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Add documentation for ValueNoise during load time (#16235)
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@ -6586,6 +6586,7 @@ Environment access
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* `core.get_value_noise(noiseparams)`
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* Return world-specific value noise.
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* The actual seed used is the noiseparams seed plus the world seed.
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* **Important**: Requires the mapgen environment to be initalized, do not use at load time.
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* `core.get_value_noise(seeddiff, octaves, persistence, spread)`
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* Deprecated: use `core.get_value_noise(noiseparams)` instead.
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* `core.get_perlin(noiseparams)`
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@ -9270,6 +9271,8 @@ It can be created via `ValueNoise()` or `core.get_value_noise()`.
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For `core.get_value_noise()`, the actual seed used is the noiseparams seed
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plus the world seed, to create world-specific noise.
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**Important**: These require the mapgen environment to be initalized, do not use at load time.
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* `ValueNoise(noiseparams)`
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* `ValueNoise(seed, octaves, persistence, spread)` (deprecated)
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* `core.get_value_noise(noiseparams)`
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@ -9306,6 +9309,8 @@ For each of the functions with an optional `buffer` parameter: If `buffer` is
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not nil, this table will be used to store the result instead of creating a new
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table.
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**Important**: These require the mapgen environment to be initalized, do not use at load time.
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### Methods
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* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
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