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1 changed files with 9 additions and 8 deletions
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@ -1583,7 +1583,6 @@ There are a bunch of different looking node types.
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* Uses models for nodes.
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* Tiles should hold model materials textures.
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* Only static meshes are implemented.
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* For supported model formats see Irrlicht engine documentation.
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* `plantlike_rooted`
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* Enables underwater `plantlike` without air bubbles around the nodes.
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* Consists of a base cube at the coordinates of the node plus a
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@ -9716,9 +9715,10 @@ Long form:
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-- * "user": Client setting `world_aligned_mode` will be used, similar to
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-- `glasslike_framed_optional`.
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--
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-- Supported by solid (TODO: what's solid?) nodes and nodeboxes only.
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-- Only supported by drawtypes made of cuboids.
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--
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-- Setting a different value in `overlay_tiles` is not supported. (TODO: test)
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-- Setting a different value in the corresponding `overlay_tiles` tile is not
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-- supported.
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scale = int,
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-- Make the tile span several (exactly `scale`) nodes, instead of just one,
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@ -9726,17 +9726,17 @@ Long form:
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--
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-- `0` (default) to disable.
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--
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-- Note that as the effect is applied on a per-mapblock (TODO: meshchunk?)
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-- basis, `16` should be equally divisible by `scale` or you may get wrong
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-- results. (TODO: easy to fix?.)
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-- Note that as the effect is applied on a per-meshgen-chunk basis,
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-- `16` should be equally divisible by `scale` or you may get wrong results.
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--
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-- Not supported if used with `visual_scale ~= 1`. (TODO: test)
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-- Setting a different value in the corresponding `overlay_tiles` tile is not
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-- supported.
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color = ColorSpec,
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-- The texture's color will be multiplied with this color.
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--
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-- Overrides the owning node's color in all cases (`color` nodedef field and
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-- node palette color (? TODO)).
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-- node palette color).
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animation = Tile animation definition,
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-- If given, tile will be animated over time.
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@ -10061,6 +10061,7 @@ Used by `core.register_node`.
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color = ColorSpec,
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-- The node's original color will be multiplied with this color.
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-- Acts as a default for the `color` field of this node's TileDefs.
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-- If the node has a palette, then this setting only has an effect in
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-- the inventory and on the wield item.
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