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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-12-04T20:21:29-06:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabond’s TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Stormed Heims, S4E22</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22.html" rel="alternate" type="text/html" title="Stormed Heims, S4E22" /><published>2024-12-04T00:00:00-06:00</published><updated>2024-12-04T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li>Investigate the ethereal plane room at the Giant’s keep</li>
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<li>Enter Stormheim</li>
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<li>Join Kaldur and seek the Mantles of the Heroes</li>
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<li>Aid the merfolk in attacking the Cthulu cults</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>
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<p>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</p>
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</li>
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<li>Stackor gots some letters and celebrates mail time
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<ul>
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<li>Updates on the space laser</li>
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<li>One of the Altasian kingsman is in town: Bonlan Cranlaw</li>
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</ul>
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</li>
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<li>SG talks with some people, including Crius
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<ul>
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<li>Crius encourages SG to go on the Mantle of Heroes quest.</li>
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</ul>
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</li>
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<li>
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<p>SG meets up with Stackor, and discusses some next steps. SG is insistent that Kaldur Black be stopped from getting a Mantle. Stackor is seemingly indifferent. They consult Harvey. Harvey “agrees” to stop Kaldur from getting power. More discussion happens; Stackor tries to convince SG to join the Mantle quest and postpone her inheritance quest. More debate ensues.</p>
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</li>
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<li>We decide on delaying the Mantle of the Heroes quest, to give time for character creation, and shift gears to Sheila G’s Inheritance quest. The new group gathers, and we <em>teleport</em> to Rivethane, at the coffee shop where Marmaduke is expecting us. We meet with Marmaduke, who informs us that he found Wilco’s notes, and confirmed that Wilco learned of the Greyshell lineage from Lon’s Thicket. Evidently, the town was abandoned due to a political uprising, during which the young Greyshell heir was slain. Marmaduke offers to set things up to get SG her inheritance. This includes, most notably, permanently changing SG’s skin from decidedly pink to a normal skin tone. Eventually, Marmaduke returns, with generally good news, and tells SG about some of the checks/challenges awaiting her for confirming and claiming her inheritance.
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<ul>
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<li>We join Marmaduke through the alleys and streets of Lower Thane, making our way to a transmuter to change SG’s appearance. After some back-and-forth, <strong>Sheila G is no longer bubblegum pink.</strong> The transmuter than gives SG a little test. Finally, SG <em>sends</em> a message to Falinious Falnore, asking him to join us for her character interview. He says he’ll wear his golden boots.</li>
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</ul>
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</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Gartug “Tugger” Ironfist, a dwarven brawler (Bill)</li>
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<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
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<li>Chuck Dorfus, a dwarven hammer-thrower (James)</li>
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<li>Mummrah, a dwarven cleric of Folgrit (Mike)</li>
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<li>Randy Van Peeples, a human cleric of Gozreh (Dan)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>Rime</li>
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<li>Rivethane</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<ul>
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<li>Captain Carl of The Stalwart</li>
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<li>Titan Crius, Surrogate of Cayden Calien</li>
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</ul>
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<h2 id="upcoming-events">Upcoming Events</h2>
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<ul>
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<li>6 days remain until the meeting with the crypt dragon</li>
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<li>1 days until SG has to meet Marmaduke in Rivethane</li>
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<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
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</ul>
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<h2 id="other-notes">Other Notes</h2>
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<ul>
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<li>Be couth.</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E21</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21.html" rel="alternate" type="text/html" title="Stormed Heims, S4E21" /><published>2024-11-25T00:00:00-06:00</published><updated>2024-11-25T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li>Investigate the ethereal plane room at the Giant’s keep</li>
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<li>Enter Stormheim</li>
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<li>Join Kaldur and seek the Mantles of the Heroes</li>
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<li>Aid the merfolk in attacking the Cthulu cults</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>We decide our next objective!
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<ul>
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<li>The plan is to study the boat heading to the merfolk waters to help with the Cthulu cults, and then spend the remaining time doing something else.
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<ul>
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<li>The name of the vessel is <em>The Stalwart</em>. The location to attack, depending on weather, is 3-5 days away (by boat).</li>
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<li>The dwarves are sending 2 ships, largely empty, and the merfolk are sending a band of warriors. The ships are mostly empty because these cults have many enslaved workers. The expected depth is 90-110 feet down.</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>We rest up. The next day, we decide to… attempt to enter Stormheim! We teleport back to the exterior of the entrance to the tunnels. When we arrive, we immediately notice that the town has been burned and razed, and a young red dragon, obviously corrupted by the dark tapestry, sits in front of us.
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<ul>
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<li>Combat!!
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<ul>
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<li>SG mythically <em>flies</em> up to the dragon to threaten it. The dragon says “wriggling guts” and smacks SG a bunch. Stackor launches an <em>acidic spray</em> at it. Taliah tries to shoot it, but misses. Harvey rushes in and punches it with his dragonslayer sword.</li>
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<li>SG full attacks, but misses. The dragon says “slimy pimples!” and focuses Harvey (but misses a bunch) and then SG (and hits a bunch). Stackor shoots another <em>acidic spray</em>. Taliah throws some acid at it, but misses. Harvey tries to slice it more, but misses.</li>
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<li>SG moves to flank with Harvey and heals herself. The dragon says “morose intestines” and attacks Harvey and SG. Stackor does more <em>acidic spray</em>! Taliah throws a bunch of stuff at it, and misses all but an acid flask. Harvey slashes it with his dragonslayer sword, putting it down. Victory! However, the beast is still regenerating.</li>
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<li>SG continues perforating it. Stackor continues the <em>acidic sprays</em>, dissolving it! Combat over!</li>
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</ul>
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</li>
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<li>SG takes Stackor and flies after Harvey, carrying a tiny Taliah, and we head towards Stormheim. As we move, we hear the cries of more dark tapestry corrupted dragons. We move a bit further, waiting to spot what’s chasing us. We see 2 similarly sized dragons approaching, and decide to return to Rime.</li>
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</ul>
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</li>
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<li>Back in Rime, Stackor <em>sends</em> a message to Kalimandrax: <code class="language-plaintext highlighter-rouge">saw 3 juvenile red dragons in lands near stormheim corrupted by the dark tapestry any clues where they came from or how to deal with</code>. They reply: <code class="language-plaintext highlighter-rouge">seek sonic lance of therek or aboleth rainmaker find and slay sire at once for reward war rages closer every passing day</code>.
