We start in Rhyme, having returned via teleport by Stackor at the end of last session’s inventoring adventure! Stackor teleports us back to the iron-lined room, and we explore down the nearby tunnel. Taliah disarms the trapped door and opens it, the party explores for a bit, coming across the skeletal remains of a dwarf; it’s legs are broken. Continuing on, we come to a cave-in. Taliah burrows under, exploring the otherside briefly, discovering the temple opens up, and a stone sign-post with three directions marked: Temple of Folgrit, Central Crypt (marked as opposite the Temple), and Fort Ang (off in a third direction). We decide to postpone further exploration for now. We carry the one crate we found back to the iron-lined room and make to leave. Miningra grabs some of the deific artifacts and relics of Folgrit on the way out. In the entry way, we find weird slime trails with no indication of how or where they came from; Taliah gathered some up. We depart on phantom steeds, continuing towards Stormheim.
We return to SG, hang out at the inn, and prepare to head to the Village of Strangers. In the morning, a man from Fustadt arrives at the inn to discuss with SG that other sojourners have crossed to our realm without the mirror. After some discussion, the man leaves, and we teleport to the village successfully!
Immediately upon completion of our exchange, SG uses a scroll and teleports us back to the Spout House in Flint. We dine lunch with Pate. We rest at the Spout House, and the next day SG teleports us back to Rhyme. We identify some magic items, and call it for this session.
After clearing out the mine, we return to Sir Jack and inform him of the situation. The market guard check the market for any jet, but find none. After some discussions with Pate, we then move back towards the Spouthouse. On the way, some guards mention they’re looking for a witch, and also that an unusually tall guy was in town recently. We follow-up on the tall-guy rumor, settling on him as the “traveler” mentioned in the journals and other books found in the mine with the lunar wights. We learn that a girl in town massaged his feet, and we go to question her. At her home, we find a wight, and indications that a mule was recently galloped out of town. We pursue out of town, with SG flying and finding a lady riding a mule. He speaks with her, and after some back-and-forth, she runs. After some further confusion, eventually the entire party reconvenes at the crossroads outside Flint, where SG first discovers the lady, dead, with her guts ripped out in an attempt to spell a message.
SG scrys on Green Guts, but it fails. She next sends a message to Gene Erica von Illamage, first requesting a meeting to negotiate releasing Green Guts. Gene Erica replies, “What’s the goblin’s name? Where were they captured?”. SG follows up with another sending, providing Green Guts’ name, and that she has a guess as to where; Gene Erica replies, “Where do you guess?” SG sends one final message, with all information, and Gene Erica says he’ll look into it.
Taliah decides to focus on some improvements to her construct. Gartug tags in!
Boobons teleports us back to Rhyme into SG’s temple. There are a bunch of folks there. We learn some updates about Greenguts. We rest for the evening in SG’s temple, and the next morning SG goes out to buy some charged ectoplasm for her plane shifting adventures.
Plan for next session is to teleport back to our previous location, studied by Boobons, and continue towards Stormheim.
20 days remain until the meeting with the crypt dragon in the Boneyard.
We go talk to the Ratcatcher’s Guild. We show them the rat, and tell them where it was found, and urge them to be careful.