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Add new setting to enable/disable dark mode in main menu. Add core funcs to set sky/cloud colors

This commit is contained in:
Zenon Seth 2025-06-07 22:05:38 +01:00
parent aba2b6638e
commit 8d6d1ff6ac
13 changed files with 119 additions and 35 deletions

View file

@ -37,12 +37,16 @@ function mm_game_theme.set_engine(hide_decorations)
mm_game_theme.set_engine_single("footer")
end
if core.settings:get_bool("menu_dark_theme") then
core.set_clouds_color("#1c2a47")
core.set_sky_color("#090b1a")
else
core.set_clouds_color("#f0f0ff")
core.set_sky_color("#8cbafa")
end
if not have_bg then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_game_theme.set_dirt_bg()
end
core.set_clouds(core.settings:get_bool("menu_clouds"))
end
end
@ -72,12 +76,16 @@ function mm_game_theme.set_game(gamedetails)
mm_game_theme.set_game_single("header", gamedetails)
mm_game_theme.set_game_single("footer", gamedetails)
if core.settings:get_bool("menu_dark_theme") then
core.set_clouds_color("#1c2a47")
core.set_sky_color("#090b1a")
else
core.set_clouds_color("#f0f0ff")
core.set_sky_color("#8cbafa")
end
if not have_bg then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_game_theme.set_dirt_bg()
end
core.set_clouds(core.settings:get_bool("menu_clouds"))
end
end
@ -145,20 +153,6 @@ function mm_game_theme.set_game_single(identifier, gamedetails)
return false
end
--------------------------------------------------------------------------------
function mm_game_theme.set_dirt_bg()
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
if core.set_background("background", path, true, 128) then
return true
end
end
-- Use universal fallback texture in textures/base/pack
local minimalpath = defaulttexturedir .. "menu_bg.png"
core.set_background("background", minimalpath, true, 128)
end
--------------------------------------------------------------------------------
function mm_game_theme.stop_music()
if mm_game_theme.music_handle ~= nil then

View file

@ -871,6 +871,9 @@ tooltip_append_itemname (Append item name) bool false
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
# Use dark theme for the main menu background
menu_dark_theme (Menu dark theme) bool true
[**HUD]
# Modifies the size of the HUD elements.

View file

@ -218,6 +218,10 @@ GUI
* `minsize`: minimum tile size, images are scaled to at least this size prior
doing tiling (background only)
* `core.set_clouds(<true/false>)`
* `core.set_clouds_color(colorString)`
* `colorString` : `"#RRGGBB"` format
* `core.set_sky_color(<true/false>)`
* `colorString` : `"#RRGGBB"` format
* `core.set_topleft_text(text)`
* `core.show_touchscreen_layout()`
* `core.show_path_select_dialog(formname, caption, is_file_select)`

View file

@ -131,7 +131,6 @@ are placeholders intended to be overwritten by the game.
### Mainmenu textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
* `menu_header.png`: header texture when no texture pack is selected
* `no_screenshot.png`

View file

@ -126,7 +126,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
g_menuclouds = new Clouds(g_menucloudsmgr, ssrc.get(), -1, rand());
g_menuclouds->setHeight(100.0f);
g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
g_menuclouds->update(v3f(0, 0, 0), m_rendering_engine->getMenuCloudsColor());
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);

View file

@ -25,7 +25,6 @@
#include "irr_ptr.h"
RenderingEngine *RenderingEngine::s_singleton = nullptr;
const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250);
/* Helper classes */
@ -309,8 +308,9 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
auto *driver = get_video_driver();
driver->setFog(RenderingEngine::MENU_SKY_COLOR);
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
driver->setFog(getMenuSkyColor());
driver->beginScene(true, true, getMenuSkyColor());
if (g_settings->getBool("menu_clouds")) {
g_menuclouds->step(dtime * 3);
g_menucloudsmgr->drawAll();
@ -401,6 +401,27 @@ void RenderingEngine::finalize()
core.reset();
}
void RenderingEngine::setMenuSkyColor(video::SColor& color)
{
m_menu_sky_color = video::SColor(color);
}
void RenderingEngine::setMenuCloudsColor(video::SColor& color)
{
m_menu_clouds_color = video::SColor(color);
}
const video::SColor RenderingEngine::getMenuSkyColor()
{
return m_menu_sky_color;
}
const video::SColor RenderingEngine::getMenuCloudsColor()
{
return m_menu_clouds_color;
}
void RenderingEngine::draw_scene(video::SColor skycolor, bool show_hud,
bool draw_wield_tool, bool draw_crosshair)
{