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<ul>
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<li>Stackor and Taliah do some research into the Lance of Therek. They find passing information about Therek, a great giant warrior but less-than-great statesman. They learn of a geographic locations in the Far Territories, near Tornock’s Bridge and the river Vulga.</li>
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</ul>
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</li>
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<li>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
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<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
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<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
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<li>Harvey, the kind-of tengu monk (Mike)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>Rime</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<ul>
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<li>Captain Carl of The Stalwart</li>
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</ul>
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<h2 id="other-notes">Other Notes</h2>
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<ul>
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<li>8 days remain until the meeting with the crypt dragon</li>
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<li>3 days until SG has to meet Marmaduke in Rivethane</li>
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<li>3 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E20</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html" rel="alternate" type="text/html" title="Stormed Heims, S4E20" /><published>2024-11-20T00:00:00-06:00</published><updated>2024-11-20T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li><del>Investigate the ethereal plane room</del></li>
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<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>Peeples and SG discover a wine cellar and get smacked by tentacles from the ceiling. Combat!
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<ul>
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<li>SG, caught off-guard, gets assaulted by tentacles and grappled. Harvey moves supernaturally fast, arriving at combat. Taliah moves closer to combat. Peeples channels, healing up SG a bit. The disgusting floating polyp constricts SG, and smacks Peeples.</li>
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<li>Harvey throws his axe at it, but misses. Taliah makes it to combat. Peeples gives himself <em>freedom of movement</em>, and climbs out of the pit. SG tries to <em>dimensional door</em> away, but fails. Stackor <em>holds</em> it, but the monster then breaks free.</li>
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<li>Harvey slashes it with his sword! Taliah tries to shoot it with some poisoned bolts, but misses. Peeples <em>prays</em> for us. SG casts <em>freedom of movement</em> on herself. Stackor hits it with a <em>fireball</em>. The monster smacks SG with tentacles.</li>
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<li>Harvey slashes it some more with his sword! Taliah throws a bomb, but it misses. Peeples shocks it with lightning. SG heals herself. Stackor gives it another <em>fireball</em>. The monster smacks SG with tentacles.</li>
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<li>Harvey misses some sword slashes. Taliah hits it with a bomb. Peeples shocks it with more lightning. SG heals herself some more. Stackor does more <em>fireballs</em>. The monster smacks SG with tentacles.</li>
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<li>Harvey throws an axe at it. Taliah misses another bomb. Peeples does more lightning. SG walked away. Stackor does more <em>fireballs</em>. The monster smacks SG some more.</li>
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<li>Harvey runs over to Stackor to get flying powers. Taliah has another bomb blown off course by bullshit wind powers of the monster. Peeples sizzles it. SG heals herself. Stackor gives Harvey <em>fly</em>. The monster smacks SG then runs away.</li>
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<li>Harvey flies over to SG. Taliah misses with her crossbow. Peeples delivers more sizzle. SG gives Harvey <em>mythic fly</em>. Stackor does the <em>fireball</em> thing again. The monster goes invisible, and zooms away. Combat over!</li>
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<li>Harvey gets a <em>true seeing</em> from Peeples, and chases after it.</li>
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</ul>
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</li>
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<li>As Harvey pursues, he sees many more ruins beneath him, along with movements (armies?) moving south. There are other creatures, abominations, poorly moving through the air. There’s, in general, a lot of stuff in the air and on the ground. Some of the ground-stuff are clearly giants. Eventually, Harvey has to land, and he runs home.
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<ul>
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<li>While waiting, the group continues looting, finding a (dead) dwarven warrior with some really nice armor and a nice shield.</li>
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<li>Harvey, while running back, runs past all sorts of weird shit. There are bugbears, and then: weirdly fast slug creatures; a decapitated bugbear with a worm creature sticking out its head with scythe-like appendages; giants with tumors and distended, discolored features. He also runs by Stormheim, or rather the some architecture along the mountains from Stormheim, as well as a small town in front of Stormguard, the gates to Stormheim.</li>
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</ul>
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</li>
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<li>Harvey returns! He tells us what he saw. We decide to have Harvey run to Stormheim, have Stackor <em>scry</em> on him, and then <em>teleport</em> to him.
