,6 @@ u32 TextureSource::generateTexture(const std::string &name)
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video::ITexture *tex = nullptr;
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if (img) {
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img = Align2Npot2(img, driver);
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// Create texture from resulting image
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tex = driver->addTexture(name.c_str(), img);
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guiScalingCache(io::path(name.c_str()), driver, img);
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@ -447,6 +446,13 @@ void TextureSource::rebuildImagesAndTextures()
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{
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MutexAutoLock lock(m_textureinfo_cache_mutex);
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/*
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* Note: While it may become useful in the future, it's not clear what the
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* current purpose of this function is. The client loads all media into a
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* freshly created texture source, so the only two textures that will ever be
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* rebuilt are 'progress_bar.png' and 'progress_bar_bg.png'.
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*/
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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sanity_check(driver);
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@ -459,6 +465,8 @@ void TextureSource::rebuildImagesAndTextures()
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continue; // Skip dummy entry
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rebuildTexture(driver, ti);
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}
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// FIXME: we should rebuild palettes too
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}
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void TextureSource::rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)
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@ -470,7 +478,6 @@ void TextureSource::rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)
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// Shouldn't really need to be done, but can't hurt.
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std::set<std::string> source_image_names;
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video::IImage *img = m_imagesource.generateImage(ti.name, source_image_names);
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img = Align2Npot2(img, driver);
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// Create texture from resulting image
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video::ITexture *t = nullptr;
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if (img) {
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