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Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
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720aedb467
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23677be951
10 changed files with 64 additions and 55 deletions
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@ -232,6 +232,13 @@ void ScriptApiBase::loadModFromMemory(const std::string &mod_name)
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void ScriptApiBase::runCallbacksRaw(int nargs,
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RunCallbacksMode mode, const char *fxn)
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{
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#ifndef SERVER
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// Hard fail for bad guarded callbacks
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// Only run callbacks when the scripting enviroment is loaded
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FATAL_ERROR_IF(m_type == ScriptingType::Client &&
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!getClient()->modsLoaded(), fxn);
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#endif
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#ifdef SCRIPTAPI_LOCK_DEBUG
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assert(m_lock_recursion_count > 0);
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#endif
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@ -264,6 +264,7 @@ void ScriptApiSecurity::initializeSecurityClient()
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};
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static const char *debug_whitelist[] = {
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"getinfo",
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"traceback"
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};
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#if USE_LUAJIT
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