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luanti/games/devtest/mods/tiled/init.lua

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local align_help = "Texture spans over a space of 8×8 nodes"
local align_help_n = "Tiles looks the same for every node"
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local scaled_tile = {
name = "tiled_tiled.png",
align_style = "world",
scale = 8,
}
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core.register_node("tiled:tiled", {
description = "Tiled 'normal' Node (world-aligned)".."\n"..align_help,
tiles = {scaled_tile},
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groups = {cracky=3},
})
core.register_node("tiled:tiled_n", {
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description = "Tiled 'normal' Node (node-aligned)".."\n"..align_help_n,
tiles = {{name="tiled_tiled_node.png", align_style="node"}},
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groups = {cracky=3},
})
stairs.register_stair_and_slab("tiled_n", "tiled:tiled_n",
{cracky=3},
{{name="tiled_tiled_node.png", align_style="node"}},
"Tiled Stair (node-aligned)".."\n"..align_help_n,
"Tiled Slab (node-aligned)".."\n"..align_help_n)
stairs.register_stair_and_slab("tiled", "tiled:tiled",
{cracky=3},
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{scaled_tile},
"Tiled Stair (world-aligned)".."\n"..align_help,
"Tiled Slab (world-aligned)".."\n"..align_help)
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core.register_node("tiled:tiled_liquid", {
description =
"Tiled 'liquid' Node (world-aligned)".."\n"..
align_help.."\n"..
"(waving = 3)",
paramtype = "light",
drawtype = "liquid",
tiles = {scaled_tile},
groups = {cracky=3},
waving = 3,
liquidtype = "none",
buildable_to = true,
})
core.register_node("tiled:tiled_glasslike", { -- broken
description =
"Tiled 'glasslike' Node (world-aligned)".."\n"..
align_help,
paramtype = "light",
paramtype2 = "facedir",
drawtype = "glasslike",
tiles = {scaled_tile},
groups = {cracky=3},
})
core.register_node("tiled:tiled_glasslike_framed", {
description =
"Tiled 'glasslike_framed' Node (world-aligned)".."\n"..
align_help,
paramtype = "light",
drawtype = "glasslike_framed",
tiles = {scaled_tile, scaled_tile},
groups = {cracky=3},
})
core.register_node("tiled:tiled_glasslike_framed", {
description =
"Tiled 'glasslike_framed' Node (world-aligned)".."\n"..
align_help,
paramtype = "light",
drawtype = "glasslike_framed",
tiles = {scaled_tile, "testnodes_glasslike_detail.png"},
groups = {cracky=3},
})
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core.register_node("tiled:tiled_glasslike_framed_optional", {
description =
"Tiled 'glasslike_framed_optional' Node (world-aligned)".."\n"..
align_help,
paramtype = "light",
drawtype = "glasslike_framed_optional",
tiles = {scaled_tile, "testnodes_glasslike_detail.png"},
groups = {cracky=3},
})
core.register_node("tiled:tiled_rooted", {
description =
"Tiled 'plantlike_rooted' Node (world-aligned)".."\n"..
"Base node texture spans over a space of 8×8 nodes".."\n"..
"A plantlike thing grows on top",
paramtype = "light",
drawtype = "plantlike_rooted",
tiles = {scaled_tile},
special_tiles = {"tiled_tiled_node.png"},
groups = {cracky=3},
})