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Coords (FreshAlacrity) 2025-06-07 15:03:00 -05:00 committed by GitHub
commit a1b69aa5ae
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4 changed files with 12 additions and 2 deletions

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@ -130,6 +130,8 @@ local function load()
{ heading = fgettext_ne("Movement") }, { heading = fgettext_ne("Movement") },
"arm_inertia", "arm_inertia",
"view_bobbing_amount", "view_bobbing_amount",
{ heading = fgettext_ne("Damage") },
"hurt_flash_enabled"
}, },
}) })

View file

@ -491,6 +491,11 @@ arm_inertia (Arm inertia) bool true
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9 view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
[**Damage]
# Flashing of the screen when taking damage.
hurt_flash_enabled (Damage flash) bool true
[**Camera] [**Camera]
# Field of view in degrees. # Field of view in degrees.

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@ -2689,8 +2689,10 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation
player->getCAO()->getProperties().hp_max : PLAYER_MAX_HP_DEFAULT; player->getCAO()->getProperties().hp_max : PLAYER_MAX_HP_DEFAULT;
f32 damage_ratio = event->player_damage.amount / hp_max; f32 damage_ratio = event->player_damage.amount / hp_max;
runData.damage_flash += 95.0f + 64.f * damage_ratio; if (g_settings->getBool("hurt_flash_enabled")) {
runData.damage_flash = MYMIN(runData.damage_flash, 127.0f); runData.damage_flash += 95.0f + 64.f * damage_ratio;
runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
}
player->hurt_tilt_timer = 1.5f; player->hurt_tilt_timer = 1.5f;
player->hurt_tilt_strength = player->hurt_tilt_strength =

View file

@ -306,6 +306,7 @@ void set_default_settings()
settings->setDefault("show_entity_selectionbox", "false"); settings->setDefault("show_entity_selectionbox", "false");
settings->setDefault("ambient_occlusion_gamma", "1.8"); settings->setDefault("ambient_occlusion_gamma", "1.8");
settings->setDefault("arm_inertia", "true"); settings->setDefault("arm_inertia", "true");
settings->setDefault("hurt_flash_enabled", "true");
settings->setDefault("show_nametag_backgrounds", "true"); settings->setDefault("show_nametag_backgrounds", "true");
settings->setDefault("show_block_bounds_radius_near", "4"); settings->setDefault("show_block_bounds_radius_near", "4");
settings->setDefault("transparency_sorting_group_by_buffers", "true"); settings->setDefault("transparency_sorting_group_by_buffers", "true");