mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Move client code out of ItemDefManager (#15967)
This commit is contained in:
parent
a6d4cd7c15
commit
52b974184d
10 changed files with 195 additions and 163 deletions
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@ -56,6 +56,7 @@ set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/imagefilters.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/item_visuals_manager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/keycode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/localplayer.cpp
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@ -53,6 +53,7 @@
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#include "translation.h"
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#include "content/mod_configuration.h"
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#include "mapnode.h"
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#include "item_visuals_manager.h"
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extern gui::IGUIEnvironment* guienv;
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@ -95,6 +96,7 @@ Client::Client(
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ISoundManager *sound,
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MtEventManager *event,
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RenderingEngine *rendering_engine,
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ItemVisualsManager *item_visuals_manager,
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ELoginRegister allow_login_or_register
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):
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m_tsrc(tsrc),
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@ -104,6 +106,7 @@ Client::Client(
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m_sound(sound),
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m_event(event),
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m_rendering_engine(rendering_engine),
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m_item_visuals_manager(item_visuals_manager),
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m_mesh_update_manager(std::make_unique<MeshUpdateManager>(this)),
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m_env(
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make_irr<ClientMap>(this, rendering_engine, control, 666),
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@ -346,6 +349,8 @@ Client::~Client()
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// cleanup 3d model meshes on client shutdown
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m_rendering_engine->cleanupMeshCache();
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m_item_visuals_manager->clear();
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guiScalingCacheClear();
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delete m_minimap;
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@ -55,6 +55,7 @@ struct MeshMakeData;
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struct MinimapMapblock;
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struct PlayerControl;
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struct PointedThing;
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struct ItemVisualsManager;
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namespace con {
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class IConnection;
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@ -118,6 +119,7 @@ public:
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ISoundManager *sound,
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MtEventManager *event,
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RenderingEngine *rendering_engine,
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ItemVisualsManager *item_visuals,
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ELoginRegister allow_login_or_register
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);
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@ -383,6 +385,8 @@ public:
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const std::string* getModFile(std::string filename);
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ModStorageDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
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ItemVisualsManager *getItemVisualsManager() { return m_item_visuals_manager; }
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// Migrates away old files-based mod storage if necessary
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void migrateModStorage();
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@ -480,6 +484,7 @@ private:
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ISoundManager *m_sound;
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MtEventManager *m_event;
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RenderingEngine *m_rendering_engine;
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ItemVisualsManager *m_item_visuals_manager;
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std::unique_ptr<MeshUpdateManager> m_mesh_update_manager;
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@ -60,6 +60,7 @@
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#include "clientdynamicinfo.h"
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#include <IAnimatedMeshSceneNode.h>
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#include "util/tracy_wrapper.h"
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#include "item_visuals_manager.h"
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#if USE_SOUND
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#include "client/sound/sound_openal.h"
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@ -692,6 +693,7 @@ private:
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// When created, these will be filled with data received from the server
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IWritableItemDefManager *itemdef_manager = nullptr;
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NodeDefManager *nodedef_manager = nullptr;
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std::unique_ptr<ItemVisualsManager> m_item_visuals_manager;
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std::unique_ptr<ISoundManager> sound_manager;
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SoundMaker *soundmaker = nullptr;
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@ -1125,6 +1127,8 @@ bool Game::init(
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itemdef_manager = createItemDefManager();
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nodedef_manager = createNodeDefManager();
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m_item_visuals_manager = std::make_unique<ItemVisualsManager>();
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eventmgr = new EventManager();
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quicktune = new QuicktuneShortcutter();
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@ -1443,6 +1447,7 @@ bool Game::connectToServer(const GameStartData &start_data,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound_manager.get(), eventmgr,
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m_rendering_engine,
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m_item_visuals_manager.get(),
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start_data.allow_login_or_register);
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} catch (const BaseException &e) {
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*error_message = fmtgettext("Error creating client: %s", e.what());
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102
src/client/item_visuals_manager.cpp
Normal file
102
src/client/item_visuals_manager.cpp
Normal file
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@ -0,0 +1,102 @@
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2025 cx384
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#include "item_visuals_manager.h"
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#include "mesh.h"
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#include "client.h"
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#include "texturesource.h"
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#include "itemdef.h"
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#include "inventory.h"
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ItemVisualsManager::ItemVisuals::~ItemVisuals() {
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if (wield_mesh.mesh)
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wield_mesh.mesh->drop();
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}
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ItemVisualsManager::ItemVisuals *ItemVisualsManager::createItemVisuals( const ItemStack &item,
