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e835673c5e
commit
1d53ec4892
5 changed files with 6 additions and 112 deletions
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@ -474,13 +474,12 @@ undersampling (Undersampling) int 1 1 8
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# 3D support.
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# Currently supported:
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# - none: no 3d output.
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# - anaglyph: cyan/magenta color 3d.
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# - interlaced: odd/even line based polarization screen support.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - crossview: Cross-eyed 3d
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
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# - none: no 3D output
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# - anaglyph: cyan/magenta color 3D
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# - topbottom: split screen top/bottom
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# - sidebyside: split screen side-by-side
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# - crossview: cross-eyed 3D
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3d_mode (3D mode) enum none none,anaglyph,topbottom,sidebyside,crossview
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# Strength of 3D mode parallax.
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3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
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@ -32,7 +32,6 @@ set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp
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@ -8,7 +8,6 @@
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#include "log.h"
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#include "plain.h"
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#include "anaglyph.h"
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#include "interlaced.h"
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#include "sidebyside.h"
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#include "secondstage.h"
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#include "client/shadows/dynamicshadowsrender.h"
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@ -52,10 +51,6 @@ void createPipeline(const std::string &stereo_mode, IrrlichtDevice *device, Clie
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populateAnaglyphPipeline(result.pipeline.get(), client);
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return;
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}
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if (stereo_mode == "interlaced") {
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populateInterlacedPipeline(result.pipeline.get(), client);
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return;
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}
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if (stereo_mode == "sidebyside") {
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populateSideBySidePipeline(result.pipeline.get(), client, false, false, result.virtual_size_scale);
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return;
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@ -1,79 +0,0 @@
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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#include "interlaced.h"
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#include "secondstage.h"
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#include "client/client.h"
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#include "client/shader.h"
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#include "client/camera.h"
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InitInterlacedMaskStep::InitInterlacedMaskStep(TextureBuffer *_buffer, u8 _index) :
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buffer(_buffer), index(_index)
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{
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}
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void InitInterlacedMaskStep::run(PipelineContext &context)
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{
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video::ITexture *mask = buffer->getTexture(index);
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if (!mask)
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return;
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if (mask == last_mask)
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return;
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last_mask = mask;
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auto size = mask->getSize();
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u8 *data = reinterpret_cast<u8 *>(mask->lock(video::ETLM_WRITE_ONLY));
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for (u32 j = 0; j < size.Height; j++) {
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u8 val = j % 2 ? 0xff : 0x00;
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memset(data, val, 4 * size.Width);
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data += 4 * size.Width;
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}
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mask->unlock();
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}
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void populateInterlacedPipeline(RenderPipeline *pipeline, Client *client)
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{
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// FIXME: "3d_mode = interlaced" is currently broken. Two options:
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// 1. Remove it
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// 2. Fix it
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// If you fix it, make sure to test it with "enable_post_processing = false".
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// You'll probably have to add a depth texture to make that combination work.
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// Also, this code should probably use selectColorFormat/selectDepthFormat.
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static const u8 TEXTURE_LEFT = 0;
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static const u8 TEXTURE_RIGHT = 1;
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static const u8 TEXTURE_MASK = 2;
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TextureBuffer *buffer = pipeline->createOwned<TextureBuffer>();
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buffer->setTexture(TEXTURE_LEFT, v2f(1.0f, 0.5f), "3d_render_left", video::ECF_A8R8G8B8);
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buffer->setTexture(TEXTURE_RIGHT, v2f(1.0f, 0.5f), "3d_render_right", video::ECF_A8R8G8B8);
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buffer->setTexture(TEXTURE_MASK, v2f(1.0f, 1.0f), "3d_render_mask", video::ECF_A8R8G8B8);
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pipeline->addStep<InitInterlacedMaskStep>(buffer, TEXTURE_MASK);
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auto step3D = pipeline->own(create3DStage(client, v2f(1.0f, 0.5f)));
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// eyes
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for (bool right : { false, true }) {
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pipeline->addStep<OffsetCameraStep>(right);
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auto output = pipeline->createOwned<TextureBufferOutput>(buffer, right ? TEXTURE_RIGHT : TEXTURE_LEFT);
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pipeline->addStep<SetRenderTargetStep>(step3D, output);
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pipeline->addStep(step3D);
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pipeline->addStep<DrawWield>();
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pipeline->addStep<MapPostFxStep>();
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}
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pipeline->addStep<OffsetCameraStep>(0.0f);
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IShaderSource *s = client->getShaderSource();
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auto shader = s->getShaderRaw("3d_interlaced_merge");
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video::E_MATERIAL_TYPE material = s->getShaderInfo(shader).material;
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auto texture_map = { TEXTURE_LEFT, TEXTURE_RIGHT, TEXTURE_MASK };
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auto merge = pipeline->addStep<PostProcessingStep>(material, texture_map);
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merge->setRenderSource(buffer);
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merge->setRenderTarget(pipeline->createOwned<ScreenTarget>());
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pipeline->addStep<DrawHUD>();
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}
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@ -1,20 +0,0 @@
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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#pragma once
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#include "pipeline.h"
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class InitInterlacedMaskStep : public TrivialRenderStep
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{
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public:
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InitInterlacedMaskStep(TextureBuffer *buffer, u8 index);
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void run(PipelineContext &context) override;
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private:
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TextureBuffer *buffer;
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video::ITexture *last_mask { nullptr };
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u8 index;
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};
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void populateInterlacedPipeline(RenderPipeline *pipeline, Client *client);
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