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<ul>
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<li>While waiting for Harvey, the group continues looking around. We find a bit more gold, and Taliah finds the journal of a mayor.</li>
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<li>While Harvey runs, he hears all sorts of noises. After only about 20 minutes, hearing enough of the troubles, he decides to return to the group.</li>
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<li>We decide to teleport back to Rime to avoid the nasty creatures, and to regroup.</li>
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</ul>
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</li>
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<li>
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<p>Back in Rime, SG receives a letter regarding the diplomatic mission with the merfolk kingdom from Killian Kelbore. Their king advises retreating to the plane of water. Another tribal leader insists on staying to reduce the Cthulu influence. The king wants proof that a diplomatic agreement with the dwarves will be beneficial. The tribal leader wants to lead a raid, and the dwarves are asking for assistance.</p>
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</li>
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<li>We discuss our next steps!</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
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<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
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<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
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<li>Randy Van Peeples, human cleric of Gozreh (Dan)</li>
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<li>Harvey, the kind-of tengu monk (Mike)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>An abandoned village outside the tunnels of Fort Ang</li>
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<li>Rime</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<h2 id="other-notes">Other Notes</h2>
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<ul>
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<li>9 days remain until the meeting with the crypt dragon</li>
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<li>4 days until SG has to meet Marmaduke in Rivethane</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E19</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-19.html" rel="alternate" type="text/html" title="Stormed Heims, S4E19" /><published>2024-11-11T00:00:00-06:00</published><updated>2024-11-11T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-19</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-19.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li><del>Investigate the ethereal plane room</del></li>
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<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>Back in Rime, we rest for the evening.
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<ul>
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<li>In the morning, Stackor finds some documents given to him about stuff, apparently from the Dream Man. OOOooooOOOOoooo…..</li>
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<li>Sheila G empties out her hole a bit, selling and distributing wealth.</li>
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</ul>
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</li>
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<li>We teleport back to the tunnels, at the waystation, and continue moving. Eventually we come across more and more dwarven remains, and a crystalline outcropping. After some deduction, we identify it as a carnivorous crystal. We prepare and attack!
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<ul>
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<li>COMBAT!
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<ul>
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<li>Surprise round: SG gives herself <em>Righteous Might</em>. Stackor <em>shatters</em> the creature. Taliah drinks an extract. Peeples <em>prays</em>.</li>
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<li>SG charges in and smacks it! Stackor <em>shatters</em> it again! Peeples summons a <em>spiritual weapon</em>. Taliah gets stunned by the creature. The creature smacks on SG! Harvey returns, and punches it to pieces. Victory!</li>
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</ul>
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</li>
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<li>After, the party agrees that Taliah should gather the remains and make some crazy bombs or something with them.</li>
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</ul>
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</li>
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<li>
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<p>Harvey investigates the remains. He finds some gold, gems, various decayed and mundane objects, and a magical throwing ax.</p>
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</li>
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<li>We continue down the tunnel. We eventually come to an open chamber along the left. There are several arches with pillars of rough stone. Beyond the arches is a dry fountain, counters, chairs, and dwarven remains. To the right is a staircase down, with a ramp along side it, a secret door and switch, and a pair of dessicated donkeys (still standing!) tied to a cart filled with fingerbones.
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<ul>
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<li>Opening the secret door reveals a bunk room with several stacks of magical bolts, otherwise decayed and rusted mundane weapons and armor, and a locked leather chest with gold.</li>
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<li>Heading down the staircase, we eventually come to a landing. On the right is a closed porticullus bifurcating a dead dwarf. Peeples spends some time dragging a dagger over. There is no indication of how to open the gate; SG and Harvey fail to lift it. SG <em>dimensional steps</em> through the porticullus and investigates further, finding an alcove to the right. There, a dwarven skeleton with a firearm appears to have lined up and executed several humans before shooting itself through the mouth. The hallway continues to the left, eventually coming to a small circular room with a wooden door banded in iron. Inside the room are several boxes; inside one is a large tube of disturbingly green liquid. Jeff returns with a pair of rose-tinted quartz glasses. The tube is filled with a potent acid. We continue.</li>
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<li>Heading down further we come to the bottom of the staircase. Here are more dwarven remains, with intricate carvings and decorative signage, and a cave-in that blocks the most important details: where the tunnel goes. After some effort, we manage to clear off enough of the rubble to reveal that this tunnel heads to the Zweiss Valley. Taliah turns into a <em>gaseous form</em>, and explores roughly 300 feet into the rubble before coming to a very large, air-tight door. Also, during our considerations, a minecart with a bull’s head magically appeared behind us. Some investigation determined it appears to be polymorphed. Stackor remembers that the bull’s head is the symbol of the obscure and forgotten house of Bullshoit.</li>
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<li>Stackor <em>dimensional door</em>’s us past the rubble, and we appear inside the ruins of an old town. The weather is unseasonably cold. Moving around the town, we see several deer and buck that appear to be obviously corrupted by the dark tapestry. We quickly destroy them and burn the corpses. We investigate the town a bit.
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<ul>
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<li>Taliah finds the remains of a well, with odd fungi around it. Her investigation leads her to think there is a gate to the first world in the well, that the mushrooms are from spores from the first world, and that the gate likely leads to a realm of the court of worms.</li>
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<li>Harvey and Stackor determine the downfall of this town was likely sudden and quick. They find some ores.</li>
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<li>Peeples and SG discover a wine cellar, with even a few bottles of drinkable liquid. As SG takes a sip, she gets smacked by tentacles from the ceiling. Combat!
