-- -- This file contains built-in stuff in Luanti implemented in Lua. -- -- It is always loaded and executed after registration of the C API, -- before loading and running any mods. -- -- Initialize some very basic things function core.error_handler(err, level) return debug.traceback(tostring(err), level) end do local function concat_args(...) local n, t = select("#", ...), {...} for i = 1, n do t[i] = tostring(t[i]) end return table.concat(t, "\t") end function core.debug(...) core.log(concat_args(...)) end if core.print then local core_print = core.print -- Override native print and use -- terminal if that's turned on function print(...) core_print(concat_args(...)) end core.print = nil -- don't pollute our namespace end end do -- Note that PUC Lua just calls srand() which is already initialized by C++, -- but we don't want to rely on this implementation detail. local seed = 1048576 * (os.time() % 1048576) seed = seed + core.get_us_time() % 1048576 math.randomseed(seed) end minetest = core -- Load other files local scriptdir = core.get_builtin_path() local commonpath = scriptdir .. "common" .. DIR_DELIM local asyncpath = scriptdir .. "async" .. DIR_DELIM dofile(commonpath .. "math.lua") dofile(commonpath .. "vector.lua") dofile(commonpath .. "strict.lua") dofile(commonpath .. "serialize.lua") dofile(commonpath .. "misc_helpers.lua") if INIT == "game" then local function mod_loader(module_name) local parts = module_name:split(".") local modname = parts[1] local modpath = core.get_modpath(modname) if not modpath then return "no mod called " .. modname end parts[1] = modpath local base_path = table.concat(parts, "/") local errors = {} for _, suffix in ipairs({"/init.lua", #parts > 1 and ".lua" or nil}) do local source_path = base_path .. suffix local f, err = io.open(source_path, "r") if f then local source = f:read("*all") local chunk, load_err = loadstring(source, source_path) f:close() assert(chunk, load_err) return chunk else table.insert(errors, err) end end return table.concat(errors, "\n") end local function preprocess_module_name(module_name) if module_name:sub(1, 1) == "." then module_name = assert(core.get_current_modname()) .. module_name end assert(module_name:find("^[A-Za-z0-9_%.]+$") and module_name:find("%.%.") == nil and module_name:sub(-1) ~= ".", "invalid module name") return module_name end local loaded = {} -- [module_name] = function() return module end package = { loaders = {mod_loader}, unload = function(module_name) loaded[preprocess_module_name(module_name)] = nil end, set = function(module_name, module) loaded[preprocess_module_name(module_name)] = function() return module end end, } function require(module_name) module_name = preprocess_module_name(module_name) local module_func = loaded[module_name] if module_func then return module_func() end local errors = {} for _, loader in ipairs(package.loaders) do local res = loader(module_name) if type(res) == "function" then local module = res() package.set(module_name, module) return module end table.insert(errors, res) end error("failed to load module '" .. module_name .. '":\n' .. table.concat(errors, "\n")) end dofile(scriptdir .. "game" .. DIR_DELIM .. "init.lua") assert(not core.get_http_api) elseif INIT == "mainmenu" then local mm_script = core.settings:get("main_menu_script") local custom_loaded = false if mm_script and mm_script ~= "" then local testfile = io.open(mm_script, "r") if testfile then testfile:close() dofile(mm_script) custom_loaded = true core.log("info", "Loaded custom main menu script: "..mm_script) else core.log("error", "Failed to load custom main menu script: "..mm_script) core.log("info", "Falling back to default main menu script") end end if not custom_loaded then dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua") end elseif INIT == "async" then dofile(asyncpath .. "mainmenu.lua") elseif INIT == "async_game" then dofile(commonpath .. "metatable.lua") dofile(asyncpath .. "game.lua") elseif INIT == "client" then dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua") elseif INIT == "emerge" then dofile(scriptdir .. "emerge" .. DIR_DELIM .. "init.lua") elseif INIT == "pause_menu" then dofile(scriptdir .. "pause_menu" .. DIR_DELIM .. "init.lua") else error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT))) end