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<title>Nightmare on Flint's Street, Session 1</title>
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<a href="/journals/seventh/tern_9.html">Nightmare on Flint's Street, Session 7</a>
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<a href="/journals/seventh/tern_8.html">Nightmare on Flint's Street, Session 6</a>
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<a href="/journals/seventh/tern_7.html">Nightmare on Flint's Street, Session 6</a>
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<a href="/journals/seventh/tern_6.html">Nightmare on Flint's Street, Session 5</a>
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<a href="/journals/seventh/tern_5.html">Nightmare on Flint's Street, Session 4</a>
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<a href="/journals/seventh/tern_4.html">Nightmare on Flint's Street, Session 3</a>
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<a href="/journals/seventh/tern_3.html">Nightmare on Flint's Street, Session 2</a>
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<a href="/journals/seventh/tern_2.html">Nightmare on Flint's Street, Session 1</a>
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<a href="/journals/seventh/taliah_6.html">Cult Hunters, S2E8</a>
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<a href="/journals/seventh/yamson_1.html">2022-05-30</a>
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<a href="/journals/seventh/clockwork_3.html">Clockwork Sidestory, Session 3</a>
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<a href="/journals/seventh/20220105.html">2022-01-05</a>
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<a href="/journals/seventh/20211227.html">2021-12-27</a>
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<h2 id="events">Events</h2>
<ul>
<li>
<p>After making our way through Barris Tunnel, we finally make camp near the Bridge of Dreams.</p>
</li>
<li>Sir Tern dreams of a tree on a mountain top, surrounded by dark purple water. A stream flows by me, and I hear whispering in the water. The tree bears delicious looking fruit.
<ul>
<li>The river is filled with insanity, the tree filled with madness. The fruit, however, may grant me wisdom and knowledge.</li>
<li>I fail considerably at all my trials, but emerge with an ability</li>
</ul>
</li>
<li>
<p>The remainder of the party has dreams as well. Theyre just as cool, but Tern didnt have them and I didnt write them down. Wicked!</p>
</li>
<li>Stackor <em>teleports</em> to Shrine Lake, summons a <em>phantom steed</em>, and makes to join the army.
<ul>
<li>On the way, he sees several heads on spikes, with signs labelling their crimes</li>
</ul>
</li>
<li>Syrup has sent out scouts:
<ul>
<li>Forest of the Verdant: Not yet returned; no signs</li>
<li>Flint: 4 men, currently sending reports back; gathering information for 4 days
<ul>
<li>Flint as it was:
<ul>
<li>Relatively large settlement actively practicing anarchy. Only armed forces of note are the marketplace guards. Only enforcement of peace is mob-justice.</li>
<li>There is a communal mine, communal tools.</li>
</ul>
</li>
<li>Flint as it is:
<ul>
<li>Things devolved into cult worship. Promenantly, worship to the Elemental Lord of Earth. Sacrifices to him are rising.</li>
<li>Several paladins of Damerrich, the Weighted Swing, are attempting to establish order in the town.</li>
<li>A group adhering to the teachings of Arconis are attempting to restore anarchy to Flint</li>
<li>Sir Jack Flint, former leader of Baron Barris knights, leads a mercenary company currently paid for by Pate, the richest man in Flint.</li>
<li>Many orcs would trade with Flint. They speak of wars and demon armies, and tribes falling to madness.</li>
</ul>
</li>
<li>The future of Flint is being left to Syrup.</li>
</ul>
</li>
</ul>
</li>
<li>We have decided to investigate the Flint Pits. Given the options of going around or through Flint, we go through the town. We approach at early evening along the main road.
<ul>
<li>We ride by a house with the symbol of Damerrich, and a sign warning neer-do-wells that their crimes will be punished.</li>
<li>We ride around the market. The people scurry in fear, and the guards walk around paranoid.</li>
<li>We ride by a shack with the symbol of Arconis and The Noose. Notably, the people are impressively resourceful, reusing everything they can.</li>
<li>As we progress, I sense a lingering aura of evil, indicating that something powerful moved through the town. Where it is now is unknown.</li>
<li>We decide to head back to the Spout House, the inn where the Syrup scouts are staying. Two smelly orcs stand guard outside. A stable hand takes our mounts, and we enter. We sync up with the scouts, and then rest for the evening.</li>
</ul>
</li>
<li>We leave our mounts in town, and make our way towards the Pits.
<ul>
<li>We move pass two hanged people. They were murdered with knives, tarred (including into their mouths), and then hung. We suspect the actions of the cult of Arconis.</li>
<li>We travel, and eventually arrive at the Pits.</li>
<li>There is a small hamlet, surrounded by spires of stone. Humans are working themselves too hard, and they appear malnourished. There are several caves, and signs of a large bonfire. Chanting and smoke comes from one of the caves. Symbols drawn in mud and blood are seen on the spires. The symbols are of:
<ul>
<li>The Fossilized King, Ayrzul, an evil god of Earth. Prophecy and secrets are two areas of his concern; buried things of wealth.</li>
<li>Mhar, a great old one of the Dark Tapestry, an insane tortured god of pain. It inhabits a volcano, and when summoned, will erupt continually, covering the world in smoke and ash. Generally, it is considered a world-ending event. The symbol is a broken triangular rune.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The Bridge of Dreams, and Dreamland</li>
<li>Flint</li>
<li>The Flint Pits</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2 id="other-notes">Other Notes</h2>
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