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Remove smooth clouds shaders

This commit is contained in:
Gefüllte Taubenbrust 2024-10-27 21:37:51 +01:00
parent 4b88a32c1c
commit 6ad43575ff
2 changed files with 0 additions and 46 deletions

View file

@ -1,22 +0,0 @@
uniform lowp vec4 fogColor;
uniform float fogDistance;
uniform float fogShadingParameter;
varying highp vec3 eyeVec;
varying lowp vec4 varColor;
varying lowp vec3 normal;
uniform vec3 v_LightDirection;
void main(void)
{
float brightness = max(dot(-v_LightDirection, normal), 0.0);
vec4 col = varColor;
col.rgb *= brightness;
float clarity = clamp(fogShadingParameter
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
col.rgb = mix(fogColor.rgb, col.rgb, clarity);
gl_FragColor = col;
}

View file

@ -1,24 +0,0 @@
uniform lowp vec4 materialColor;
varying lowp vec4 varColor;
varying highp vec3 eyeVec;
varying lowp vec3 normal;
void main(void)
{
gl_Position = mWorldViewProj * inVertexPosition;
#ifdef GL_ES
vec4 color = inVertexColor.bgra;
#else
vec4 color = inVertexColor;
#endif
color *= materialColor;
varColor = color;
normal = inVertexNormal;
eyeVec = -(mWorldView * inVertexPosition).xyz;
}