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Client *client) const
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{
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// This is not thread-safe
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sanity_check(std::this_thread::get_id() == m_main_thread);
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IItemDefManager *idef = client->idef();
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const ItemDefinition &def = item.getDefinition(idef);
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std::string inventory_image = item.getInventoryImage(idef);
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std::string inventory_overlay = item.getInventoryOverlay(idef);
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std::string cache_key = def.name;
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if (!inventory_image.empty())
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cache_key += "/" + inventory_image;
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if (!inventory_overlay.empty())
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cache_key += ":" + inventory_overlay;
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// Skip if already in cache
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auto it = m_cached_item_visuals.find(cache_key);
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if (it != m_cached_item_visuals.end())
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return it->second.get();
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infostream << "Lazily creating item texture and mesh for \""
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<< cache_key << "\"" << std::endl;
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ITextureSource *tsrc = client->getTextureSource();
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// Create new ItemVisuals
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auto cc = std::make_unique<ItemVisuals>();
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cc->inventory_texture = NULL;
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if (!inventory_image.empty())
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cc->inventory_texture = tsrc->getTexture(inventory_image);
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getItemMesh(client, item, &(cc->wield_mesh));
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cc->palette = tsrc->getPalette(def.palette_image);
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// Put in cache
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ItemVisuals *ptr = cc.get();
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m_cached_item_visuals[cache_key] = std::move(cc);
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return ptr;
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}
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video::ITexture* ItemVisualsManager::getInventoryTexture(const ItemStack &item,
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Client *client) const
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{
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ItemVisuals *iv = createItemVisuals(item, client);
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if (!iv)
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return nullptr;
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return iv->inventory_texture;
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}
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ItemMesh* ItemVisualsManager::getWieldMesh(const ItemStack &item, Client *client) const
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{
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ItemVisuals *iv = createItemVisuals(item, client);
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if (!iv)
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return nullptr;
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return &(iv->wield_mesh);
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}
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Palette* ItemVisualsManager::getPalette(const ItemStack &item, Client *client) const
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{
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ItemVisuals *iv = createItemVisuals(item, client);
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if (!iv)
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return nullptr;
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return iv->palette;
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}
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video::SColor ItemVisualsManager::getItemstackColor(const ItemStack &stack,
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Client *client) const
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{
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// Look for direct color definition
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const std::string &colorstring = stack.metadata.getString("color", 0);
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video::SColor directcolor;
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if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
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return directcolor;
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// See if there is a palette
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Palette *palette = getPalette(stack, client);
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const std::string &index = stack.metadata.getString("palette_index", 0);
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if (palette && !index.empty())
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return (*palette)[mystoi(index, 0, 255)];
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// Fallback color
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return client->idef()->get(stack.name).color;
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}
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68
src/client/item_visuals_manager.h
Normal file
68
src/client/item_visuals_manager.h
Normal file
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@ -0,0 +1,68 @@
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2025 cx384
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#pragma once
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#include <string>
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#include <map>
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#include <thread>
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#include "wieldmesh.h" // ItemMesh
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#include "util/basic_macros.h"
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class Client;
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class ItemStack;
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typedef std::vector<video::SColor> Palette; // copied from src/client/texturesource.h
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namespace irr::video { class ITexture; }
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// Caches data needed to draw an itemstack
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struct ItemVisualsManager
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{
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ItemVisualsManager()
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{
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m_main_thread = std::this_thread::get_id();
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}
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void clear() {
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m_cached_item_visuals.clear();
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}
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// Get item inventory texture
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video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const;
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// Get item wield mesh
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// Once said to return nullptr if there is an inventory image, but this is wrong
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ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const;
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// Get item palette
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Palette* getPalette(const ItemStack &item, Client *client) const;
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// Returns the base color of an item stack: the color of all
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// tiles that do not define their own color.
