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Reuse changable logic from #14258.
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parent
aba2b6638e
commit
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15 changed files with 319 additions and 111 deletions
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@ -17,76 +17,68 @@
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LuaABM & LuaLBM
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*/
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class LuaABM : public ActiveBlockModifier {
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private:
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const int m_id;
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LuaABM::LuaABM(int id,
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const std::string &name,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &required_neighbors,
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const std::vector<std::string> &without_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up,
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s16 min_y, s16 max_y):
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m_id(id),
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m_name(name),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_without_neighbors(without_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up),
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m_min_y(min_y),
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m_max_y(max_y)
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{
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}
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const std::string &LuaABM::getName() const
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{
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return m_name;
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}
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const std::vector<std::string> &LuaABM::getTriggerContents() const
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{
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return m_trigger_contents;
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}
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const std::vector<std::string> &LuaABM::getRequiredNeighbors() const
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{
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return m_required_neighbors;
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}
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const std::vector<std::string> &LuaABM::getWithoutNeighbors() const
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{
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return m_without_neighbors;
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}
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float LuaABM::getTriggerInterval()
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{
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return m_trigger_interval;
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}
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u32 LuaABM::getTriggerChance()
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{
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return m_trigger_chance;
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}
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bool LuaABM::getSimpleCatchUp()
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{
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return m_simple_catch_up;
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}
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s16 LuaABM::getMinY()
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{
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return m_min_y;
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}
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s16 LuaABM::getMaxY()
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{
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return m_max_y;
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}
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std::vector<std::string> m_trigger_contents;
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std::vector<std::string> m_required_neighbors;
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std::vector<std::string> m_without_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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bool m_simple_catch_up;
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s16 m_min_y;
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s16 m_max_y;
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public:
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LuaABM(int id,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &required_neighbors,
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const std::vector<std::string> &without_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up,
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s16 min_y, s16 max_y):
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_without_neighbors(without_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up),
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m_min_y(min_y),
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m_max_y(max_y)
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{
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}
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virtual const std::vector<std::string> &getTriggerContents() const
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{
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return m_trigger_contents;
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}
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virtual const std::vector<std::string> &getRequiredNeighbors() const
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{
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return m_required_neighbors;
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}
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virtual const std::vector<std::string> &getWithoutNeighbors() const
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{
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return m_without_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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}
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virtual u32 getTriggerChance()
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{
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return m_trigger_chance;
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}
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virtual bool getSimpleCatchUp()
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{
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return m_simple_catch_up;
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}
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virtual s16 getMinY()
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{
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return m_min_y;
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}
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virtual s16 getMaxY()
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{
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return m_max_y;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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auto *script = env->getScriptIface();
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script->triggerABM(m_id, p, n, active_object_count, active_object_count_wider);
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}
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};
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void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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auto *script = env->getScriptIface();
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script->triggerABM(m_id, p, n, active_object_count, active_object_count_wider);
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}
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class LuaLBM : public LoadingBlockModifierDef
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{
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@ -192,6 +184,50 @@ bool ScriptApiEnv::read_nodenames(lua_State *L, int idx, std::vector<std::string
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return true;
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}
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LuaABM *ScriptApiEnv::readABM(lua_State *L, int abm_index, int id)
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{
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std::string name;
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getstringfield(L, abm_index, "name", name);
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std::vector<std::string> trigger_contents;
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lua_getfield(L, abm_index, "nodenames");
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read_nodenames(L, -1, trigger_contents);
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lua_pop(L, 1);
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std::vector<std::string> required_neighbors;
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lua_getfield(L, abm_index, "neighbors");
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read_nodenames(L, -1, required_neighbors);
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lua_pop(L, 1);
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std::vector<std::string> without_neighbors;
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lua_getfield(L, abm_index, "without_neighbors");
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read_nodenames(L, -1, without_neighbors);
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lua_pop(L, 1);
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float trigger_interval = 10.0;
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getfloatfield(L, abm_index, "interval", trigger_interval);
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int trigger_chance = 50;
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getintfield(L, abm_index, "chance", trigger_chance);
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bool simple_catch_up = true;
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getboolfield(L, abm_index, "catch_up", simple_catch_up);
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s16 min_y = INT16_MIN;
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getintfield(L, abm_index, "min_y", min_y);
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s16 max_y = INT16_MAX;
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getintfield(L, abm_index, "max_y", max_y);
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lua_getfield(L, abm_index, "action");
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luaL_checktype(L, abm_index + 1, LUA_TFUNCTION);
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lua_pop(L, 1);
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return new LuaABM(id, name, trigger_contents, required_neighbors,
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without_neighbors, trigger_interval, trigger_chance,
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simple_catch_up, min_y, max_y);
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}
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void ScriptApiEnv::readABMs()
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -212,45 +248,10 @@ void ScriptApiEnv::readABMs()
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int id = lua_tonumber(L, -2);
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int current_abm = lua_gettop(L);
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std::vector<std::string> trigger_contents;
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lua_getfield(L, current_abm, "nodenames");
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read_nodenames(L, -1, trigger_contents);
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lua_pop(L, 1);
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std::vector<std::string> required_neighbors;
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lua_getfield(L, current_abm, "neighbors");
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read_nodenames(L, -1, required_neighbors);
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lua_pop(L, 1);
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std::vector<std::string> without_neighbors;
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lua_getfield(L, current_abm, "without_neighbors");
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read_nodenames(L, -1, without_neighbors);
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lua_pop(L, 1);
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float trigger_interval = 10.0;
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getfloatfield(L, current_abm, "interval", trigger_interval);
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int trigger_chance = 50;
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getintfield(L, current_abm, "chance", trigger_chance);
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bool simple_catch_up = true;
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getboolfield(L, current_abm, "catch_up", simple_catch_up);
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s16 min_y = INT16_MIN;
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getintfield(L, current_abm, "min_y", min_y);
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s16 max_y = INT16_MAX;
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getintfield(L, current_abm, "max_y", max_y);
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lua_getfield(L, current_abm, "action");
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luaL_checktype(L, current_abm + 1, LUA_TFUNCTION);
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lua_pop(L, 1);
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LuaABM *abm = new LuaABM(id, trigger_contents, required_neighbors,
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without_neighbors, trigger_interval, trigger_chance,
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simple_catch_up, min_y, max_y);
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env->addActiveBlockModifier(abm);
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LuaABM *abm = readABM(L, current_abm, id);
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if (abm != nullptr) {
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env->addActiveBlockModifier(abm);
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}
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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