From 3e5f6036aca472ce440e03b7dbb73ee11a9deb24 Mon Sep 17 00:00:00 2001 From: SFENCE Date: Sat, 14 Jun 2025 20:59:40 +0200 Subject: [PATCH] Formating and doc. --- client/shaders/second_stage/opengl_fragment.glsl | 2 +- doc/lua_api.md | 9 +++++---- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/client/shaders/second_stage/opengl_fragment.glsl b/client/shaders/second_stage/opengl_fragment.glsl index 83361c2e2..838a380f5 100644 --- a/client/shaders/second_stage/opengl_fragment.glsl +++ b/client/shaders/second_stage/opengl_fragment.glsl @@ -108,7 +108,7 @@ vec3 screen_space_dither(highp vec2 frag_coord) { vec4 applyColorVision(vec4 color) { vec3 transformedColor = colorTransformMatrix * color.rgb; - return vec4(transformedColor, color.a); + return vec4(transformedColor, color.a); } void main(void) diff --git a/doc/lua_api.md b/doc/lua_api.md index da813c207..7c746c439 100644 --- a/doc/lua_api.md +++ b/doc/lua_api.md @@ -9053,12 +9053,13 @@ child will follow movement and rotation of that bone. * `vision_effects`: is a table that controls vision effects * `color_transform_matrix`: is a matrix with default value (identity matrix): ```lua - { {1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {0.0, 0.0, 1.0}} + { {1.0, 0.0, 0.0}, -- r + {0.0, 1.0, 0.0}, -- g + {0.0, 0.0, 1.0}} -- b ``` - * can be used for creation color blind effect, base for night vision effect etc. + * Work as `transformed_color_RGB = color_transform_matrix * color_RGB` + * Can be used for creation color blind effect, base for night vision effect etc. ```lua -- example of night vision like transform