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Formating and doc.

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SFENCE 2025-06-14 20:59:40 +02:00
parent df65433ee4
commit 3e5f6036ac
2 changed files with 6 additions and 5 deletions

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@ -108,7 +108,7 @@ vec3 screen_space_dither(highp vec2 frag_coord) {
vec4 applyColorVision(vec4 color) vec4 applyColorVision(vec4 color)
{ {
vec3 transformedColor = colorTransformMatrix * color.rgb; vec3 transformedColor = colorTransformMatrix * color.rgb;
return vec4(transformedColor, color.a); return vec4(transformedColor, color.a);
} }
void main(void) void main(void)

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@ -9053,12 +9053,13 @@ child will follow movement and rotation of that bone.
* `vision_effects`: is a table that controls vision effects * `vision_effects`: is a table that controls vision effects
* `color_transform_matrix`: is a matrix with default value (identity matrix): * `color_transform_matrix`: is a matrix with default value (identity matrix):
```lua ```lua
{ {1.0, 0.0, 0.0}, { {1.0, 0.0, 0.0}, -- r
{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, -- g
{0.0, 0.0, 1.0}} {0.0, 0.0, 1.0}} -- b
``` ```
* can be used for creation color blind effect, base for night vision effect etc. * Work as `transformed_color_RGB = color_transform_matrix * color_RGB`
* Can be used for creation color blind effect, base for night vision effect etc.
```lua ```lua
-- example of night vision like transform -- example of night vision like transform