mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
InventoryManager: Fix virtual function overload warning
This commit is contained in:
parent
fae6242d4e
commit
720aedb467
1 changed files with 1 additions and 1 deletions
|
@ -111,7 +111,7 @@ public:
|
|||
// Get an inventory (server and client)
|
||||
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
||||
// Set modified (will be saved and sent over network; only on server)
|
||||
virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){}
|
||||
virtual void setInventoryModified(const InventoryLocation &loc) {}
|
||||
// Send inventory action to server (only on client)
|
||||
virtual void inventoryAction(InventoryAction *a){}
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue