--- title: Cult Hunters, S2E8 --- ## Events - Taliah and guards give chase to the Sacco sack taker! - We chase him down, but not before the kidnapper attempts to murder Sacco. - After we save him, Taliah escorts guards back to the temple, where she mouths-off to one of them, and basically gets arrested. Charisma is overrated. - The remainder of the group gets to the boat. Gartug joins the group! - They sail successfully for a day, before Sheila G studies the ship and teleports us to the Temple of Gozreh for the ritual. - At the Temple of Gozreh, we are part of a ritual, bearing ourselves to the elements! - Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/- - Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/- - Back to the ship! - As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear. - We drop the diplomacy chain, awaiting contact from the merfolk - In Rhyme: - Harvey finishes leveling up! He wraps up some stuff. - Stackor finishes leveling up! He wraps up some stuff. - Stackor _teleports_ away to tend to the Bore Party. - Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him. - Kelbore begins negotiating in aquan - We agree to go fight an eldritch being threatening some of the merfolk fisheries - The ship alters course towards the sea mount being troubled by the monster - Sailing to the sea mount! - The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel. - We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative! - It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death! - Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby - It can cast _Interplanetary Teleport_ to a designated and specific location. - It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep. - Merfolk appear once the creature is destroyed, and ask who we are. We explain why we're here, and the merfolk agree to escort us to the chief of their tribe - The place we're heading is three days away. - We travel! - Chuck takes the Saint Toad statue, and refuses to give it up. - Reggae Tony makes it say it's evil using _Ghost Sound_, but Chuck is amused by it instead of concerned by it. - Chuck names it Jeremiah - We otherwise do nothing and travel. Smooth, calm sailing! - We arrive at a temporary merfolk camp of the Poagie tribe - Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place. ## Locations - Rhyme - A ship travelling to the merfolk on a diplomatic mission ## NPCs and Notable Characters - Krail Kelbore, ambassador from Rhyme to the merfolk