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Don't force-enable tileable_horizontal/vertical for solid nodes

This commit is contained in:
grorp 2025-06-05 23:55:58 +02:00
parent fde6384a09
commit 85363b18b4

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@ -464,8 +464,6 @@ void MapblockMeshGenerator::drawSolidNode()
for (auto &layer : tiles[face].layers) { for (auto &layer : tiles[face].layers) {
if (backface_culling) if (backface_culling)
layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
layer.material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
layer.material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
} }
if (!data->m_smooth_lighting) { if (!data->m_smooth_lighting) {
lights[face] = getFaceLight(cur_node.n, neighbor, nodedef); lights[face] = getFaceLight(cur_node.n, neighbor, nodedef);