diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 1730b41ac..1eea019d5 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -531,7 +531,7 @@ void main(void) col.rgb += reflection_color * pow(fresnel_factor, 2.0) * 0.5 * brightness_factor; vec3 water_reflect_color = - 2.0 * specular_intensity * sunTint * dayLight * fresnel_factor * max(1.0 - shadow_uncorrected, 0.0) * + 1.5 * specular_intensity * sunTint * dayLight * fresnel_factor * max(1.0 - shadow_uncorrected, 0.0) * mtsmoothstep(0.85, 0.9, pow(clamp(dot(reflect_ray, viewVec), 0.0, 1.0), 32.0)); // Sun reflection