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video::SColor getItemstackColor(const ItemStack &stack, Client *client) const;
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private:
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struct ItemVisuals
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{
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video::ITexture *inventory_texture;
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ItemMesh wield_mesh;
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Palette *palette;
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ItemVisuals():
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inventory_texture(nullptr),
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palette(nullptr)
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{}
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~ItemVisuals();
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DISABLE_CLASS_COPY(ItemVisuals);
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};
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// The id of the thread that is allowed to use irrlicht directly
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std::thread::id m_main_thread;
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// Cached textures and meshes
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mutable std::unordered_map<std::string, std::unique_ptr<ItemVisuals>> m_cached_item_visuals;
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ItemVisuals* createItemVisuals(const ItemStack &item, Client *client) const;
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};
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@ -23,6 +23,7 @@
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include "item_visuals_manager.h"
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#define WIELD_SCALE_FACTOR 30.0f
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#define WIELD_SCALE_FACTOR_EXTRUDED 40.0f
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@ -348,6 +349,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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{
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ITextureSource *tsrc = client->getTextureSource();
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IItemDefManager *idef = client->getItemDefManager();
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ItemVisualsManager *item_visuals = client->getItemVisualsManager();
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IShaderSource *shdrsrc = client->getShaderSource();
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const NodeDefManager *ndef = client->getNodeDefManager();
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const ItemDefinition &def = item.getDefinition(idef);
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@ -361,7 +363,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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// Color-related
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m_buffer_info.clear();
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m_base_color = idef->getItemstackColor(item, client);
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m_base_color = item_visuals->getItemstackColor(item, client);
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const std::string wield_image = item.getWieldImage(idef);
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const std::string wield_overlay = item.getWieldOverlay(idef);
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@ -13,6 +13,7 @@
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#include "client/wieldmesh.h"
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#include "client/texturesource.h"
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#include "client/guiscalingfilter.h"
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#include "client/item_visuals_manager.h"
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struct MeshTimeInfo {
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u64 time;
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@ -43,6 +44,7 @@ void drawItemStack(
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auto *idef = client->idef();
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const ItemDefinition &def = item.getDefinition(idef);
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ItemVisualsManager* item_visuals = client->getItemVisualsManager();
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bool draw_overlay = false;
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@ -58,7 +60,7 @@ void drawItemStack(
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || inventory_image.empty()) {
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imesh = idef->getWieldMesh(item, client);
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imesh = item_visuals->getWieldMesh(item, client);
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has_mesh = imesh && imesh->mesh;
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}
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if (has_mesh) {
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@ -114,8 +116,7 @@ void drawItemStack(
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driver->setTransform(video::ETS_WORLD, matrix);
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driver->setViewPort(viewrect);
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video::SColor basecolor =
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client->idef()->getItemstackColor(item, client);
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video::SColor basecolor = item_visuals->getItemstackColor(item, client);
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const u32 mc = mesh->getMeshBufferCount();
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if (mc > imesh->buffer_info.size())
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@ -154,10 +155,10 @@ void drawItemStack(
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draw_overlay = def.type == ITEM_NODE && inventory_image.empty();
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = client->idef()->getInventoryTexture(item, client);
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video::ITexture *texture = item_visuals->getInventoryTexture(item, client);
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video::SColor color;
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if (texture) {
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color = client->idef()->getItemstackColor(item, client);
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color = item_visuals->getItemstackColor(item, client);
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} else {
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color = video::SColor(255, 255, 255, 255);
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ITextureSource *tsrc = client->getTextureSource();
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126
src/itemdef.cpp
126
src/itemdef.cpp
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@ -7,14 +7,6 @@
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#include "nodedef.h"
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#include "tool.h"
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#include "inventory.h"
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#if CHECK_CLIENT_BUILD()
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#include "client/mapblock_mesh.h"
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#include "client/mesh.h"
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#include "client/wieldmesh.h"
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#include "client/client.h"
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#include "client/texturesource.h"
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#endif
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#include "log.h"
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#include "settings.h"
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#include "util/serialize.h"
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@ -360,34 +352,10 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
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class CItemDefManager: public IWritableItemDefManager
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{
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#if CHECK_CLIENT_BUILD()
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struct ClientCached
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{
