1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-21 18:11:11 +00:00

Delete broken interlaced 3d_mode

fixes #15406
This commit is contained in:
sfan5 2025-08-14 13:30:15 +02:00
parent e835673c5e
commit 1d53ec4892
5 changed files with 6 additions and 112 deletions

View file

@ -474,13 +474,12 @@ undersampling (Undersampling) int 1 1 8
# 3D support.
# Currently supported:
# - none: no 3d output.
# - anaglyph: cyan/magenta color 3d.
# - interlaced: odd/even line based polarization screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - crossview: Cross-eyed 3d
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
# - none: no 3D output
# - anaglyph: cyan/magenta color 3D
# - topbottom: split screen top/bottom
# - sidebyside: split screen side-by-side
# - crossview: cross-eyed 3D
3d_mode (3D mode) enum none none,anaglyph,topbottom,sidebyside,crossview
# Strength of 3D mode parallax.
3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087

View file

@ -32,7 +32,6 @@ set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp

View file

@ -8,7 +8,6 @@
#include "log.h"
#include "plain.h"
#include "anaglyph.h"
#include "interlaced.h"
#include "sidebyside.h"
#include "secondstage.h"
#include "client/shadows/dynamicshadowsrender.h"
@ -52,10 +51,6 @@ void createPipeline(const std::string &stereo_mode, IrrlichtDevice *device, Clie
populateAnaglyphPipeline(result.pipeline.get(), client);
return;
}
if (stereo_mode == "interlaced") {
populateInterlacedPipeline(result.pipeline.get(), client);
return;
}
if (stereo_mode == "sidebyside") {
populateSideBySidePipeline(result.pipeline.get(), client, false, false, result.virtual_size_scale);
return;

View file

@ -1,79 +0,0 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
#include "interlaced.h"
#include "secondstage.h"
#include "client/client.h"
#include "client/shader.h"
#include "client/camera.h"
InitInterlacedMaskStep::InitInterlacedMaskStep(TextureBuffer *_buffer, u8 _index) :
buffer(_buffer), index(_index)
{
}
void InitInterlacedMaskStep::run(PipelineContext &context)
{
video::ITexture *mask = buffer->getTexture(index);
if (!mask)
return;
if (mask == last_mask)
return;
last_mask = mask;
auto size = mask->getSize();
u8 *data = reinterpret_cast<u8 *>(mask->lock(video::ETLM_WRITE_ONLY));
for (u32 j = 0; j < size.Height; j++) {
u8 val = j % 2 ? 0xff : 0x00;
memset(data, val, 4 * size.Width);
data += 4 * size.Width;
}
mask->unlock();
}
void populateInterlacedPipeline(RenderPipeline *pipeline, Client *client)
{
// FIXME: "3d_mode = interlaced" is currently broken. Two options:
// 1. Remove it
// 2. Fix it
// If you fix it, make sure to test it with "enable_post_processing = false".
// You'll probably have to add a depth texture to make that combination work.
// Also, this code should probably use selectColorFormat/selectDepthFormat.
static const u8 TEXTURE_LEFT = 0;
static const u8 TEXTURE_RIGHT = 1;
static const u8 TEXTURE_MASK = 2;
TextureBuffer *buffer = pipeline->createOwned<TextureBuffer>();
buffer->setTexture(TEXTURE_LEFT, v2f(1.0f, 0.5f), "3d_render_left", video::ECF_A8R8G8B8);
buffer->setTexture(TEXTURE_RIGHT, v2f(1.0f, 0.5f), "3d_render_right", video::ECF_A8R8G8B8);
buffer->setTexture(TEXTURE_MASK, v2f(1.0f, 1.0f), "3d_render_mask", video::ECF_A8R8G8B8);
pipeline->addStep<InitInterlacedMaskStep>(buffer, TEXTURE_MASK);
auto step3D = pipeline->own(create3DStage(client, v2f(1.0f, 0.5f)));
// eyes
for (bool right : { false, true }) {
pipeline->addStep<OffsetCameraStep>(right);
auto output = pipeline->createOwned<TextureBufferOutput>(buffer, right ? TEXTURE_RIGHT : TEXTURE_LEFT);
pipeline->addStep<SetRenderTargetStep>(step3D, output);
pipeline->addStep(step3D);
pipeline->addStep<DrawWield>();
pipeline->addStep<MapPostFxStep>();
}
pipeline->addStep<OffsetCameraStep>(0.0f);
IShaderSource *s = client->getShaderSource();
auto shader = s->getShaderRaw("3d_interlaced_merge");
video::E_MATERIAL_TYPE material = s->getShaderInfo(shader).material;
auto texture_map = { TEXTURE_LEFT, TEXTURE_RIGHT, TEXTURE_MASK };
auto merge = pipeline->addStep<PostProcessingStep>(material, texture_map);
merge->setRenderSource(buffer);
merge->setRenderTarget(pipeline->createOwned<ScreenTarget>());
pipeline->addStep<DrawHUD>();
}

View file

@ -1,20 +0,0 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
#pragma once
#include "pipeline.h"
class InitInterlacedMaskStep : public TrivialRenderStep
{
public:
InitInterlacedMaskStep(TextureBuffer *buffer, u8 index);
void run(PipelineContext &context) override;
private:
TextureBuffer *buffer;
video::ITexture *last_mask { nullptr };
u8 index;
};
void populateInterlacedPipeline(RenderPipeline *pipeline, Client *client);