--- title: Gadafthree's Company, Episode 3 --- ## Current Objectives - **[COMPLETE]** Disrupt Calcifer's Orc Forces. - Kill the inhabitants of Fort Rather - Set a trap on Torvock's Bridge ## Events - The party, plus Kaldur, reunite at Castle Black, and discuss the next steps: - Forces at Fort Rather are corrupted by Calcifer, and must be purged. Doing so will significantly reduce Calcifer's influence over the region, and will make taking the Fort easier for the incoming Altasian forces. - The plan is to infiltrate the fort, kill Captain Skylan, and use another incineration shroud on him. Wizard Major Bridges should be in charge when the Altasian force moves in; if he is slain, he will hopefully be revived. Many ancillaries are also in the fort, and should be dealt with. - Setting a trap on Torvock's Bridge will make killing General Van DeMere easier. - The plan is to negotiate with the river giants at the bridge to setup an ambush. Both the third army of Altae, led by several members turned by Calcifer, and The Horde are converging on the spot. - We decide to go after the fort! Kaldur gives us some resources and information: an address for gear to infiltrate the fort with, and a description of the contact he has in the town, Private Mayonayse; and a fire shroud for incinerating Captain Skylan's body. - We travel by _phantom steed_ to Fort Rather. We disguise ourselves to get into the town, and make our way to the address for our infiltration gear. - After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do, and we all head back to the address. - We decide to track down Private Mayo. Sir Oliver and Wondermitch head out to town, while the rest of us remain at the address. Wondermitch does eventually spot him, and makes contact. - Mayo stops by the address, and discusses our options: replace the soldiers responsible for a horse feed shipment; alternatively, forge entry papers. We decide on option. We will head south, find the soldiers responsible, bribe them, and take over responsibilities. They would likely assume we're trying to smuggle something in. - A reasonable bribe is 30 gp per head - Holy water is a common item to smuggle in; it's used by some of the guards to bless themselves at night. - We will approach them in uniform; there are enough guards at the fort that none of them know everyone. - We leave at first light, heading south. We disguise ourselves, and eventually come across 3 tieflings leading a pack mule. We bribe them, take the papers and the mule, and make to the feed store. The farmer takes our names, loads the feed, and we depart back for the fort. - Next time, we pick up with infiltration and combat at Fort Rather! ## Player Characters - Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the deep (Bill) - Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born (Thans) - Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of the velvet blade (Dan) - Duke "Boss" Dukes, a water fae rake (Mike) - O'Shea Jackson, a Winter Court fae swashbuckler-thug (James) ## Locations - Baron Black's Castle ## NPCs and Notable Characters - Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of heroes ## Other Notes - Our fake names: - Gad Green (Gad'af Sree) - Private Murphy (OJ) - Private Boss (Dukes) - Private Poopy Corn (Twistfuck) - Private Wandermuch (Wondermitch) ## Upcoming Events - Once we deal with Captain Skylan, we need to make haste to Torvock's Bridge!