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<ul>
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<li>SG, caught off-guard, gets assaulted by tentacles and grappled. Harvey moves supernaturally fast, arriving at combat. Taliah moves closer to combat. Peeples channels, healing up SG a bit. The disgusting floating polyp constricts SG, and smacks Peeples.</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>We call it here for the night. Combat continues next time!</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
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<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
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<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
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<li>Randy Van Peeples, human cleric of Gozreh (Dan)</li>
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<li>Harvey, the kind-of tengu monk (Mike)</li>
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</ul>
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<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime</li>
|
||
<li>Fort Ang and the tunnels leading to Stormheim</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>9 days remain until the meeting with the crypt dragon</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E18</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18.html" rel="alternate" type="text/html" title="Stormed Heims, S4E18" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room</del></li>
|
||
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>We stand, underground in Fort Ang, before a bridge. On the other side is a closed portoculis, similar to previous closed gates. SG user her <em>dimensional slide</em> to hop to the otherside and open the gate.
|
||
<ul>
|
||
<li>Inside, to the left short hallway that ends in a wall. To the right in a longer hallway that turns left. Before is a stair up with a ramp beside it.
|
||
<ul>
|
||
<li>Checking to the left, we identify the wall is likely a secret door.</li>
|
||
<li>Heading down the right hallway, Taliah disarms a pressure plate, and we continue.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We come to a barrier, which Stackor casts <em>shrink item</em> on, and Randy picks it up. We continue for another while, before arriving at a t-junction, flanked by everburning torches, with a secret door before us.
|
||
<ul>
|
||
<li>We move into the secret room, finding bunks, weapon racks, and some chests. We find some minor magical items, and decide to return to the staircase.</li>
|
||
<li>Harvey quickly runs down both the left and right hallways, finding each extended a significant distance with no remarkable discoveries. We head back to the courtyard, and move up the stair way.</li>
|
||
<li>Dan sneezes out of game.</li>
|
||
</ul>
|
||
</li>
|
||
<li>At the top of the stair, is a hallway. To the left is a hallway which turns further north. Slightly to the left is a set of large, iron-bound ironwood double doors. To the right is a short hallway which ends in a wall (likely a secret door). Along the right hall, part way down, is a stone door which heads back towards the courtyard.
|
||
<ul>
|
||
<li>We open the double-doors, finding a circular room with a large bronze-cast cannon, cannonballs, and a large metal disc in the ceiling.</li>
|
||
<li>Heading back, we check the right hallway. The door is locked, but Taliah unlocks it quickly. Inside appeears to be a records room or an officer’s chamber. There many tindertwigs, some shelves with burned paper, and boxes that appear to be records. There’s a single dwarven skeleton, holding a pistol, with obvious damage to its skull. We confirm there is a secret door at the end of the hallway, but no way to open it from this side.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Heading back down the initially-left hallway, it turns left into a long tunnel, eventually ending in a large set of ironwood double-doors, with a bar across them. Removing the bar, and opening the doors towards us, is a closed portoculis before us. Opening it, there is a hallway heading straight and left. We head straight, entering a circular room that Taliah had previously been in; it is one of the circular rooms in the pre-metal-box fort. We decide to head back to the circular room with the large bronze-cast cannon.</li>
|
||
<li>Back at the circular room, Taliah assumes a <em>gaseous form</em>, floats up through the metal disc, and opens the way. We find more cannons, cannonballs, and a hallway heading east.
|
||
<ul>
|
||
<li>Moving to the east, we eventually come to a foundry for the cannons. We see no obvious exits, but there is a significant pile of rubble. Moving some, we eventually come to the conclusion that there is enough rubble that moving any significant amount of it will probably cause cave-ins, and would require engineering projects to move. We check the forge chimney: Taliah climbs up, and eventually turns herself into gas again, and discovers that we are not quite there. Taliah takes note of the direction we need to go, and we backtrack to the second secret door we came across, at the up-stairs right hallway.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Stackor <em>stone shapes</em> a hole, and makes Harvey small to move through. On the otherside, he finds the lever for opening the door, a hallway and some other doorways. Harvey opens the door, but it grinds to a jam at the stone-shaped parts. Taliah and Stackor shimmy through, SG <em>dimensional steps</em>, and Randy uses his boots to <em>urban step</em>. As he leaves the new doorway, moans and screams erupt from behind him, and he is attacked! COMBAT!
|
||
<ul>
|
||
<li>Surprise! A disgusting mass slams into Randy, wrapping him in undead appendeges.</li>
|
||
<li>SG gives everyone a <em>blessing of fervor</em>. Harvey delays until he’s big again. Stackor <em>enalrge person</em>’s Harvey. Harvey moves through a second doorway into the room, attacking the giant pile of wriggling corpses. Randy beats on it a bit. Taliah throws a frost bomb at it. The creature emits a painful scream.</li>
|
||
<li>SG zooms into range with the creature. Stackor successfully <em>holds</em> it, and also identifies it as a corpse orgy. Harvey punches it a bunch. Randy stabs it a bunch. Taliah throws another frost bomb at it. The corpse orgy shakes off the <em>hold monster</em> spell.</li>
|
||
<li>SG stabs it a bunch. Stackor launches <em>magic missiles</em> at it. Harvey punches it, but only once. Randy steps forward and finishes the corpse orgy. COMBAT OVER! VICTORY!</li>
|
||
</ul>
|
||
</li>
|
||
<li>We loot the room. We find a box full of some black rocks, similar to the black rocks we found under the temple; we coerce SG to put it in the hole. Harvey takes a bunch of gold.</li>
|
||
<li>Back in the hallway, we go into a small room that appears to be full of casks of gunpowder and a rod of flame extinguishing. We continue down the hallway, eventually coming to the room with cannons that Taliah eventually flew around in. Backtracking briefly, we head down stairs and find a secret entrance to the floor of the large cannon room. With this, we appear to be at a dead-end; we backtrack to the first secret door we discovered, in the courtyard.</li>
|
||
<li>Stackor casts <em>passwall</em> and opens the secret door. Upon doing so, a pile of bones falls into the hall with us. They appear to all have been ground and broken after death. We continue down the passage beyond.