View file

@ -66,8 +66,6 @@ public:
class RenderingEngine
{
public:
static const video::SColor MENU_SKY_COLOR;
RenderingEngine(MyEventReceiver *eventReceiver);
~RenderingEngine();
@ -140,6 +138,11 @@ public:
return m_device->run();
}
void setMenuSkyColor(video::SColor &color);
void setMenuCloudsColor(video::SColor &color);
const video::SColor getMenuSkyColor();
const video::SColor getMenuCloudsColor();
// FIXME: this is still global when it shouldn't be
static ShadowRenderer *get_shadow_renderer()
{
@ -160,6 +163,9 @@ public:
}
private:
video::SColor m_menu_sky_color = video::SColor(255, 140, 186, 250);
video::SColor m_menu_clouds_color = video::SColor(255, 240, 240, 255);
static void settingChangedCallback(const std::string &name, void *data);
v2u32 _getWindowSize() const;

View file

@ -285,6 +285,7 @@ void set_default_settings()
settings->setDefault("soft_clouds", "false");
settings->setDefault("cloud_radius", "12");
settings->setDefault("menu_clouds", "true");
settings->setDefault("menu_dark_theme", "false");
settings->setDefault("translucent_liquids", "true");
settings->setDefault("console_height", "0.6");
settings->setDefault("console_color", "(0,0,0)");

View file

@ -313,7 +313,7 @@ void GUIEngine::run()
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start,
driver->setFog(m_rendering_engine->getMenuSkyColor(), fog_type, fog_start,
fog_end, fog_density, fog_pixelfog, fog_rangefog);
}
@ -351,7 +351,8 @@ void GUIEngine::run()
last_window_info = window_info;
}
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
driver->beginScene(true, true, m_rendering_engine->getMenuSkyColor());
driver->setFog(m_rendering_engine->getMenuSkyColor());
if (m_clouds_enabled) {
drawClouds(dtime);
@ -406,10 +407,24 @@ GUIEngine::~GUIEngine()
/******************************************************************************/
void GUIEngine::drawClouds(float dtime)
{
g_menuclouds->update(v3f(0, 0, 0), m_rendering_engine->getMenuCloudsColor());
g_menuclouds->step(dtime * 3);
g_menucloudsmgr->drawAll();
}
/******************************************************************************/
void GUIEngine::setMainMenuCloudsColor(video::SColor& color)
{
m_rendering_engine->setMenuCloudsColor(color);
}
/******************************************************************************/
void GUIEngine::setMainMenuSkyColor(video::SColor& color)
{
m_rendering_engine->setMenuSkyColor(color);
}
/******************************************************************************/
void GUIEngine::setFormspecPrepend(const std::string &fs)
{
@ -428,7 +443,7 @@ void GUIEngine::drawBackground(video::IVideoDriver *driver)
/* If no texture, draw background of solid color */
if(!texture){
video::SColor color(255,80,58,37);
video::SColor color = m_rendering_engine->getMenuSkyColor();
core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
driver->draw2DRectangle(color, rect, NULL);
return;

View file

@ -264,5 +264,8 @@ private:
/** is drawing of clouds enabled atm */
bool m_clouds_enabled = true;
void setMainMenuCloudsColor(video::SColor& color);
void setMainMenuSkyColor(video::SColor& color);
static void fullscreenChangedCallback(const std::string &name, void *data);
};

View file

@ -222,6 +222,38 @@ int ModApiMainMenu::l_set_clouds(lua_State *L)
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_set_clouds_color(lua_State* L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string value = readParam<std::string>(L, 1);
video::SColor color = video::SColor();
parseColorString(value, color, false);
engine->setMainMenuCloudsColor(color);
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_set_sky_color(lua_State* L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string value = readParam<std::string>(L, 1);
video::SColor color = video::SColor();
parseColorString(value, color, false);
engine->setMainMenuSkyColor(color);
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_textlist_index(lua_State *L)
{
@ -1044,6 +1076,8 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(update_formspec);
API_FCT(set_formspec_prepend);
API_FCT(set_clouds);
API_FCT(set_sky_color);
API_FCT(set_clouds_color);
API_FCT(get_textlist_index);
API_FCT(get_table_index);
API_FCT(get_worlds);

View file

@ -71,7 +71,11 @@ private:
static int l_set_topleft_text(lua_State *L);
static int l_set_clouds(lua_State *L);
static int l_set_clouds(lua_State* L);
static int l_set_clouds_color(lua_State* L);
static int l_set_sky_color(lua_State* L);
static int l_get_textlist_index(lua_State *L);

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