1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00
This commit is contained in:
Desour 2025-05-03 16:06:17 +02:00
parent 3d73420d65
commit 41eb678176

View file

@ -1583,7 +1583,6 @@ There are a bunch of different looking node types.
* Uses models for nodes.
* Tiles should hold model materials textures.
* Only static meshes are implemented.
* For supported model formats see Irrlicht engine documentation.
* `plantlike_rooted`
* Enables underwater `plantlike` without air bubbles around the nodes.
* Consists of a base cube at the coordinates of the node plus a
@ -9716,9 +9715,10 @@ Long form:
-- * "user": Client setting `world_aligned_mode` will be used, similar to
-- `glasslike_framed_optional`.
--
-- Supported by solid (TODO: what's solid?) nodes and nodeboxes only.
-- Only supported by drawtypes made of cuboids.
--
-- Setting a different value in `overlay_tiles` is not supported. (TODO: test)
-- Setting a different value in the corresponding `overlay_tiles` tile is not
-- supported.
scale = int,
-- Make the tile span several (exactly `scale`) nodes, instead of just one,
@ -9726,17 +9726,17 @@ Long form:
--
-- `0` (default) to disable.
--
-- Note that as the effect is applied on a per-mapblock (TODO: meshchunk?)
-- basis, `16` should be equally divisible by `scale` or you may get wrong
-- results. (TODO: easy to fix?.)
-- Note that as the effect is applied on a per-meshgen-chunk basis,
-- `16` should be equally divisible by `scale` or you may get wrong results.
--
-- Not supported if used with `visual_scale ~= 1`. (TODO: test)
-- Setting a different value in the corresponding `overlay_tiles` tile is not
-- supported.
color = ColorSpec,
-- The texture's color will be multiplied with this color.
--
-- Overrides the owning node's color in all cases (`color` nodedef field and
-- node palette color (? TODO)).
-- node palette color).
animation = Tile animation definition,
-- If given, tile will be animated over time.
@ -10061,6 +10061,7 @@ Used by `core.register_node`.
color = ColorSpec,
-- The node's original color will be multiplied with this color.
-- Acts as a default for the `color` field of this node's TileDefs.
-- If the node has a palette, then this setting only has an effect in
-- the inventory and on the wield item.