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Add documentation for ValueNoise during load time (#16235)

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Xeno333 2025-06-07 07:44:35 -05:00 committed by GitHub
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@ -6586,6 +6586,7 @@ Environment access
* `core.get_value_noise(noiseparams)`
* Return world-specific value noise.
* The actual seed used is the noiseparams seed plus the world seed.
* **Important**: Requires the mapgen environment to be initalized, do not use at load time.
* `core.get_value_noise(seeddiff, octaves, persistence, spread)`
* Deprecated: use `core.get_value_noise(noiseparams)` instead.
* `core.get_perlin(noiseparams)`
@ -9270,6 +9271,8 @@ It can be created via `ValueNoise()` or `core.get_value_noise()`.
For `core.get_value_noise()`, the actual seed used is the noiseparams seed
plus the world seed, to create world-specific noise.
**Important**: These require the mapgen environment to be initalized, do not use at load time.
* `ValueNoise(noiseparams)`
* `ValueNoise(seed, octaves, persistence, spread)` (deprecated)
* `core.get_value_noise(noiseparams)`
@ -9306,6 +9309,8 @@ For each of the functions with an optional `buffer` parameter: If `buffer` is
not nil, this table will be used to store the result instead of creating a new
table.
**Important**: These require the mapgen environment to be initalized, do not use at load time.
### Methods
* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise