While the rest of us are held in psychic stupors, SG and Falinious head to her new towers. They get to the tower, explore a bit, and discover that there are many layers of contingent magical effects that, like, respond to the proper household members. They seem to be malfunctioning currently.
PARTY SHIFT!
We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!
SG meets up with Stackor, and discusses some next steps. SG is insistent that Kaldur Black be stopped from getting a Mantle. Stackor is seemingly indifferent. They consult Harvey. Harvey “agrees” to stop Kaldur from getting power. More discussion happens; Stackor tries to convince SG to join the Mantle quest and postpone her inheritance quest. More debate ensues.
saw 3 juvenile red dragons in lands near stormheim corrupted by the dark tapestry any clues where they came from or how to deal with
. They reply: seek sonic lance of therek or aboleth rainmaker find and slay sire at once for reward war rages closer every passing day
.
Back in Rime, SG receives a letter regarding the diplomatic mission with the merfolk kingdom from Killian Kelbore. Their king advises retreating to the plane of water. Another tribal leader insists on staying to reduce the Cthulu influence. The king wants proof that a diplomatic agreement with the dwarves will be beneficial. The tribal leader wants to lead a raid, and the dwarves are asking for assistance.
Harvey investigates the remains. He finds some gold, gems, various decayed and mundane objects, and a magical throwing ax.
Some options for our next course of action: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.
As we leave the tomb, a member of House Petraud gives us 4000gp and offers to craft armor or a weapon to the best of their ability. After some arguing, Randy gets some better armor.
We talk about what to do with Green Guts. After much debate, SG decided to take Green Guts back to Lon’s Thicket, to “steal from the elves.”
We start in Rime. This day, Sheila G returns from her side-quest. There are 12 days remaining until our meeting with the Crypt Dragon in the Boneyard.
Stackor has a dream. I miss most of it, but it sounds bonkers.
Sheila G proposes that Green Guts be given land to establish his own barony.
Mummrah and Randy awake. Mummrah heads straight to the graveyard; Randy heads to Stackor, with intention of getting them to the graveyard.
Sheila G returns, and is informed by Celia about the graveyard. The warriors of Gorum were mobilized to deal with the large amounts of undead at the graveyard in Rime. They have been generally successful. SG “refuses to play into their hand”; Harvey and Gartug boogie on down to the tomb; Withatwist and SG head to Boobons to talk with him.
Randy meets up with Stackor, and they begin leaving for the graveyard. On the way, they run into SG and Withatwist. SG catches Stackor up on her adventures in Flint. Green Guts gets a snail.
Leaving, the party rediscovers Green Guts. At the inform of the party, he returns a dwarven rib-bone to the dwarf he took it from. Later, he asks Harvey if taking a hat from someone that has two hats is wrong. Upon learning it is, he follows-up asking if, after taking it, if he gives the hat to someone, it’s still wrong. Harvey says yes, but that it’s a nice thing. Green Guts hands him a dwarven helmet. Green Guts then redistributes one of Stackor’s books to SG; it’s the diary of the dead necromancer’s apprentice from Flint.