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video::ITexture *inventory_texture;
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ItemMesh wield_mesh;
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Palette *palette;
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ClientCached():
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inventory_texture(NULL),
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palette(NULL)
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{}
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~ClientCached() {
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if (wield_mesh.mesh)
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wield_mesh.mesh->drop();
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}
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DISABLE_CLASS_COPY(ClientCached);
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};
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#endif
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public:
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CItemDefManager()
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{
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#if CHECK_CLIENT_BUILD()
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m_main_thread = std::this_thread::get_id();
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#endif
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clear();
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}
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@ -435,94 +403,6 @@ public:
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return m_item_definitions.find(name) != m_item_definitions.cend();
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}
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#if CHECK_CLIENT_BUILD()
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protected:
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ClientCached* createClientCachedDirect(const ItemStack &item, Client *client) const
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{
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// This is not thread-safe
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sanity_check(std::this_thread::get_id() == m_main_thread);
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const ItemDefinition &def = item.getDefinition(this);
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std::string inventory_image = item.getInventoryImage(this);
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std::string inventory_overlay = item.getInventoryOverlay(this);
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std::string cache_key = def.name;
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if (!inventory_image.empty())
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cache_key += "/" + inventory_image;
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if (!inventory_overlay.empty())
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cache_key += ":" + inventory_overlay;
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// Skip if already in cache
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auto it = m_clientcached.find(cache_key);
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if (it != m_clientcached.end())
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return it->second.get();
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infostream << "Lazily creating item texture and mesh for \""
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<< cache_key << "\"" << std::endl;
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ITextureSource *tsrc = client->getTextureSource();
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// Create new ClientCached
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auto cc = std::make_unique<ClientCached>();
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cc->inventory_texture = NULL;
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if (!inventory_image.empty())
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cc->inventory_texture = tsrc->getTexture(inventory_image);
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getItemMesh(client, item, &(cc->wield_mesh));
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cc->palette = tsrc->getPalette(def.palette_image);
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// Put in cache
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ClientCached *ptr = cc.get();
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m_clientcached[cache_key] = std::move(cc);
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return ptr;
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}
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public:
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const ItemStack &item,
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Client *client) const
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{
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ClientCached *cc = createClientCachedDirect(item, client);
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if (!cc)
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return nullptr;
|
||||
return cc->inventory_texture;
|
||||
}
|
||||
|
||||
// Get item wield mesh
|
||||
virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const
|
||||
{
|
||||
ClientCached *cc = createClientCachedDirect(item, client);
|
||||
if (!cc)
|
||||
return nullptr;
|
||||
return &(cc->wield_mesh);
|
||||
}
|
||||
|
||||
// Get item palette
|
||||
virtual Palette* getPalette(const ItemStack &item, Client *client) const
|
||||
{
|
||||
ClientCached *cc = createClientCachedDirect(item, client);
|
||||
if (!cc)
|
||||
return nullptr;
|
||||
return cc->palette;
|
||||
}
|
||||
|
||||
virtual video::SColor getItemstackColor(const ItemStack &stack,
|
||||
Client *client) const
|
||||
{
|
||||
// Look for direct color definition
|
||||
const std::string &colorstring = stack.metadata.getString("color", 0);
|
||||
video::SColor directcolor;
|
||||
if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
|
||||
return directcolor;
|
||||
// See if there is a palette
|
||||
Palette *palette = getPalette(stack, client);
|
||||
const std::string &index = stack.metadata.getString("palette_index", 0);
|
||||
if (palette && !index.empty())
|
||||
return (*palette)[mystoi(index, 0, 255)];
|
||||
// Fallback color
|
||||
return get(stack.name).color;
|
||||
}
|
||||
#endif
|
||||
void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
|
||||
{
|
||||
infostream << "ItemDefManager::applyTextureOverrides(): Applying "
|
||||
|
@ -666,12 +546,6 @@ private:
|
|||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
// Aliases
|
||||
StringMap m_aliases;
|
||||
#if CHECK_CLIENT_BUILD()
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
std::thread::id m_main_thread;
|
||||
// Cached textures and meshes
|
||||
mutable std::unordered_map<std::string, std::unique_ptr<ClientCached>> m_clientcached;
|
||||
#endif
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager()
|
||||
|
|
|
@ -17,14 +17,7 @@
|
|||
#include "util/pointabilities.h"
|
||||
#include "util/pointedthing.h"
|
||||
|
||||
class IGameDef;
|
||||
class Client;
|
||||
struct ToolCapabilities;
|
||||
struct ItemMesh;
|
||||
struct ItemStack;
|
||||
typedef std::vector<video::SColor> Palette; // copied from src/client/texturesource.h
|
||||
namespace irr::video { class ITexture; }
|
||||
using namespace irr;
|
||||
|
||||
/*
|
||||
Base item definition
|
||||
|
@ -142,30 +135,6 @@ public:
|
|||
virtual bool isKnown(const std::string &name) const=0;
|
||||
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
|
||||
/* Client-specific methods */
|
||||
// TODO: should be moved elsewhere in the future
|
||||
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const
|
||||
{ return nullptr; }
|
||||
|
||||
/**
|
||||
* Get wield mesh
|
||||
* @returns nullptr if there is an inventory image
|
||||
*/
|
||||
virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const
|
||||
{ return nullptr; }
|
||||
|
||||
// Get item palette
|
||||
virtual Palette* getPalette(const ItemStack &item, Client *client) const
|
||||
{ return nullptr; }
|
||||
|
||||
// Returns the base color of an item stack: the color of all
|
||||
// tiles that do not define their own color.
|
||||
virtual video::SColor getItemstackColor(const ItemStack &stack,
|
||||
Client *client) const
|
||||
{ return video::SColor(0); }
|
||||
};
|
||||
|
||||
class IWritableItemDefManager : public IItemDefManager
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue