diff --git a/client/shaders/soft_clouds/opengl_fragment.glsl b/client/shaders/soft_clouds/opengl_fragment.glsl deleted file mode 100644 index 1cf0ef0bb..000000000 --- a/client/shaders/soft_clouds/opengl_fragment.glsl +++ /dev/null @@ -1,22 +0,0 @@ -uniform lowp vec4 fogColor; -uniform float fogDistance; -uniform float fogShadingParameter; -varying highp vec3 eyeVec; - -varying lowp vec4 varColor; -varying lowp vec3 normal; -uniform vec3 v_LightDirection; - -void main(void) -{ - float brightness = max(dot(-v_LightDirection, normal), 0.0); - vec4 col = varColor; - - col.rgb *= brightness; - - float clarity = clamp(fogShadingParameter - - fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0); - col.rgb = mix(fogColor.rgb, col.rgb, clarity); - - gl_FragColor = col; -} diff --git a/client/shaders/soft_clouds/opengl_vertex.glsl b/client/shaders/soft_clouds/opengl_vertex.glsl deleted file mode 100644 index 72f747b87..000000000 --- a/client/shaders/soft_clouds/opengl_vertex.glsl +++ /dev/null @@ -1,24 +0,0 @@ -uniform lowp vec4 materialColor; - -varying lowp vec4 varColor; - -varying highp vec3 eyeVec; - -varying lowp vec3 normal; - -void main(void) -{ - gl_Position = mWorldViewProj * inVertexPosition; - -#ifdef GL_ES - vec4 color = inVertexColor.bgra; -#else - vec4 color = inVertexColor; -#endif - - color *= materialColor; - varColor = color; - normal = inVertexNormal; - - eyeVec = -(mWorldView * inVertexPosition).xyz; -}