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Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
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parent
720aedb467
commit
23677be951
10 changed files with 64 additions and 55 deletions
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@ -31,19 +31,24 @@ LuaCamera::LuaCamera(Camera *m) : m_camera(m)
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void LuaCamera::create(lua_State *L, Camera *m)
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{
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lua_getglobal(L, "core");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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lua_getfield(L, -1, "camera");
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// Duplication check
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if (lua_type(L, -1) == LUA_TUSERDATA) {
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lua_pop(L, 1);
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return;
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}
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LuaCamera *o = new LuaCamera(m);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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int camera_object = lua_gettop(L);
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lua_getglobal(L, "core");
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luaL_checktype(L, -1, LUA_TTABLE);
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int coretable = lua_gettop(L);
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lua_pushvalue(L, camera_object);
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lua_setfield(L, coretable, "camera");
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lua_pushvalue(L, lua_gettop(L));
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lua_setfield(L, objectstable, "camera");
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}
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int LuaCamera::l_set_camera_mode(lua_State *L)
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