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Extract bitmap class
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2 changed files with 95 additions and 44 deletions
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@ -4,54 +4,12 @@
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#include "imagefilters.h"
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#include "util/numeric.h"
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#include "util/bitmap.h"
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#include <cmath>
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#include <cassert>
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#include <vector>
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#include <algorithm>
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#include <IVideoDriver.h>
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// Simple 2D bitmap class with just the functionality needed here
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class Bitmap {
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u32 linesize, lines;
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std::vector<u8> data;
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static inline u32 bytepos(u32 index) { return index >> 3; }
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static inline u8 bitpos(u32 index) { return index & 7; }
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public:
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Bitmap(u32 width, u32 height) : linesize(width), lines(height),
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data(bytepos(width * height) + 1) {}
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inline bool get(u32 x, u32 y) const {
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u32 index = y * linesize + x;
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return data[bytepos(index)] & (1 << bitpos(index));
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}
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inline void set(u32 x, u32 y) {
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u32 index = y * linesize + x;
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data[bytepos(index)] |= 1 << bitpos(index);
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}
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inline bool all() const {
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for (u32 i = 0; i < data.size() - 1; i++) {
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if (data[i] != 0xff)
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return false;
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}
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// last byte not entirely filled
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for (u8 i = 0; i < bitpos(linesize * lines); i++) {
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bool value_of_bit = data.back() & (1 << i);
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if (!value_of_bit)
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return false;
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}
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return true;
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}
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inline void copy(Bitmap &to) const {
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assert(to.linesize == linesize && to.lines == lines);
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to.data = data;
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}
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};
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template <bool IS_A8R8G8B8>
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static void imageCleanTransparentWithInlining(video::IImage *src, u32 threshold)
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{
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@ -143,7 +101,7 @@ static void imageCleanTransparentWithInlining(video::IImage *src, u32 threshold)
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// Apply changes to bitmap for next run. This is done so we don't introduce
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// a bias in color propagation in the direction pixels are processed.
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newmap.copy(bitmap);
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bitmap = newmap;
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}
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}
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93
src/util/bitmap.h
Normal file
93
src/util/bitmap.h
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@ -0,0 +1,93 @@
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2021-2025 sfan5
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#include "irrlichttypes.h"
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#include <vector>
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#include <algorithm>
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#include <cassert>
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/**
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* Rudimentary header-only 2D bitmap class.
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* @warning not thread-safe
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*/
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class Bitmap {
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u32 linesize, lines;
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std::vector<u8> data;
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static inline u32 bytepos(u32 index) { return index >> 3; }
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static inline u8 bitpos(u32 index) { return index & 7; }
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template<bool set, bool toggle, bool clear>
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bool modify_(u32 x, u32 y)
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{
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u32 index = y * linesize + x;
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u8 mask = 1 << bitpos(index);
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u8 byte = data[bytepos(index)];
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if constexpr (set)
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byte |= mask;
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else if constexpr (toggle)
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byte ^= mask;
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else if constexpr (clear)
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byte &= ~mask;
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data[bytepos(index)] = byte;
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return byte & mask;
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}
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public:
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/// @brief Create an empty bitmap
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Bitmap() : linesize(0), lines(0) {}
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/// @brief Create a new zero-filled bitmap
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Bitmap(u32 width, u32 height)
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{
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resize(width, height);
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}
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inline u32 width() const { return linesize; }
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inline u32 height() const { return lines; }
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inline void resize(u32 width, u32 height, bool initial_value=false)
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{
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assert(width <= 65534 && height <= 65534); // index would overflow
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linesize = width;
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lines = height;
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data.clear(); // make sure to discard all data
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if (width && height)
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data.resize(bytepos(width * height) + 1, static_cast<u8>(initial_value ? 0xff : 0));
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}
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inline void reset(bool value)
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{
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std::fill(data.begin(), data.end(), value ? 0xff : 0);
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}
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inline bool get(u32 x, u32 y) const
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{
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u32 index = y * linesize + x;
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return data[bytepos(index)] & (1 << bitpos(index));
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}
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inline void set(u32 x, u32 y) { modify_<1, 0, 0>(x, y); }
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inline void unset(u32 x, u32 y) { modify_<0, 0, 1>(x, y); }
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inline bool toggle(u32 x, u32 y) { return modify_<0, 1, 0>(x, y); }
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/// @brief Returns true if all bits in the bitmap are set
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inline bool all() const
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{
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if (!linesize || !lines)
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return (assert(0), true);
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for (u32 i = 0; i < data.size() - 1; i++) {
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if (data[i] != 0xff)
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return false;
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}
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u8 last_byte = data.back(); // not used entirely
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for (u8 i = 0; i < bitpos(linesize * lines); i++) {
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if (!(last_byte & (1 << i)))
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return false;
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}
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return true;
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}
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};
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// Note: a 3D class could be written based on the 2D one. Or maybe the other way?
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