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<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Back in Rime, we rest for the evening.
<ul>
<li>In the morning, Stackor finds some documents given to him about stuff, apparently from the Dream Man. OOOooooOOOOoooo…..</li>
<li>Sheila G empties out her hole a bit, selling and distributing wealth.</li>
</ul>
</li>
<li>We teleport back to the tunnels, at the waystation, and continue moving. Eventually we come across more and more dwarven remains, and a crystalline outcropping. After some deduction, we identify it as a carnivorous crystal. We prepare and attack!
<ul>
<li>COMBAT!
<ul>
<li>Surprise round: SG gives herself <em>Righteous Might</em>. Stackor <em>shatters</em> the creature. Taliah drinks an extract. Peeples <em>prays</em>.</li>
<li>SG charges in and smacks it! Stackor <em>shatters</em> it again! Peeples summons a <em>spiritual weapon</em>. Taliah gets stunned by the creature. The creature smacks on SG! Harvey returns, and punches it to pieces. Victory!</li>
</ul>
</li>
<li>After, the party agrees that Taliah should gather the remains and make some crazy bombs or something with them.</li>
</ul>
</li>
<li>
<p>Harvey investigates the remains. He finds some gold, gems, various decayed and mundane objects, and a magical throwing ax.</p>
</li>
<li>We continue down the tunnel. We eventually come to an open chamber along the left. There are several arches with pillars of rough stone. Beyond the arches is a dry fountain, counters, chairs, and dwarven remains. To the right is a staircase down, with a ramp along side it, a secret door and switch, and a pair of dessicated donkeys (still standing!) tied to a cart filled with fingerbones.
<ul>
<li>Opening the secret door reveals a bunk room with several stacks of magical bolts, otherwise decayed and rusted mundane weapons and armor, and a locked leather chest with gold.</li>
<li>Heading down the staircase, we eventually come to a landing. On the right is a closed porticullus bifurcating a dead dwarf. Peeples spends some time dragging a dagger over. There is no indication of how to open the gate; SG and Harvey fail to lift it. SG <em>dimensional steps</em> through the porticullus and investigates further, finding an alcove to the right. There, a dwarven skeleton with a firearm appears to have lined up and executed several humans before shooting itself through the mouth. The hallway continues to the left, eventually coming to a small circular room with a wooden door banded in iron. Inside the room are several boxes; inside one is a large tube of disturbingly green liquid. Jeff returns with a pair of rose-tinted quartz glasses. The tube is filled with a potent acid. We continue.</li>
<li>Heading down further we come to the bottom of the staircase. Here are more dwarven remains, with intricate carvings and decorative signage, and a cave-in that blocks the most important details: where the tunnel goes. After some effort, we manage to clear off enough of the rubble to reveal that this tunnel heads to the Zweiss Valley. Taliah turns into a <em>gaseous form</em>, and explores roughly 300 feet into the rubble before coming to a very large, air-tight door. Also, during our considerations, a minecart with a bulls head magically appeared behind us. Some investigation determined it appears to be polymorphed. Stackor remembers that the bulls head is the symbol of the obscure and forgotten house of Bullshoit.</li>
<li>Stackor <em>dimensional door</em>s us past the rubble, and we appear inside the ruins of an old town. The weather is unseasonably cold. Moving around the town, we see several deer and buck that appear to be obviously corrupted by the dark tapestry. We quickly destroy them and burn the corpses. We investigate the town a bit.
<ul>
<li>Taliah finds the remains of a well, with odd fungi around it. Her investigation leads her to think there is a gate to the first world in the well, that the mushrooms are from spores from the first world, and that the gate likely leads to a realm of the court of worms.</li>
<li>Harvey and Stackor determine the downfall of this town was likely sudden and quick. They find some ores.</li>
<li>Peeples and SG discover a wine cellar, with even a few bottles of drinkable liquid. As SG takes a sip, she gets smacked by tentacles from the ceiling. Combat!
<ul>
<li>SG, caught off-guard, gets assaulted by tentacles and grappled. Harvey moves supernaturally fast, arriving at combat. Taliah moves closer to combat. Peeples channels, healing up SG a bit. The disgusting floating polyp constricts SG, and smacks Peeples.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>We call it here for the night. Combat continues next time!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Randy Van Peeples, human cleric of Gozreh (Dan)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>Fort Ang and the tunnels leading to Stormheim</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>9 days remain until the meeting with the crypt dragon</li>
</ul>
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