From 85363b18b432936d523c88cc3c5f2bbae4eabc39 Mon Sep 17 00:00:00 2001 From: grorp Date: Thu, 5 Jun 2025 23:55:58 +0200 Subject: [PATCH] Don't force-enable tileable_horizontal/vertical for solid nodes --- src/client/content_mapblock.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp index c07a0a3b1..6c1cfea33 100644 --- a/src/client/content_mapblock.cpp +++ b/src/client/content_mapblock.cpp @@ -464,8 +464,6 @@ void MapblockMeshGenerator::drawSolidNode() for (auto &layer : tiles[face].layers) { if (backface_culling) layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; - layer.material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL; - layer.material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL; } if (!data->m_smooth_lighting) { lights[face] = getFaceLight(cur_node.n, neighbor, nodedef);