|
||
<ul>
|
||
<li>Progressing about 100 feet, the tunnel opens up into a large chamber, with odd spiral carvings and Aklo writing on the walls. There is a face made of the skinned flesh of several smaller figures, stitched together into a rough shape, that is mumbling and whispering. There’s a 20-foot coffin, with layers of bones and straw. There’s a desk sized for a 15-foot tall person. At the far end of the room is a portal to the Plane of Shadow. There are jars, full of strange liquids and body parts, including one with a zombie head following us.
|
||
<ul>
|
||
<li>Randy first intends to take the zombie head, and then destroys it after remembering he’s a cleric.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Examining the desk, Stackor and Randy discover notes that look to be the research of a vivisectionist.</li>
|
||
<li>The portal is seemingly a natural portal.</li>
|
||
<li>Randy finds and takes from the coffin a cockatrice egg.</li>
|
||
<li>Stackor creates a <em>wall of iron</em> sealing the portal behind it.</li>
|
||
<li>Stackor goes back to investigating the desk, find a bag of silver dust, healer’s tools (for a huge creature), and a giant book made of flesh labeled “Kytons and Their Play Things.”</li>
|
||
<li>We collect all the fucked up stuff, put it into the coffin in the main room, add some gunpowder, and blow it up. Yeeeaaahhh!!</li>
|
||
</ul>
|
||
</li>
|
||
<li>With no other way to go, we backtrack to the chest that Dan forgot. Inside are 2 potions (Cure Light Wounds and Endure Elements), and some gold.
|
||
<ul>
|
||
<li>We then decide to travel left (from the hallway). Walking for 2 hours, we eventually come to a t-junction with a marker: to the left, Glacial Bay; to the right, Damoks Mine.</li>
|
||
<li>We head back to the original t-junction, and head right. Walking several hours, passing clusters of dead dwarves, the tunnel opens up into a waystation of sorts: stove and bunks. This marks the end of the day. Stackor studies the area and <em>teleports</em> us back to Rime.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>Back in Rime, we rest for the evening.
|
||
<ul>
|
||
<li>In the morning, Stackor finds some documents given to him about stuff, apparently from the Dream Man. OOOooooOOOOoooo…..</li>
|
||
<li>Sheila G empties out her hole a bit, selling and distributing wealth.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
|
||
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
|
||
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
|
||
<li>Randy Van Peeples, human cleric of Gozreh (Dan)</li>
|
||
<li>Harvey, the kind-of tengu monk (Mike)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Fort Ang and the tunnels leading to Stormheim</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>9 days remain until the meeting with the crypt dragon</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E17</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html" rel="alternate" type="text/html" title="Stormed Heims, S4E17" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room</del></li>
|
||
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>Sheila G, Green Guts, and Gartug <em>teleport</em> to Lon’s Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides it’s the perfect time to visit!
|
||
<ul>
|
||
<li>SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him.
|
||
<ul>
|
||
<li>After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.</li>
|
||
<li>Sheila G tries the door in the teleportation room, and after really workin’ it, yields no results. The stone golem engages. Combat!!
|
||
<ul>
|
||
<li>SG casts <em>righteous might</em>, and enables her force-field. The golem smacks her, but only takes down the force-fied.</li>
|
||
<li>Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.</li>
|
||
<li>Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!</li>
|
||
</ul>
|
||
</li>
|
||
<li>Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says he’ll be right back.</li>
|
||
</ul>
|
||
</li>
|
||
<li>SG and Gartug return to Lon’s Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them.
|
||
<ul>
|
||
<li>On the other side, they discover the door has been busted open, seemingly with some of the golem’s parts.</li>
|
||
<li>Some of the lord’s men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.</li>
|
||
<li>In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts <em>dimension door</em> on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does.
|
||
<ul>
|
||
<li>We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water.
|
||
<ul>
|
||
<li>Gartug finds himself in a 5-by-5 pitch-black room with no exits.</li>
|
||
<li>SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. There’s an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise.
|
||
<ul>
|
||
<li>She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why she’s here. SG asks to speak with the bird’s manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.</li>
|
||
</ul>
|
||
</li>
|
||
<li>SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lon’s Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>SG and Gartug pop up in Lower Thane. We head to an inn; it’s packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (it’s marked to belong to The Bouldery Eatery and Drinkery).
|
||
<ul>
|
||
<li>We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a <em>very</em> hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.</li>
|
||
</ul>
|
||
</li>
|
||
<li>In the morning SG and Gartug <em>teleport</em> back to Rime, and meet with Harvey and Stackor at her temple.
|
||
<ul>
|
||
<li>The group returns Larg’s remains to House Marg. They restore him to a full statue and hand him over.</li>
|
||
<li>The group <em>teleports</em> back to Fort Ang.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Back underground, the adventure will continue next week!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug, a dwarven brawler <em>and</em> Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
|
||
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
|
||
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
|
||
<li>Harvey, the kind-of tengu monk (Mike)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Lon’s Thicket</li>
|
||
<li>Rivethane and Lower Thane</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag</li>
|
||
<li>Daimo Soto, and his guard</li>
|
||
<li>Falinious Falnore, a rich playboy druggy elf</li>
|
||
<li>Marmaduke, a half-elf private investigator of sorts</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Barbaric! Let that word resound!</li>
|
||
<li>One thing Sheila G knows for certain is that Gartug’s whole family is alive.</li>
|
||
<li>10 days remain until the meeting with the crypt dragon</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E16</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16.html" rel="alternate" type="text/html" title="Stormed Heims, S4E16" /><published>2024-10-16T00:00:00-05:00</published><updated>2024-10-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room</del></li>
|
||
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>Harvey and two statues are in a room, with one statue in the hallway with the party! A wall of stone blocks the door into the room! Combat!!
