diff --git a/doc/lua_api.md b/doc/lua_api.md index cf9eaab3a..6115fb87a 100644 --- a/doc/lua_api.md +++ b/doc/lua_api.md @@ -1583,7 +1583,6 @@ There are a bunch of different looking node types. * Uses models for nodes. * Tiles should hold model materials textures. * Only static meshes are implemented. - * For supported model formats see Irrlicht engine documentation. * `plantlike_rooted` * Enables underwater `plantlike` without air bubbles around the nodes. * Consists of a base cube at the coordinates of the node plus a @@ -9716,9 +9715,10 @@ Long form: -- * "user": Client setting `world_aligned_mode` will be used, similar to -- `glasslike_framed_optional`. -- - -- Supported by solid (TODO: what's solid?) nodes and nodeboxes only. + -- Only supported by drawtypes made of cuboids. -- - -- Setting a different value in `overlay_tiles` is not supported. (TODO: test) + -- Setting a different value in the corresponding `overlay_tiles` tile is not + -- supported. scale = int, -- Make the tile span several (exactly `scale`) nodes, instead of just one, @@ -9726,17 +9726,17 @@ Long form: -- -- `0` (default) to disable. -- - -- Note that as the effect is applied on a per-mapblock (TODO: meshchunk?) - -- basis, `16` should be equally divisible by `scale` or you may get wrong - -- results. (TODO: easy to fix?.) + -- Note that as the effect is applied on a per-meshgen-chunk basis, + -- `16` should be equally divisible by `scale` or you may get wrong results. -- - -- Not supported if used with `visual_scale ~= 1`. (TODO: test) + -- Setting a different value in the corresponding `overlay_tiles` tile is not + -- supported. color = ColorSpec, -- The texture's color will be multiplied with this color. -- -- Overrides the owning node's color in all cases (`color` nodedef field and - -- node palette color (? TODO)). + -- node palette color). animation = Tile animation definition, -- If given, tile will be animated over time. @@ -10061,6 +10061,7 @@ Used by `core.register_node`. color = ColorSpec, -- The node's original color will be multiplied with this color. + -- Acts as a default for the `color` field of this node's TileDefs. -- If the node has a palette, then this setting only has an effect in -- the inventory and on the wield item.