2014-04-27 17:55:49 -04:00
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--
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2024-10-28 19:40:18 +01:00
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-- This file contains built-in stuff in Luanti implemented in Lua.
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2014-04-27 17:55:49 -04:00
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--
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-- It is always loaded and executed after registration of the C API,
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-- before loading and running any mods.
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--
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-- Initialize some very basic things
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2022-12-15 07:37:49 -05:00
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function core.error_handler(err, level)
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return debug.traceback(tostring(err), level)
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end
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2022-11-29 07:12:08 -05:00
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do
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local function concat_args(...)
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2016-03-31 17:26:39 +09:00
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local n, t = select("#", ...), {...}
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2016-02-04 09:58:44 -03:00
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for i = 1, n do
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t[i] = tostring(t[i])
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end
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2022-11-29 07:12:08 -05:00
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return table.concat(t, "\t")
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end
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function core.debug(...) core.log(concat_args(...)) end
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if core.print then
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local core_print = core.print
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-- Override native print and use
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-- terminal if that's turned on
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function print(...) core_print(concat_args(...)) end
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core.print = nil -- don't pollute our namespace
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2015-07-25 07:43:32 +02:00
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end
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end
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2024-04-05 15:34:52 +02:00
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do
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-- Note that PUC Lua just calls srand() which is already initialized by C++,
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-- but we don't want to rely on this implementation detail.
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local seed = 1048576 * (os.time() % 1048576)
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seed = seed + core.get_us_time() % 1048576
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math.randomseed(seed)
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end
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2014-04-27 21:02:48 -04:00
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minetest = core
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2014-04-27 17:55:49 -04:00
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-- Load other files
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2017-06-30 19:14:39 +01:00
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local scriptdir = core.get_builtin_path()
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2016-03-31 17:26:39 +09:00
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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local asyncpath = scriptdir .. "async" .. DIR_DELIM
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2014-04-27 17:55:49 -04:00
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2024-08-31 09:43:52 +00:00
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dofile(commonpath .. "math.lua")
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2021-06-04 21:22:33 +02:00
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dofile(commonpath .. "vector.lua")
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2016-03-31 17:26:39 +09:00
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dofile(commonpath .. "strict.lua")
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dofile(commonpath .. "serialize.lua")
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dofile(commonpath .. "misc_helpers.lua")
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2014-04-27 17:55:49 -04:00
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if INIT == "game" then
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2025-04-18 03:25:15 +02:00
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local function mod_loader(module_name)
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local parts = module_name:split(".")
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local modname = parts[1]
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local modpath = core.get_modpath(modname)
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if not modpath then
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return "no mod called " .. modname
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end
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parts[1] = modpath
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local base_path = table.concat(parts, "/")
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local errors = {}
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for _, suffix in ipairs({"/init.lua", #parts > 1 and ".lua" or nil}) do
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local source_path = base_path .. suffix
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local f, err = io.open(source_path, "r")
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if f then
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local source = f:read("*all")
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local chunk, load_err = loadstring(source, source_path)
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f:close()
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assert(chunk, load_err)
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return chunk
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else
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table.insert(errors, err)
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end
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end
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return table.concat(errors, "\n")
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end
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local function preprocess_module_name(module_name)
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if module_name:sub(1, 1) == "." then
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module_name = assert(core.get_current_modname()) .. module_name
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end
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assert(module_name:find("^[A-Za-z0-9_%.]+$") and
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module_name:find("%.%.") == nil and
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module_name:sub(-1) ~= ".",
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"invalid module name")
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return module_name
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end
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local loaded = {} -- [module_name] = function() return module end
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package = {
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loaders = {mod_loader},
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unload = function(module_name)
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loaded[preprocess_module_name(module_name)] = nil
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end,
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set = function(module_name, module)
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loaded[preprocess_module_name(module_name)] = function() return module end
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end,
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}
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function require(module_name)
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module_name = preprocess_module_name(module_name)
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local module_func = loaded[module_name]
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if module_func then
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return module_func()
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end
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local errors = {}
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for _, loader in ipairs(package.loaders) do
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local res = loader(module_name)
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if type(res) == "function" then
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local module = res()
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package.set(module_name, module)
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return module
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end
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table.insert(errors, res)
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end
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error("failed to load module '" .. module_name .. '":\n' .. table.concat(errors, "\n"))
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end
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2024-02-13 22:47:30 +01:00
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dofile(scriptdir .. "game" .. DIR_DELIM .. "init.lua")
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2020-06-06 17:17:08 +01:00
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assert(not core.get_http_api)
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2014-04-27 17:55:49 -04:00
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elseif INIT == "mainmenu" then
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2014-12-12 14:49:19 -05:00
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local mm_script = core.settings:get("main_menu_script")
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2021-02-19 18:59:48 +00:00
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local custom_loaded = false
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2015-10-15 13:05:33 -04:00
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if mm_script and mm_script ~= "" then
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2021-02-19 18:59:48 +00:00
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local testfile = io.open(mm_script, "r")
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if testfile then
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testfile:close()
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dofile(mm_script)
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custom_loaded = true
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core.log("info", "Loaded custom main menu script: "..mm_script)
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else
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core.log("error", "Failed to load custom main menu script: "..mm_script)
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core.log("info", "Falling back to default main menu script")
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end
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end
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if not custom_loaded then
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2016-03-31 17:26:39 +09:00
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dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
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2014-06-14 11:45:12 +02:00
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end
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2022-05-02 20:55:04 +02:00
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elseif INIT == "async" then
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dofile(asyncpath .. "mainmenu.lua")
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elseif INIT == "async_game" then
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2024-03-06 18:04:49 +01:00
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dofile(commonpath .. "metatable.lua")
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2022-05-02 20:55:04 +02:00
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dofile(asyncpath .. "game.lua")
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2017-01-21 15:02:08 +01:00
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elseif INIT == "client" then
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2024-02-13 22:47:30 +01:00
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dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua")
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elseif INIT == "emerge" then
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dofile(scriptdir .. "emerge" .. DIR_DELIM .. "init.lua")
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2025-01-19 13:07:04 -05:00
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elseif INIT == "pause_menu" then
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dofile(scriptdir .. "pause_menu" .. DIR_DELIM .. "init.lua")
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2014-04-27 17:55:49 -04:00
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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