|
||
<ul>
|
||
<li>Harvey gets more unluck and is grappled! The second statue inside tries to smack Harvey, but fails. The statue outside tries to petrify us all again, but fails! Its tails grapple all of us, and it smacks Taliah. Stackor casts <em>dimensional door</em> and frees himself, Taliah, and Randy from the grapple. Larg overcomes his grapple too! Taliah tries to entangle and glue it to the ground, but it is permanently under the effect of <em>freedom of movement</em>. Randy gives Stackor <em>freedom of movement</em> too!</li>
|
||
<li>The statues in the room try to force gaze attacks against Harvey, but they fail. Harvey does the punches in return! The statue in the hall petrifies Larg. Harvey smacks a statue around. Taliah drops a bomb, injuring the party. Stackor hits it with a <em>cone of cold</em>, but the creature is entirely immune to cold damage.</li>
|
||
<li>The statues in the room continue failing to grapple and petrify Harvey. One smacks Harvey. The statue outside moves up to Stackor, fails to petrify any of us, and fails to smack Stackor. Harvey smacks around a statue. Taliah splashes some acid and fire, and the statue resists all of it. Stackor steps back, and hits it with a <em>lightning bolt</em>, damaging it and reveal it has some lightning resistance too. Randy steps back and summons a <em>spiritual weapon</em>, which misses.</li>
|
||
<li>The first statue fails to grapple, petrify, or hit Harvey. Harvey retaliates! The second status grapples Harvey, but fails to petrify or hit him. The statue in the hall steps up, and fails to petrify us, but smacks Stackor something good. Taliah drinks a <em>targeted bomb admixture</em> and steps back. Stackor moves and dimensional slides down the hallway behind the statue, and launches another <em>lightning bolt</em> at it. Randy moves away, his <em>spiritual weapon</em> smacks the statue, and he <em>calls lightning</em> but fails to overcome resistance.</li>
|
||
<li>The first statue fails to grapple, petrify, or hit Harvey, freeing Harvey from the grapple. The second status fails to grapple, petrify, or hit Harvey. The statue outside zips down the hallway, and snacks on Smarf. Harvey smacks a statue. Taliah hits the outside statue with a bomb, revealing it only has some resistance to fire, and not immunity. Stackor shoots an <em>acidic spray</em> at it, also revealing it has some resistance but not immunity. Randy calls some lightning down, but fails to damage it.</li>
|
||
<li>The first statue fails to grapple or petrify Harvey, but does bite him. The second status fails to grapple or petrify, but also bites him. The status outside moves to and snacks on Larg, healing a bit. Taliah throws another bomb at outside statue. Stackor blasts it with another <em>acidic spray</em>. Randy’s <em>spiritual weapon</em> smacks the statue, moves up, and throws his trident but misses.</li>
|
||
<li>The first statue fails to grapple or petrify Harvey, and also misses him. Harvey retaliates! The second status fails to grapple or petrify Harvey, and also misses him. Harvey smacks his statue. The outside statue moves to Taliah, provoking a significant attack from Randy’s <em>spiritual weapon</em>, and smacking her. Taliah delays, and Stackor finishes it off with a final <em>acidic spray</em>. Taliah and Randy move up to the door.</li>
|
||
<li>The first statue fails to grapple, petrify, or hit Harvey. Harvey retaliates and finishes it off! The second status fails to grapple or petrify Harvey, but does smack him. Harvey does some punches. Stackor moves up to join Taliah and Randy, and drinks the potion from Taliah. Randy channels.</li>
|
||
<li>The remaining statue fails to grapple, petrify, or hit Harvey. Harvey retaliates! Harvey follows up with more punches. Randy uses his door-knocker to open a door in the wall. Taliah launches a bomb, and Stackor launches a <em>fireball</em> into the room. The statue crumbles.</li>
|
||
<li>COMBAT OVER! IT TOOK THE WHOLE SESSION!</li>
|
||
</ul>
|
||
</li>
|
||
<li>Next session, we will try to finish this dungeon!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Nataliah, a tiefling alchemist (Bill)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
|
||
<li>Harvey, the kind-of tengu monk (Mike)</li>
|
||
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle (Thans)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime</li>
|
||
<li>The underground paths to Fort Ang</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>“Macho Man” Gliff, the freed svirfneblin</li>
|
||
<li>Green Guts, a goblin rogue, with Churchill, his pet snail</li>
|
||
<li>Hebro Heath, head priest of the church of Gorum</li>
|
||
<li>Linus Conch-caller, head priest of the church of Gozreh</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>11 days to the Crypt Dragon Boneyard meeting.</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E15</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-15.html" rel="alternate" type="text/html" title="Stormed Heims, S4E15" /><published>2024-10-09T00:00:00-05:00</published><updated>2024-10-09T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-15</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-15.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room</del></li>
|
||
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>
|
||
<p>Some options for our next course of action: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.</p>
|
||
</li>
|
||
<li>
|
||
<p>As we leave the tomb, a member of House Petraud gives us 4000gp and offers to craft armor or a weapon to the best of their ability. After some arguing, Randy gets some better armor.</p>
|
||
</li>
|
||
<li>
|
||
<p>We talk about what to do with Green Guts. After much debate, SG decided to take Green Guts back to Lon’s Thicket, to “steal from the elves.”</p>
|
||
</li>
|
||
<li>The party decides to return to Fort Ang, and continue towards Stormheim.
