2024-10-28 15:57:39 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2015-04-26 01:24:19 -04:00
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#include "test.h"
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2025-05-25 13:31:16 +02:00
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#include <memory>
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2015-04-26 01:24:19 -04:00
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#include "gamedef.h"
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#include "log.h"
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#include "voxel.h"
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2025-05-25 13:31:16 +02:00
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#include "dummymap.h"
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#include "irrlicht_changes/printing.h"
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2015-04-26 01:24:19 -04:00
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class TestVoxelManipulator : public TestBase {
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public:
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TestVoxelManipulator() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestVoxelManipulator"; }
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void runTests(IGameDef *gamedef);
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2025-05-25 13:31:16 +02:00
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void testBasic(const NodeDefManager *nodedef);
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void testEmerge(IGameDef *gamedef);
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void testBlitBack(IGameDef *gamedef);
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2015-04-26 01:24:19 -04:00
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};
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static TestVoxelManipulator g_test_instance;
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void TestVoxelManipulator::runTests(IGameDef *gamedef)
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{
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TEST(testBasic, gamedef->ndef());
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TEST(testEmerge, gamedef);
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TEST(testBlitBack, gamedef);
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2015-04-26 01:24:19 -04:00
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}
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////////////////////////////////////////////////////////////////////////////////
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2025-05-25 13:31:16 +02:00
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void TestVoxelManipulator::testBasic(const NodeDefManager *nodedef)
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2015-04-26 01:24:19 -04:00
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{
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VoxelManipulator v;
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v.print(infostream, nodedef);
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2025-05-25 13:31:16 +02:00
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UASSERT(v.m_area.hasEmptyExtent());
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2025-05-25 13:31:16 +02:00
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infostream << "*** Setting (-1,0,-1) ***" << std::endl;
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2024-09-04 14:20:39 +01:00
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v.setNode(v3s16(-1,0,-1), MapNode(t_CONTENT_GRASS));
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2015-04-26 01:24:19 -04:00
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v.print(infostream, nodedef);
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2015-05-05 11:36:40 -04:00
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UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
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2015-04-26 01:24:19 -04:00
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infostream << "*** Reading from inexistent (0,0,-1) ***" << std::endl;
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EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,0,-1)));
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v.print(infostream, nodedef);
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infostream << "*** Adding area ***" << std::endl;
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VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
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v.addArea(a);
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v.print(infostream, nodedef);
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2015-05-05 11:36:40 -04:00
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UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
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EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
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}
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void TestVoxelManipulator::testEmerge(IGameDef *gamedef)
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{
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constexpr int bs = MAP_BLOCKSIZE;
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DummyMap map(gamedef, {0,0,0}, {1,1,1});
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map.fill({0,0,0}, {1,1,1}, CONTENT_AIR);
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MMVManip vm(&map);
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UASSERT(!vm.isOrphan());
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// emerge something
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vm.initialEmerge({0,0,0}, {0,0,0});
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UASSERTEQ(auto, vm.m_area.MinEdge, v3s16(0));
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UASSERTEQ(auto, vm.m_area.MaxEdge, v3s16(bs-1));
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0,0,0}).getContent(), CONTENT_AIR);
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map.setNode({0, 1,0}, t_CONTENT_BRICK);
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map.setNode({0,bs+1,0}, t_CONTENT_BRICK);
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// emerge top block: this should not re-read the first one
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vm.initialEmerge({0,0,0}, {0,1,0});
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UASSERTEQ(auto, vm.m_area.getExtent(), v3s32(bs,2*bs,bs));
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0, 1,0}).getContent(), CONTENT_AIR);
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0,bs+1,0}).getContent(), t_CONTENT_BRICK);
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// emerge out of bounds: should produce empty data
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vm.initialEmerge({0,0,0}, {0,2,0}, false);
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UASSERTEQ(auto, vm.m_area.getExtent(), v3s32(bs,3*bs,bs));
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0,2*bs,0}).getContent(), CONTENT_IGNORE);
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UASSERT(!vm.exists({0,2*bs,0}));
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// clear
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vm.clear();
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UASSERT(vm.m_area.hasEmptyExtent());
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}
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void TestVoxelManipulator::testBlitBack(IGameDef *gamedef)
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{
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DummyMap map(gamedef, {-1,-1,-1}, {1,1,1});
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map.fill({0,0,0}, {0,0,0}, CONTENT_AIR);
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std::unique_ptr<MMVManip> vm2;
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{
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MMVManip vm(&map);
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vm.initialEmerge({0,0,0}, {0,0,0});
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UASSERT(vm.exists({0,0,0}));
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vm.setNodeNoEmerge({0,0,0}, t_CONTENT_STONE);
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vm.setNodeNoEmerge({1,1,1}, t_CONTENT_GRASS);
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vm.setNodeNoEmerge({2,2,2}, CONTENT_IGNORE);
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// test out clone and reparent too
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vm2.reset(vm.clone());
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}
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UASSERT(vm2);
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UASSERT(vm2->isOrphan());
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vm2->reparent(&map);
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std::map<v3s16, MapBlock*> modified;
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vm2->blitBackAll(&modified);
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UASSERTEQ(size_t, modified.size(), 1);
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UASSERTEQ(auto, modified.begin()->first, v3s16(0,0,0));
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UASSERTEQ(auto, map.getNode({0,0,0}).getContent(), t_CONTENT_STONE);
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UASSERTEQ(auto, map.getNode({1,1,1}).getContent(), t_CONTENT_GRASS);
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// ignore nodes are not written (is this an intentional feature?)
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UASSERTEQ(auto, map.getNode({2,2,2}).getContent(), CONTENT_AIR);
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}
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