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Update opengl_fragment.glsl

This commit is contained in:
Gefüllte Taubenbrust 2025-01-10 22:23:14 +01:00
parent ed36ca9c91
commit 7fdad3600e

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@ -531,7 +531,7 @@ void main(void)
col.rgb += reflection_color * pow(fresnel_factor, 2.0) * 0.5 * brightness_factor;
vec3 water_reflect_color =
2.0 * specular_intensity * sunTint * dayLight * fresnel_factor * max(1.0 - shadow_uncorrected, 0.0) *
1.5 * specular_intensity * sunTint * dayLight * fresnel_factor * max(1.0 - shadow_uncorrected, 0.0) *
mtsmoothstep(0.85, 0.9, pow(clamp(dot(reflect_ray, viewVec), 0.0, 1.0), 32.0));
// Sun reflection