|
||
<ul>
|
||
<li>Larg does some scouting, discovering where the crying sounds are coming from, and otherwise not finding any troubles. After several failed attempts to open the door, we use Randy’s door-knocker to open it up, and find a Bodak! It wails on Larg! COMBAT!!
|
||
<ul>
|
||
<li>Harvey tries to punch it a bunch but fails. Stackor <em>hastes</em> the group. It wails on Larg some more! Larg wails on it, then Smarf wails on it! Then Taliah basically does nothing.</li>
|
||
<li>Harvey actually punches it a bunch this time! He punches it apart, he punches it apart, ooo! COMBAT OVER!!</li>
|
||
</ul>
|
||
</li>
|
||
<li>Within the room, we hear sobbing and crying, seemingly wandering around within the room. Stackor can see a vaguely humanoid shape of a child, that is both invisible and incorporeal. After a bit, it wanders through the wall into another part of the compound. We continue exploring.</li>
|
||
<li>In an adjacent room, we find ruined statuary, and a suit of adamantine full plate +1.</li>
|
||
<li>In the remaining adjacent room, we find a weapon rack with some obviously magical axes, as well as some mundane weapons, two chests, and a workbench:
|
||
<ul>
|
||
<li>4 masterwork great-axes [Dan]</li>
|
||
<li>4 masterwork battleaxes [Dan]</li>
|
||
<li>1 masterwork dwarven urgosh [Dan]</li>
|
||
<li>Battleaxe +1 [Dan]</li>
|
||
<li>Keen Greataxe +1 [Thans]</li>
|
||
<li>A chest full of coinage [Party]</li>
|
||
<li>A chest full of masterwork adamantine chainmail [Dan], and 10 adamantine musket balls [Dan - 5; Nataliah - 5]</li>
|
||
<li>A workbench with masterwork smithing tools [Dan]</li>
|
||
</ul>
|
||
</li>
|
||
<li>Exploring the remainder of the floor, we find one last room: a bunkroom, full of bunks and stone tables. There are mugs on the stone tables, and dwarven skeletons on the bunks. There is a small shrine to Torag.</li>
|
||
<li>Moving up to floor two, we find more evidence of combat, dwarven skeletons and ruined statuary.</li>
|
||
<li>Moving up to floor three, we come to a door labeled “gunnery.” Inside, the walls and floor are covered in soot. In the corner appears to be some mass of metal which appears to have melted. There are ruined statues, and then three standing statues in the center of the room, each looking like a bulbous snake with too many tails and three eyes.
|
||
<ul>
|
||
<li>Harvey moves into the room, and after considering that the weird statues are definitely normal statues, one of the statues’ eyes turns yellow, and bites him! A second statue scoots outside into the hallway, staring us all down and turning Smarf to stone! The remaining statues summons up a wall of stone in the doorway, sealing the room.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>Harvey and two statues remain in the room, with one statue in the hallway with the party! Initiative next week!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Nataliah, a tiefling alchemist (Bill)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
|
||
<li>Harvey, the kind-of tengu monk (Mike)</li>
|
||
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle (Thans)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime</li>
|
||
<li>The underground paths to Fort Ang</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>“Macho Man” Gliff, the freed svirfneblin</li>
|
||
<li>Green Guts, a goblin rogue, with Churchill, his pet snail</li>
|
||
<li>Hebro Heath, head priest of the church of Gorum</li>
|
||
<li>Linus Conch-caller, head priest of the church of Gozreh</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>11 days to the Crypt Dragon Boneyard meeting.</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E14</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14.html" rel="alternate" type="text/html" title="Stormed Heims, S4E14" /><published>2024-09-30T00:00:00-05:00</published><updated>2024-09-30T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room</del></li>
|
||
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>
|
||
<p>We start in Rime. This day, Sheila G returns from her side-quest. There are 12 days remaining until our meeting with the Crypt Dragon in the Boneyard.</p>
|
||
</li>
|
||
<li>
|
||
<p>Stackor has a dream. I miss most of it, but it sounds bonkers.</p>
|
||
</li>
|
||
<li>
|
||
<p>Sheila G proposes that Green Guts be given land to establish his own barony.</p>
|
||
</li>
|
||
<li>
|
||
<p>Mummrah and Randy awake. Mummrah heads straight to the graveyard; Randy heads to Stackor, with intention of getting them to the graveyard.</p>
|
||
</li>
|
||
<li>
|
||
<p>Sheila G returns, and is informed by Celia about the graveyard. The warriors of Gorum were mobilized to deal with the large amounts of undead at the graveyard in Rime. They have been generally successful. SG “refuses to play into their hand”; Harvey and Gartug boogie on down to the tomb; Withatwist and SG head to Boobons to talk with him.</p>
|
||
</li>
|
||
<li>
|
||
<p>Randy meets up with Stackor, and they begin leaving for the graveyard. On the way, they run into SG and Withatwist. SG catches Stackor up on her adventures in Flint. Green Guts gets a snail.</p>
|
||
</li>
|
||
<li>Harvey arrives at the crypt, and learns that the head priests of Gorum and Gozreh are keeping a powerful undead force trapped inside a tomb. Mummrah arrives shortly thereafter. After a bit, Randy, Oliver, SG, Stackor, and Gartug arrive. We learn that this particular beasty seems to have similar abilities to the previous non-Euclidian beasties we fought (the Fungal Queen and the giant beetle).
|
||
<ul>
|
||
<li>We prepare, and then enter in order: Harvey, Gartug, Van Peoples, Stackor, SG</li>
|
||
<li>Upon entering, Harvey is immediately assaulted. He gets nauseated by the weirdness. He finishes moving, and Gartug moves in trying to trip it, but he gets tripped by the silly non-Euclidian defenses of this corrupted dwarf undead. Van Peoples uses his boots to <em>urban step</em> out of the tomb inside the room. Stackor moves in and <em>magic missiles</em> it. SG moves in and buffs everyone with a <em>blessing of fervor</em>.</li>
|
||
<li>The corrupted dwarven general yells at us asking why he’s awake, and wails on Gartug. Harvey is sick. Gartug stands up and attacks a bunch, but misses everything. Van Peoples channels. Stackor drops another <em>magic missile</em>. SG gives Gartug a fat heal.</li>
|
||
<li>The corrupted dwarven general continues to yell, and continues to wail on Gartug, this time dealing massive damage and seriously damaging his stats. Harvey gets his nasuea suppressed by Van Peoples, and then punches the general a bit. Stackor shifts and send an <em>acidic spray</em> at the general. SG <em>dimensional hops</em> herself and Gartug out of immediate harm, then attacks the dwarven general. Gartug is sick.</li>
|
||
<li>The general tries hitting Harvey, and misses a bunch, and Harvey smacks him back. Van Peoples channels, disintegrating the skeleton. COMBAT OVER!</li>
|
||
</ul>
|
||
</li>
|
||
<li>
|
||
<p>Leaving, the party rediscovers Green Guts. At the inform of the party, he returns a dwarven rib-bone to the dwarf he took it from. Later, he asks Harvey if taking a hat from someone that has two hats is wrong. Upon learning it is, he follows-up asking if, after taking it, if he gives the hat to someone, it’s still wrong. Harvey says yes, but that it’s a nice thing. Green Guts hands him a dwarven helmet. Green Guts then redistributes one of Stackor’s books to SG; it’s the diary of the dead necromancer’s apprentice from Flint.</p>
|
||
</li>
|
||
<li>We call it there for the night. Some options are: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Nataliah, a tiefling alchemist <em>and</em> Gartug, the dwarven brawler (Bill)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh <em>and</em> Oliver Withatwist, the fetchling fey-priest (Dan)</li>
|
||
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard <em>and</em> Chuck, the dwarven fighter (James)</li>
|
||
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit <em>and</em> Harvey, the kind-of tengu monk (Mike)</li>
|
||
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle <em>and</em> Sheila G, the half-elf cleric of Cayden Calien (Thans)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>“Macho Man” Gliff, the freed svirfneblin</li>
|
||
<li>Green Guts, a goblin rogue</li>
|
||
<li>Hebro Heath, head priest of the church of Gorum</li>
|
||
<li>Linus Conch-caller, head priest of the church of Gozreh</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>It is <strong>actually</strong> 12 days to the Crypt Dragon Boneyard meeting.</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E13</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-13.html" rel="alternate" type="text/html" title="Stormed Heims, S4E13" /><published>2024-09-25T00:00:00-05:00</published><updated>2024-09-25T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-13</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-13.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room</del></li>
|
||
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>As Stackor meets up with Larg and Taliah, we hear a sudden gasping noise, and an undead husk, a Breathless Undead, rushes us. COMBAT!!
|
||
<ul>
|
||
<li>Stackor gives us <em>haste</em>! Mummrah gives us <em>telepathic bonds</em>! A breathless rushes in and grapples Stackor! Another rushes in and grapples Randy! Randy stabs it with his trident. Taliah buffs herself a bit.</li>
|
||
<li>Stackor <em>dimensional doors</em> away from his grapple. Mummrah channels! Randy gets a gross kiss! The one grappling Stackor shift to Taliah and grapples her! Randy also channels! Taliah smashes a frost bomb on the one grappling her!</li>
|
||
<li>Stackor <em>holds monster</em> on the one grappling Taliah, freeing her! Mummrah attempts to <em>boneshaker</em> the breathless grappling Randy, but fails! The breathless remains <em>held</em>! Randy gets another gross kiss, falling unconscious and dangerously wounded! Taliah spits <em>adhesive spittle</em> at the breathless grappling Randy, entangling it and gluing it to the floor!</li>
|
||
<li>Stackor <em>holds</em> the breathless grappling Randy successfully! Mummrah channels again! The first <em>held</em> breathless is still held! The second one successfully shakes off the effect. Taliah throws a bomb at the first breathless.</li>
|
||
<li>Stackor delays, Mummrah withdraws to the group, Stackor blasts both breathless with a mythic <em>cone of cold</em>! The first breathless is still <em>held</em>! The second breathless breaks the goo holding it to the floor. Randy channels, disintegrating the first breathless! Taliah takes out the second with a frost bomb!</li>
|
||
<li>COMBAT OVER!!</li>
|
||
</ul>
|
||
</li>
|
||
<li>
|
||
<p>We loot the room! We find some broken muskets and pistols, a magical axe-musket, a masterwork adamantine handax, and some assorted ammunition and black powder. Stackor takes the handax; Taliah takes the axe-musket, powder, shot, and the dragon charges. The rest goes in party loot.</p>
|
||
</li>
|
||
<li>Returning to Rime, we heal-up and restock.
|
||
<ul>
|
||
<li>During the night, Mummrah and Randy are awoken and told of military action at a city graveyard. They are not conscripted into action, but may be needed in the morning.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We call it here for the night.</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Nataliah, a tiefling alchemist (Bill)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
|
||
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit (Mike)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Underground tunnels to and throughout Fort Ang</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle, both playing patty-cake incessently.</li>
|
||
<li>“Macho Man” Gliff, the freed svirfneblin</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>We start the session still in the past, with 12 days until our meeting with the Crypt Dragon in the Boneyard.</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed> |